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#561 Guest_General Zeinlafol_*

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Posted 28 March 2007 - 08:40 PM

Which maps should have no plots you think?

hmmmmm....when you say that do you mean areas not fit for mf's or areas not accesible to mf's? Gundabad? Udun? Moria maybe? I'm not sure what wouldn't seem appropriate to have an MF plot. By the way, if you could quickly answer this but, will Moria be a map on the war of the ring map? or will you have high pass? or caradrhas? sorry if i misspelled it.

#562 m@tt

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Posted 28 March 2007 - 09:27 PM

Carahras (sp) is one of the maps I've downloaded and will test at some point. The Moria campaign map cant be edited unfortunately. I suppose the icy places shouldnt have mf plots, though moria should as they are a mf after all.
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#563 Guest_General Zeinlafol_*

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Posted 29 March 2007 - 01:25 PM

So escentially, if we want to play at moria then you (or your assistants if you have any) would have to create one from scratch. Dang, that would take a while...But yeah as far as icy places not having mf plots, cool whatever. Makes some sense. How about Cirith Ungol? will that be a playable map? If so would it be much like the EA version or would it be Rhovanionized?

#564 m@tt

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Posted 29 March 2007 - 03:30 PM

Well doing Kazkahzdum (sp?) is easy enough to do. I'm unsure about Cirith Ungol, I may remove it from the Skirmish Shelobs Lair map unless I can balance the map. Reason being it is too small to be a fortress, so the only options are to remove or to just have a mf plot and econ plot in there.

And yes it is just me... :( no assistants. However I do try to find good maps on MEV and Filefront that could be used, as it saves me time even if they need tweaking.

woop 400 posts :cool2: in under 3 months

Edited by mh_gollum, 29 March 2007 - 03:33 PM.

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#565 MorgoththeMight

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Posted 29 March 2007 - 04:50 PM

you mush have no life at all.. :cool2:

#566 Olorin

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Posted 03 April 2007 - 05:05 AM

In my opinion all the stronghold maps (Minas Tirith, Helm's Deep, Dol Guldur, etc.) should have many mini-faction plots, as well as significant places (or where significant battles were fought in the War of the Ring). Places that are cut off or hard to get to (Caradhras, Forochel, Udun, etc.) and uninhabited places should have next to zero plots.
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#567 m@tt

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Posted 03 April 2007 - 08:16 AM

Yeah I'm to to give inaccessible places (Mountainous places), or places with no nearby minifaction (Lamedon, a lot of Eriador) little to no plots. I probably will have go and delete the ones at Forochel. I was a bit to eager with the plots when I first joined.
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#568 Uruk King

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Posted 03 April 2007 - 07:54 PM

heres a suggestion. Say I was to play as Mordor and I was fighting in Rhun, could it be possible that the minifaction building cost along with it's units and heroes' price could be reduced because your fighting on friendly ground?
I will remember Rhovanion Alliance, RIP .

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#569 zimoo

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Posted 03 April 2007 - 08:09 PM

It would be possible, by including a map.ini with each relevant map.

Might be a case of too much work for too little effect though.
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#570 Olorin

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Posted 05 April 2007 - 01:13 AM

I agree with zimoo: it'll be too complicated for such a little bonus.
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#571 Canterbury

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Posted 05 April 2007 - 03:32 AM

Wouldnt that just be unfair to the other team that are not from the area?
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#572 Olorin

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Posted 05 April 2007 - 03:35 AM

Realistically it would be unfair, but what could you do about it in real life? The mod is going for realism, so it would fit with the scheme, and it would be a nice addition as well, but again, too much work for an insignificant feature.
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#573 ZarK32

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Posted 05 April 2007 - 12:53 PM

Hi I'm new here. I have to say that this mod is awesome but i have a question ... is there going to be a new siege system? becuase the original siege system was really bad (boring really boring) well that's all

I'm from south america sorry if my english is bad

#574 zimoo

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Posted 05 April 2007 - 12:56 PM

Yes there will be, some of the staff members (Nertea springs to mind) have posted about it, either here or at the old forums (look at mh_gollum's sig for a link).

I don't think they've actually mentioned what will change though.

Also, your English is fine.

Edited by zimoo, 05 April 2007 - 01:03 PM.

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#575 m@tt

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Posted 05 April 2007 - 01:17 PM

I have my uses...

The Siege Ideas Thread
http://rhovanion.mev...i...787&start=0

ah the old forums, back when I was a n00b... interesting how 19 people have registered there this year... I wonder if any registered here?

And if you want an example of the new siege ideas, just look at the trebuchet render on the main site.

Edited by mh_gollum, 05 April 2007 - 01:22 PM.

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#576 ZarK32

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Posted 05 April 2007 - 01:55 PM

Well all I have is this:

-Siege artillery is more inaccurate

-Fire arrows are no longer ultra-effective against siege weapons

-Wall towers must be garrisoned to fire.

-Decrease ballista's range and reduce their damage on structures.

- Make either siege ladders invulnerable to arrows or to significantly decrease their cost while setting their population points to zero.

-If is possible to attack ladders with swords from the wall they should be very vulnerable against that.

-Battering rams should only be used against gates and have a realistic chance to break them.

- Walls should only be blown by mines.

-Trebuchets are powerful, maybe you could add a ram and or ladders (same for Rohan)? Ladders and Rams are such basic siege tools which anyone could build. Makes whole siege more realistic.

- Catapults are OK. Powerful but no higher range than trebuchets.

- Siege towers were way to weak.

-It would be realistic if the siege equipment could only be destroyed by trebuchets/ents or by units outside the castle.

-In general I'd like to see more action on the walls and less shooting.

-Units firing from walls will have increased armour and range.

-Grond is not in (I think it's too big and powerful to be realistically included, like
Sauron)

-Ballista will probably no longer be effective against buildings.

-Having the ram as an item that had to be teamed up with a group of troops to carry it. Its not realistic for a ram to become useless on the battle field, what is realistic is for all the carriers to die and to have to send in another group of troops to start ramming again, also being able to attach a second group to act as a shield.

-Walls a lot tougher. Better to board walls than destroy them.

-Once your troops are on the enemy walls they should be able to open the gate for you if not interrupted.

-Removing the postern gate from Gondor.
- Give Harad some sort of siege tower (they are allies of Mordor and Mordor have siege towers) or maybe ladders.

I think those are very good ideas, what do you guys think?...are they going to be on the mod??

#577 Uruk King

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Posted 05 April 2007 - 03:19 PM

Everything on that list is brilliant and something I'd really like to see in the Mod. but the only one I disagree with is:

-Ballista will probably no longer be effective against buildings

Becaues if the Balliast is no longer effective against buildings what can be used to dissarm the castle's defenses and break down the gate. And when you say fire arrows are no longer ultra effective against siege machines, do you mean that they will still be effective but not too effective?
I will remember Rhovanion Alliance, RIP .

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#578 ZarK32

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Posted 05 April 2007 - 03:56 PM

fire arrows are effective but they are inaccurate, and if you shoot a fire arrow from the top of a wall to a target very far away and under enemy fire they are even more inaccurate

and for dissarm the castle's defenses you can use mines and for the gate a ram (maybe the ballista can still be use against structures made of wood)

#579 Nertea

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Posted 05 April 2007 - 05:04 PM

A lot of that stuff is in, plus a few more revolutionary things. And a lot of general tweaks to make storming a castle as or more effective than bombardment.

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#580 Canterbury

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Posted 05 April 2007 - 07:39 PM

Will rams have new anims? I found it lame how the ram crew would just swing the ram while standing. They should have backed off and then charged the gate and backed off and etc.
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