New file format for modding cnc3
#41
Posted 12 March 2007 - 11:56 AM
#43
Posted 09 April 2007 - 09:18 PM
http://files.ea.com/...reOrderMaps.exe
http://files.ea.com/...reOrderMaps.exe
Command & Conquer Mods, Mods Support, Public Researchs, Map Archives, Tutorials, Tools, A Friendly Community and much more. Check it out now!
#44
Posted 09 April 2007 - 09:26 PM
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#45
Posted 11 April 2007 - 12:06 AM
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
#46
Posted 11 April 2007 - 03:13 PM
Great to see some of the veterans of CNC and BFME modding come here to join us
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#48
Posted 12 April 2007 - 05:05 AM
Dawn of War Advanced AI Headquarters
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#49
Posted 12 April 2007 - 03:22 PM
AIData
; set the values in ini/default/aidata.ini for now.
End
This but then it refers you to something else being AIdata.ini Open this and its all weard it doesnt allow me to paste it into this window either
I also checked there is more than 1 Gamedata.ini * Brain Explodes *
Data\ini\default\aidata.ini
data\ini\aidata.ini
data\ini\default\gamedata.ini
data\ini\gamedata.ini
What the hell did they put 2 of nearly or of everything is just leads you to a replica of the file name pritty much that just has some code in it?
Any ideas guys
EDIT: Second thoughts could some files be hidden and not be able to see with out something i dont know another tool?
Edited by hogo, 12 April 2007 - 03:26 PM.
#50
Posted 12 April 2007 - 03:28 PM
Other file extensions like .bin or .cda ARE encrypted.
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#51
Posted 12 April 2007 - 03:33 PM
#52
Posted 12 April 2007 - 03:39 PM
http://commandandcon...ig_Editor;38034
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#53
Posted 12 April 2007 - 03:41 PM
But even in final big its all in code
#54
Posted 12 April 2007 - 05:38 PM
Job Openings with the Guild: Division Staff, News Posters.
Job Openings with Ares: Documentation Maintainer, Active Testers.
PM if interested.
#55
Posted 13 April 2007 - 03:02 AM
Thats right: don't let FinalBig or BigEditor auto-view it. Extract it and you'll see its NOT encrypted. Regrettably, raw AI scripts aren't like this and thus nowhere to be found.Yeah thats what i have and thats how i do it i extract to see some extra some times but just edit with final big
But even in final big its all in code
@Nighthawk - true but what I don't understand why the game won't use a \DATA folder I create which overrides the ones in the big files? In Dawn of War, if I create the same folder structure as in the .sga files then it uses those folders first instead of the ones in the sga archive. Not so in C&C3 at least.
Guess we wait on the official tools..
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#56
Posted 13 April 2007 - 09:35 AM
#57
Posted 13 April 2007 - 10:24 AM
Where are you creating the DATA folder? Maybe it won't work in the root directory of the game, but maybe in one of the directories in the Core folder, or one of the subfolders in the RetailExe directory.@Nighthawk - true but what I don't understand why the game won't use a \DATA folder I create which overrides the ones in the big files? In Dawn of War, if I create the same folder structure as in the .sga files then it uses those folders first instead of the ones in the sga archive. Not so in C&C3 at least.
Job Openings with the Guild: Division Staff, News Posters.
Job Openings with Ares: Documentation Maintainer, Active Testers.
PM if interested.
#58
Posted 13 April 2007 - 02:43 PM
@Nighthawk - I've placed the \DATA folder everywhere around \C&C3 when I got the game. The ONLY place where a \Data folder exists already is under \RetailExe\1.0 and under every new folder when a patch comes out up to the current RetailExe\1.4 but that never worked. :(
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#60
Posted 13 April 2007 - 05:45 PM
Well ill be looking into modding C&C3 when somone has cracked the code .
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.
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