Amost possible, but I can't define where in a given radius a slaved unit can walk (ala, only on walls).- for Rohan upgrade called "Garrison". Cost 1200-1500. Adds 3 battalions of Yeoman archers on the walls. Unclikable, costing 0 CP. They wouldn't be able to level up but equipped with heavy armour.
Eriador castle will already have walkable walls like Gondor/Rohan; the architecture will be a mix of Rivendell and Mithlond.- for Eriador Elves:
1. The Walls of the Grey Heaven. Cost 2500. Gives walls like Gondor base has, maybe with woodbine and flowers on? And as a citadel I suggest a high, Mithlond-style tower. It would be awasome
A possibility. Of course, they will have to cost less than 3-4 movable batts... or have some special bonus.2. Guards of the Heaven. Cost 1500-2000. Gives 3-4 Sperman of the Heaven battalions. Like Cirdan in BETA.
Fear will already be pretty much nonexsistant for Eriador elves because of all the hero/minstrel anti-fear leadership.3. The Sea Breeze. Cost 750. Units in the citadel are resistant to fear.
Possible. I'll have to see though, because the Flets already have rather large vision radius...- for Rhovanion Elves:
1. Observers. Cost 1000-1500. Gives fortress a huge sight bonus. Doesn't detect hidden units.
Nah, the Nenya one will be enough.2. The Enshrining Mist. Cost 1500-2000. Hides units and gives them a small attack and huge armour bonus.
I'd rather not, but we'll see how balancing goes.For both Isengard and Mordor:
- Tainted Land. Cost 2000. Just like spell, but with bigger radious. +25% damage and armour bonus. Small speed decrease for enemy forces.
Both of these would make the already incredibly fast units absolutely insane... We'll see about hero abilities instead though...I was thinking about special upgrade for Eriador cavalry. Maybe something called "Horse Training" - quite cheap, gives a 15% speed bonus. Or a special ability for Lancers called "Charge" - +10% speed, +25% trample damage and +50% trample ability, available on level 3.
Actually the Galadhrim Warriors and the Marchwardens (which is kinda what the current Lorien unit is an amalgamation of) will be separate units. I'm still thinking of how I'm going to make them really different from eachother and from the Mirkwood Scouts (I have ideas for defense, speed, and stealth). We'll see what happens.And is it possible to give Ghaladrim a "toggle-armour" ability? Without their armour they would be much faster, but take more damage. With their armour on, just like they are now ( they should have Helm's Deep skin). Of course, this ability should be unabled by heavy armour upgrade.
Might be possible... This would require reworking all cavalry units though... We'll see how easy it is. I'm not overly excited about this feature.And I think that cavalry battalions with heavy armour should deal a bit more trample damage.
Yes.BTW, are Forlindon Bows mounted?