Jump to content


Photo

Confirmed New Units


  • Please log in to reply
826 replies to this topic

#641 zimoo

zimoo

    Ecthelion of the Fountain

  • Project Team
  • 2,009 posts
  • Location:Devon, England
  • Projects:Lurking until the off topic begins...
  •  Guardian of the Books

Posted 06 June 2007 - 06:48 PM

Personally, I'd take a single gondorian knight over a rider of rohan anyday of the week. I was just askig if that's the way the team is going about it.
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

Playing games? Ah, you'll never be a good modder if you get involved in actually playing them!


#642 Dain Ironfoot

Dain Ironfoot

    No sex please, we're Dwarves

  • Hosted
  • 1,655 posts
  • Projects:The Peninsular War
  •  I aten't dead.

Posted 07 June 2007 - 06:32 PM

No.

Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?


#643 Harad King

Harad King
  • Project Team
  • 220 posts
  • Location:Mexico

Posted 09 June 2007 - 03:01 PM

Hill Trolls, Snow Trolls, Stone Trolls, Lossoth Huntsmen, Barrow Wight, Mirkwood Giant Spiders, White Wolves


are this units going to be like the trolls and goblins that apear on maps that they stay near their lairs?

Edited by harad king, 09 June 2007 - 03:02 PM.

Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

#644 m@tt

m@tt

    #######

  • Project Team
  • 4,056 posts
  • Location:England
  • Projects:The Dwarf Holds
  •  T3A Chamber Member

Posted 09 June 2007 - 03:08 PM

Yes, they're called Creeps
Posted Image

#645 Harad King

Harad King
  • Project Team
  • 220 posts
  • Location:Mexico

Posted 10 June 2007 - 01:23 AM

Yes, they're called Creeps


thanks
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

#646 messenger

messenger
  • Members
  • 79 posts

Posted 10 June 2007 - 10:18 AM

Why creeps? Wouldn't marauders or something less modern sounding be better?

#647 adummy

adummy

    Keep it Clean!

  • Project Team
  • 1,760 posts
  • Location:Arizona, USA

Posted 10 June 2007 - 10:30 AM

Why creeps? Wouldn't marauders or something less modern sounding be better?

no because they are creeps. creeps are the neutral units around the map like the trolls, wargs, and goblins (and spiders/fire drakes/wraiths in BFME2). :shiftee:
Posted Image

#648 Canterbury

Canterbury

    Master-at-Arms

  • Members
  • 380 posts

Posted 10 June 2007 - 01:44 PM

I never really liked the name creeps, maybe RA will have a name for them, like ...............neutral units. plus, i think that marauderssound better than creeps, but its whatever the team wants

Edited by Canterbury, 10 June 2007 - 01:45 PM.

Posted Image

#649 Alsch

Alsch

    title available

  • Project Team
  • 392 posts
  • Location:Central Illinois

Posted 10 June 2007 - 02:19 PM

Well, creeps is just a general term for neutral units. In-game, you can name them whatever you want.

Edited by Alsch, 10 June 2007 - 02:19 PM.

92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature

No, Jimmy Page is god.

#650 Uruk King

Uruk King

    Lore-abiding citizen

  • Project Team
  • 1,673 posts
  • Location:Leamington, UK

Posted 10 June 2007 - 02:29 PM

Yeah, but in worldbuilder, apart from The four main factions, there are creeps (lair creatures that attack if you approach), Neutral and civilian units (which flee from your army), and stuctures.
I will remember Rhovanion Alliance, RIP .

Posted Image

#651 snoopyzero

snoopyzero

    title available

  • Project Team
  • 256 posts
  • Location:Germany, Berlin
  • Projects:RA/TDH-Mapping
  •  Style than Talent

Posted 10 June 2007 - 07:43 PM

for some rohan-maps perhaps a little village with dunland-men as creeps, with village i mean one or 2 buildings^^
Posted Image

#652 Dain Ironfoot

Dain Ironfoot

    No sex please, we're Dwarves

  • Hosted
  • 1,655 posts
  • Projects:The Peninsular War
  •  I aten't dead.

Posted 10 June 2007 - 08:00 PM

Yes, but if you were playing as Isengard, killing your allies would be daft aye?

Prehaps there could be wild beasties and mumakil...

Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?


#653 snoopyzero

snoopyzero

    title available

  • Project Team
  • 256 posts
  • Location:Germany, Berlin
  • Projects:RA/TDH-Mapping
  •  Style than Talent

Posted 10 June 2007 - 08:14 PM

not all dunlands were pro isengard. there were someone against them.

and mordor kills goblins too :rolleyes: ^^

you could take humans, because there were also humans, who were neutral.
Posted Image

#654 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,438 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 10 June 2007 - 08:34 PM

like Lossoth Huntsmen? I guess their human... :rolleyes:
Anyways, I think that dunlendings could do as creeps, but still... I don't really know..

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#655 Gherrick

Gherrick

    Drunken Bastard

  • Project Team
  • 374 posts

Posted 10 June 2007 - 09:03 PM

Yeah...Why Gondor or Rohan have to kill Lossoth Wildmen? :( They helped king Arvedui....
Posted Image
Posted Image
Posted Image

#656 Dain Ironfoot

Dain Ironfoot

    No sex please, we're Dwarves

  • Hosted
  • 1,655 posts
  • Projects:The Peninsular War
  •  I aten't dead.

Posted 10 June 2007 - 09:08 PM

Yes... I've always wondered that.... but they've been there since the first days o' this mod.. so *shrugs*

We'll see.

Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?


#657 snoopyzero

snoopyzero

    title available

  • Project Team
  • 256 posts
  • Location:Germany, Berlin
  • Projects:RA/TDH-Mapping
  •  Style than Talent

Posted 12 June 2007 - 12:18 PM

well, it was only an opinion^^

but i would like to see more and invative creeps.

what is with an get-the-creep-spell like in bfme2?
that would be very nice.

p.s.: i posted some new screens in the mappers-searched-thread
Posted Image

#658 Uruk King

Uruk King

    Lore-abiding citizen

  • Project Team
  • 1,673 posts
  • Location:Leamington, UK

Posted 12 June 2007 - 05:56 PM

I was thinking, about the Mumakil and them Beasties. My guess is that they will have weaknesses different from each other. While the Mumakil is vunerable to fire arrows because of the Howdah, it's less vunerable to pikes because of it's tusks. Whearas the Great Beast, although similar to the Mumakil are less vunerable to fire arrows than they are to pikes. Or if archers reciece the Marksman upgrade will they be able to target specific targets on the cretures making them die quicker or slower depending on where you hit them?
I will remember Rhovanion Alliance, RIP .

Posted Image

#659 Canterbury

Canterbury

    Master-at-Arms

  • Members
  • 380 posts

Posted 13 June 2007 - 03:54 AM

is it possible to target special parts of an object which results in damage difference?
Posted Image

#660 Alsch

Alsch

    title available

  • Project Team
  • 392 posts
  • Location:Central Illinois

Posted 13 June 2007 - 03:29 PM

It's probably unnecessary. I mean, normally, players are doing so much micro-managing while playing, you don't want to have to look back at your army and see that half of them have been trampled because you just forgot to click on the certain part of the animal.

Edited by Alsch, 13 June 2007 - 03:31 PM.

92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature

No, Jimmy Page is god.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users