Nazgûls "Special Extended Edition"
#341
Posted 21 February 2007 - 10:25 PM
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#342
Posted 21 February 2007 - 11:57 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#343
Posted 22 February 2007 - 03:42 AM
And here are the finished Noldor Warriors... Lauri swapped the flag to a working one. It doesn't have the spear head and the flag places itself behind ground unit markings, but still... it's beautiful! And they kick some Orc butt I tell ya! *lol*
Watch out for the complete PDF manuscript with loads of screens, any day now...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#344
Posted 22 February 2007 - 03:54 AM
This is probably a stupid question but is this for Rotwk? I havent been following it completely
#345
Posted 22 February 2007 - 03:57 AM
The aswer is like WAY back in this thread, and it would be stupid to look for it *lol*
The mod is NOT for ROTWK... mainly cause I hate that expansion It will only recuire BFME2
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#346
Posted 22 February 2007 - 03:58 AM
Its a great looking mod by the way.
#347
Posted 22 February 2007 - 04:00 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#348
Posted 22 February 2007 - 04:01 AM
#349
Posted 22 February 2007 - 04:08 AM
Although, if I mod further it will probably be to make this even better. Lauri has helped me with some last minute fixes like the ones above, but theres still two MAJOR problems that should be considered, at least for a Alpha release. That is:
1) AI. I have no AI for any of the new items and units. This means this mod is a skirmish multiplayer mod only. PLaying against the computer will make the game act more like it's basic mod (Marks FullGamePlay Mod), meaning a lot of things that are new to the pure BFME2 player, will have AI, but all the things added by me for S.E.E. will not
2) Convert to -mod
So, if I ever mod further, it will be to make this thing flawless, and having a team for that would be great. But that depends on who will like it and who might wanna work on it
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#350
Posted 22 February 2007 - 04:12 AM
#351
Posted 22 February 2007 - 04:29 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#352
Posted 22 February 2007 - 04:42 AM
#353
Posted 22 February 2007 - 12:49 PM
Me, Makaveli Don KilluminatiThe who??? *lol*
And converting the mod to -mod isnt hard but if you dont remember all the files that you have modded it might be little trickier.
#354
Posted 22 February 2007 - 04:01 PM
I remember all the files, but Im reading about the tool, and my heads spinning... Not sure if I will do this any time soon *lol*
I'll be back when Ive tried it
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#355
Posted 23 February 2007 - 05:51 AM
I'm half way done with the layout for the PDF now... Just thought I'd pop by and tell you all
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#356
Posted 23 February 2007 - 09:10 AM
#357
Posted 24 February 2007 - 04:12 AM
A word of causion though: I do NOT wanna hear any complaints about this beeing a LOOONG ReadMe. This IS a long ReadMe, Yes! But that is my descision, and that is because.. well, it simply had to be! *lol*
So, read at "your own risk"... and if you want, just browse through and look at the pics?
Anyways... this is what the last three months have done to my version of Battle for Middle Earth II. Happy reading!
Nazgûl's SPECIAL EXTENDED EDITION, ReadMe (PDF)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#359
Posted 24 February 2007 - 12:40 PM
I forgot to say as well: the PDF is 10Mb of 20 high resolution (300pdi) pages (so that you can zoom in on the screen shots), so I hope you have I broadband connection for this...
Whats next: I'm trying to find a "mod master" (I'm just a "mod knight"... yeah I'm a Star Wars nerd as well *lol*), that could take it upon himself (or her?) to download my folder swap files, install them, and convert the mod to using the -mod command, simply because I'm not sure I can manage that. Lauri was kind enough to guide me up until where you need the new tool. And from there I got a headache . I might pull it off, but so far I haven't really grasped exactly how to to do it...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#360
Posted 24 February 2007 - 01:00 PM
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