Confirmed New Units
#661
Posted 13 June 2007 - 04:12 PM
#662
Posted 15 June 2007 - 04:37 PM
I was thinking, about the Mumakil and them Beasties. My guess is that they will have weaknesses different from each other. While the Mumakil is vunerable to fire arrows because of the Howdah, it's less vunerable to pikes because of it's tusks. Whearas the Great Beast, although similar to the Mumakil are less vunerable to fire arrows than they are to pikes. Or if archers reciece the Marksman upgrade will they be able to target specific targets on the cretures making them die quicker or slower depending on where you hit them?
I think the idea behind the marksman upgrade is to ASSUME that they have better aim, thus causing more damage. I'm sure it's possible to be able to have certain parts of a unit be attackable, but unless you are zoomed very close when playing, this would be unnecessarily difficult. Also, and remember I know very little about modding, but it seems to me that that would require units to be composed of multiple models with each part having its own stats and whatnot. So basically, I'm saying if you upgrade a unit with the marksman ability, it automatically would be targeting a certain area and causing damage. Get my point?
#664
Posted 15 June 2007 - 09:03 PM
That made me lol-ed for no good reason.Or it just deals out more damage
#665
Posted 15 June 2007 - 09:37 PM
With the marksman upgrade, additionally to being able to deal more damage, the units will aim more accurately, and their scatter radius will be reduced so that units from the same horde may still be hurt by the arrows.
#666
Posted 15 June 2007 - 10:02 PM
#667
Posted 15 June 2007 - 11:50 PM
#668
Posted 16 June 2007 - 04:02 AM
#669
Posted 16 June 2007 - 01:15 PM
No, Jimmy Page is god.
#670
Posted 19 June 2007 - 06:34 AM
I would like to publicy anounce that I'm totaly insane.
I'm the little man living in your ceiling fan. I like it up here.
#671
Posted 19 June 2007 - 06:44 AM
Burk-Khazâd -> Burk(Axe) Khazad(Dwarf) so a Dwarven Axemen?
Rakhâs-udrig -> Rakhas(orcs) Udrig(Bane) so Orcs Bane?
Sigin-zigil -> zigil- spike Sigin- long so maybe Long Spikes? Some kind of Pikemen?
Tarâg-udrig -> Beards(Tarag) Beardsbane? Doesn't make sense...
Baraz-Khazâd -> Baraz(Red) Dwarves
Khazad-Uzbadu- Dwarven Lord (Uzbad Khazad Dumu means Lord of Moria eh?)
Burk-Gabil - Great (Gabil) Axemen? Or maybe
Khazâd-mahalu - Aule Dwarves (mahalu= Aule)
Am I correct? (I hope at least 1 will be correct)
I'll just quote this earlier post, and not say anything more
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#672
Posted 19 June 2007 - 06:52 AM
Burk-Khazâd - Dwarven Axemen(basic warriors)
Rakhâs-udrig - Orc hewers?
Sigin-zigil - Long Spikes (pikemen)
Tarâg-udrig - Something Beards?
Baraz-Khazâd - Red Dwarves
Khazad-Uzbadu - Dwarf Lords
Burk-Gabil - Great Axes
Khazâd-mahalu - Dwarf Captain
Ravens - Scouts
#674
Posted 19 June 2007 - 09:32 AM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#676
Posted 19 June 2007 - 06:28 PM
why?*stomps of furiously*
#678
Posted 20 June 2007 - 05:53 AM
Rakhâs-udrig - Orc hewers?
Sigin-zigil - Long Spikes (pikemen)
Tarâg-udrig - Something Beards?
Baraz-Khazâd - Red Dwarves
Khazad-Uzbadu - Dwarf Lords
Burk-Gabil - Great Axes
Khazâd-mahalu - Dwarf Captain
Ravens - Scouts
Sorry but just to be a pain Uruk that the above are translations ie (Baraz-Khazâd - Red Dwarves or Burk-Gabil - Great Axes). So if u are going to be consistent, you should have given a translation of Raven rather than the role. I did notice that u named the roles of the pikemen and infantry but you should have been consistent to keep up the consistency okay ill stfu now
#679
Posted 20 June 2007 - 06:52 AM
#680
Posted 20 June 2007 - 08:30 AM
It depends on whose etymologies you're using. David Saolo uses tarag as troll (as shown on the moria dwarf spear) so it's possible there were different dialects of khuzdul.
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
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