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The Last Twilight ideas


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#181 Olorin

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Posted 11 December 2006 - 05:37 AM

Staff it is then. Also, before you mentioned that cowering in his presence was a bit hard to code. Don't trolls make enemies cower?
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#182 Celeglin

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Posted 11 December 2006 - 05:42 AM

Staff it is then. Also, before you mentioned that cowering in his presence was a bit hard to code. Don't trolls make enemies cower?

But it's just an emotion, is it not? They still attack normally.

Anyway... I'd think that if enemies are going to quail at little old Gildor, they'd cower for Glorfindel, Elrond, Galadriel, and Celeborn as well... And I don't want that :p .

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#183 Olorin

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Posted 11 December 2006 - 05:44 AM

What about Boromir's Horn?
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#184 Celeglin

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Posted 11 December 2006 - 05:45 AM

What about Boromir's Horn?

That's not passive. That and Boromir's Horn ability doesn't readily transfer over to other heroes.

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#185 Olorin

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Posted 11 December 2006 - 05:49 AM

Fair enough. So, just to sum him up: he's a early-game, scout-type hero who can heal, make allies resistant to fear (or give an armour bonus to Sentinels), and can control enemy units for a short time. This is sounding awesome.
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#186 swan

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Posted 11 December 2006 - 02:09 PM

And he should be fragile and cheap hero, too. Maybe 1500?

And fear-resistant leadership is better IMO. Sentinels are only scout units, so buying a hero which provides a leadership to non-fighting unit is senseless. Of course, it's compatible with book, but useless in game. Sentinels should move unseen and be unseen. They don't need leadership.

#187 Lauri

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Posted 11 December 2006 - 02:15 PM

if this Gildor, wich I know nothing of, has a Saruman spell, aka the command the enemy thingy.... I don't like that consept.... if you could, I would say make him not controll, but make the hordes neutral... I don't like the idea of orcs or uruks fighting alongside elves, although, it's not forever.....

so, what I'm saying:
1. Make the enemy neutral, and stay like that (wich I think, is hard to code...?)
2. Make them yours to command, but when the timer runs out, they die.... (dunno about the coding there)

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#188 Celeglin

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Posted 11 December 2006 - 02:37 PM

1. That might be hard... But then, I've never even checked to see how Saruman's Wormtongue ability works.
2. Isn't Saruman's control over units only temporary? Is it really necessary to instantly kill them after a timer? If this is the case, then does it really matter that Orcs/Uruks will temporarily fight with you? I'd consider it more creating chaos for the enemy than really "converting" them. Though of course, having them go neutral would be nice and have about the same affect.

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#189 Elvenlord

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Posted 11 December 2006 - 09:16 PM

Yeah, the "song" could make them go mad and just attack everything :unsure:

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#190 Olorin

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Posted 12 December 2006 - 05:53 AM

That's a pretty good idea, but it's probably better to keep it simple rather than fiddle around with it. Or we could put it to a vote :unsure:.

Edited by Olorin, 12 December 2006 - 05:53 AM.

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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#191 swan

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Posted 12 December 2006 - 04:24 PM

"Elven Song" would be something different. Do you want next fear or Horn of Gondor? And Elves were able to hypnotize other races with their songs. It was magic, I guess. :blink:

#192 Mathijs

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Posted 12 December 2006 - 04:55 PM

Gildor Inglorion

Rank 1: Elven Exile
Makes Gildor move 30% faster at the cost of 40% armor.
Rank 3: The House of Finrod
Gildor grants a leadership bonus to the Minstrels
Rank 7: Knowledge of the Woodland
Gildor and surrounding units become invisible. (An elven cloak in a target radius?)
Rank 10: Deceiving Melody
Gildor converts enemy units to fight for you for a short amount of time.

My ideas. ^^

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#193 Ecthelion

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Posted 12 December 2006 - 04:57 PM

Nice Ideas, but I still don't think the orcs would ever fight for the elves under any circumstances. Maybe it could simply make all enemy units in a target radius fight amongst each other?

#194 Lauri

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Posted 12 December 2006 - 05:19 PM

I don't think that ELVES would even want living orcs among their sides.... I don't care about that the orcs fight for the good guys, but when it comes to elves, I really don't think it fits..

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#195 Celeglin

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Posted 13 December 2006 - 12:36 AM

Nice Ideas, but I still don't think the orcs would ever fight for the elves under any circumstances. Maybe it could simply make all enemy units in a target radius fight amongst each other?

It's not that they'd be fighting with the Elves, it's that they'd turn against their own armies. That's what I hope to achieve with the ability.

Great abilities there, Matias. I'm liking them... Aside from the difficulty of getting that cloaking ability to work.

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#196 Olorin

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Posted 13 December 2006 - 05:03 AM

Gildor Inglorion

Rank 1: Elven Exile
Makes Gildor move 30% faster at the cost of 40% armor.
Rank 3: The House of Finrod
Gildor grants a leadership bonus to the Minstrels
Rank 7: Knowledge of the Woodland
Gildor and surrounding units become invisible. (An elven cloak in a target radius?)
Rank 10: Deceiving Melody
Gildor converts enemy units to fight for you for a short amount of time.

My ideas. ^^

Good thinking, but I don't know about the Elven Exile thing. He should have a small healing ability, as he did grant Frodo, Sam and Merry/Pippin (I forgot which one) food and drink when he found them. As for the House of Finrod ability it should be an armour bonus. Knowledge of the Woodland is perfect for him (could even be for Thranduil as well?). And finally we've found a name for the Elven Song ability :blink:.
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#197 swan

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Posted 13 December 2006 - 03:18 PM

Great ideas Matias, I like them very much. But maybe make the Knowladge of Woodland a healing ability, something like Galadriel's Nenya, but with samller radius. And Elven Exile suits Gildor.

It's not that they'd be fighting with the Elves, it's that they'd turn against their own armies. That's what I hope to achieve with the ability.


Well, orcs used to fight each other even without elvish music. :blink:

Edited by swan, 13 December 2006 - 03:19 PM.


#198 Ecthelion

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Posted 13 December 2006 - 06:36 PM

A hero I'd like to see would be Galdor, who was The Grey Haven's representative to the council of Elrond. Though there is no definitive proof nor canonical evidence to support it (other than from The Lost Tales) I'd love to see him have some Gondolin based powers.

In termsof abilities :

Level 1: Lord of Gondolin - calls all soldiers within a radiusof Galdor to come aid him in battle
Level 3: Folk of the tree - summons two battalions of the "folk of the tree", remnants from Gondolin.
Level 8: Cirdan's envoy - target an allied building to grant the owner of the building 500 gold (obviously you need this on you)

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#199 swan

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Posted 13 December 2006 - 07:40 PM

Eriador has a lot of heroes now, I don't think another is necessary.
I like Gondolin very much but this city fell thousands years before the War of the Ring. Only a few Elves managed to escape from Gondolin, and I don't think they stayed in Beleriand.

#200 Ecthelion

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Posted 13 December 2006 - 08:28 PM

According to the book of lost tales Galdor survived then went to live enar the mouths of sirion with Cirdan's folk so I would think it likely they were the same people, how can a faction have too many heroes? :ohmy:




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