The Last Twilight ideas
#181
Posted 11 December 2006 - 05:37 AM
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#182
Posted 11 December 2006 - 05:42 AM
But it's just an emotion, is it not? They still attack normally.Staff it is then. Also, before you mentioned that cowering in his presence was a bit hard to code. Don't trolls make enemies cower?
Anyway... I'd think that if enemies are going to quail at little old Gildor, they'd cower for Glorfindel, Elrond, Galadriel, and Celeborn as well... And I don't want that .
#183
Posted 11 December 2006 - 05:44 AM
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#185
Posted 11 December 2006 - 05:49 AM
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#186
Posted 11 December 2006 - 02:09 PM
And fear-resistant leadership is better IMO. Sentinels are only scout units, so buying a hero which provides a leadership to non-fighting unit is senseless. Of course, it's compatible with book, but useless in game. Sentinels should move unseen and be unseen. They don't need leadership.
#187
Posted 11 December 2006 - 02:15 PM
so, what I'm saying:
1. Make the enemy neutral, and stay like that (wich I think, is hard to code...?)
2. Make them yours to command, but when the timer runs out, they die.... (dunno about the coding there)
The 4th Age version 0.8 has been released: Link
#188
Posted 11 December 2006 - 02:37 PM
2. Isn't Saruman's control over units only temporary? Is it really necessary to instantly kill them after a timer? If this is the case, then does it really matter that Orcs/Uruks will temporarily fight with you? I'd consider it more creating chaos for the enemy than really "converting" them. Though of course, having them go neutral would be nice and have about the same affect.
#189
Posted 11 December 2006 - 09:16 PM
#190
Posted 12 December 2006 - 05:53 AM
Edited by Olorin, 12 December 2006 - 05:53 AM.
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#191
Posted 12 December 2006 - 04:24 PM
#192
Posted 12 December 2006 - 04:55 PM
Rank 1: Elven Exile
Makes Gildor move 30% faster at the cost of 40% armor.
Rank 3: The House of Finrod
Gildor grants a leadership bonus to the Minstrels
Rank 7: Knowledge of the Woodland
Gildor and surrounding units become invisible. (An elven cloak in a target radius?)
Rank 10: Deceiving Melody
Gildor converts enemy units to fight for you for a short amount of time.
My ideas. ^^
No fuel left for the pilgrims
#193
Posted 12 December 2006 - 04:57 PM
#195
Posted 13 December 2006 - 12:36 AM
It's not that they'd be fighting with the Elves, it's that they'd turn against their own armies. That's what I hope to achieve with the ability.Nice Ideas, but I still don't think the orcs would ever fight for the elves under any circumstances. Maybe it could simply make all enemy units in a target radius fight amongst each other?
Great abilities there, Matias. I'm liking them... Aside from the difficulty of getting that cloaking ability to work.
#196
Posted 13 December 2006 - 05:03 AM
Good thinking, but I don't know about the Elven Exile thing. He should have a small healing ability, as he did grant Frodo, Sam and Merry/Pippin (I forgot which one) food and drink when he found them. As for the House of Finrod ability it should be an armour bonus. Knowledge of the Woodland is perfect for him (could even be for Thranduil as well?). And finally we've found a name for the Elven Song ability .Gildor Inglorion
Rank 1: Elven Exile
Makes Gildor move 30% faster at the cost of 40% armor.
Rank 3: The House of Finrod
Gildor grants a leadership bonus to the Minstrels
Rank 7: Knowledge of the Woodland
Gildor and surrounding units become invisible. (An elven cloak in a target radius?)
Rank 10: Deceiving Melody
Gildor converts enemy units to fight for you for a short amount of time.
My ideas. ^^
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#197
Posted 13 December 2006 - 03:18 PM
It's not that they'd be fighting with the Elves, it's that they'd turn against their own armies. That's what I hope to achieve with the ability.
Well, orcs used to fight each other even without elvish music.
Edited by swan, 13 December 2006 - 03:19 PM.
#198
Posted 13 December 2006 - 06:36 PM
In termsof abilities :
Level 1: Lord of Gondolin - calls all soldiers within a radiusof Galdor to come aid him in battle
Level 3: Folk of the tree - summons two battalions of the "folk of the tree", remnants from Gondolin.
Level 8: Cirdan's envoy - target an allied building to grant the owner of the building 500 gold (obviously you need this on you)
Ecthelion
#199
Posted 13 December 2006 - 07:40 PM
I like Gondolin very much but this city fell thousands years before the War of the Ring. Only a few Elves managed to escape from Gondolin, and I don't think they stayed in Beleriand.
#200
Posted 13 December 2006 - 08:28 PM
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