New file format for modding cnc3
#61
Posted 13 April 2007 - 05:51 PM
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#62
Posted 13 April 2007 - 07:00 PM
*See's Stealthsnake's Post*
*faints*
I thought you said you didn't like the CnC series... or maybe it is because you don't like the series you want to mod it... hmmm... Anyways, I find excitement about the new format here, which heartens me a bit, because when I heard about it, the format was recieved with disappointment... Article at Deezire I was afraid that if they had already dropped support for modding CnC3, then there would be no chance of continued support for modding the BFME series...
Hmm... though it is probably still unlikely that they will continue to support BFME modding... Oh well...
BTW, nice forums skin
Edited by JEV3, 13 April 2007 - 07:02 PM.
"There is some good in this world, and its worth fighting for!"
J.M.J.
#63
Posted 13 April 2007 - 08:56 PM
you may of heard me say i hate generals? all the other games were pwnage, i did not get my hopes up for C&C3 after how generals turned out, but ive been playing it this week, and its returned to more like how it use to be (without dozers), so ive returned to the C&C series.
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.
#67
Posted 16 April 2007 - 12:22 AM
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#69
Posted 16 April 2007 - 12:45 PM
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#70
Posted 16 April 2007 - 12:49 PM
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#71
Posted 16 April 2007 - 06:00 PM
#72
Posted 16 April 2007 - 06:15 PM
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#73
Posted 16 April 2007 - 07:59 PM
Well I can say one thing about C&C3... if they don't release that SDK within reasonable time, they're going to lose out on quite a substantial portion of the fanbase far quicker than with any other C&C game. It would be a record in community 'brain drain', hehe.
You are 100% correct and you Thudo but for now i don't play CNC3 it keeps crashing for me and i am tired of it
#74
Posted 16 April 2007 - 08:18 PM
Since the game works and works as I mod it, since I cannot mod anything except simple inis, it becomes beyond apparent how utterly hollow C&C3 is. Replayability is pretty much meh. This is ONE RTS that simply doesn't value every single unit throughout all the tiers. I do hope the Nod Avatar gets more respect as its sinfully awful compared to the ease of using the GDI Mammoth. Nod Avatar costs waayyyyyyyy too much and is waaaaaayyyy x50 too cumbersome to upgrade its araments using existing Nod vehicles. Bad implementation and absolutely no incentive to waste time doing the upgrades as you see the enemies 5-10 Mammoths inbound and just making a joke out of all. Sad...
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#75
Posted 17 April 2007 - 12:51 AM
But yes, Mammoths are way overpowered. I noticed that right from the demo. I can't fathom why they cost so much less than an Avatar or Annihilator even while being far more powerful than either of them. They're nice as a tank, yes, but the railgun upgrade is just far too much. And the rockets are a bit too powerful as well. Compare it to RA1's Mammoth, those were easy as hell to take out with air units.
#76
Posted 17 April 2007 - 12:56 AM
I would certainly slow the Mammoth tank down ALOT and perhaps a slightly longer cooldown between shots. The balance police will have alot of fun in this game.
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#77
Posted 17 April 2007 - 03:10 PM
Something I personally dislike is how generic and equal stuff is... what I mean is that each side gets its superweapon, equal to the others, each side gets their super defense turret, each side gets their basic tank unit, each side gets their basic air unit and so on...
What about one side having two superweapons? Or having them reload quicker than the others, but with less power?
Or what about one side only having medium defense systems? Only basic aircraft? Only medium tanks with other special features *cough Nod cough*? Only advanced infantry?
I'd have liked more variety and less equivalent units on the three sides. I'm sure this would have made the game much more interesting and also less spam-tanks-based because you'd actually need to adapt to the strength of each faction in order to use them effectively...
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#78
Posted 17 April 2007 - 03:17 PM
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#79
Posted 17 April 2007 - 03:49 PM
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#80
Posted 17 April 2007 - 04:00 PM
I do like that the Nod Obelisk can be "reinforced" with Beam Cannons but thats old now: we had that with in RA2's Russion Telsas which was the first to do that. Damn I miss RA2 + Yuri. So much innovative RTS elements in all that!
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