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Ask the modders!


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#761 Bebbe

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Posted 10 May 2007 - 01:56 PM

if you find 200$ (£100) for me i will do all the anims that isen and its minies need during upcoming weekend

How about doing it because you know you want to ? :xcahik_:

#762 Fuh Q

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Posted 10 May 2007 - 02:38 PM

this 1 already murks bfme2 but with this mod aswell it'll smack it.

yo cahik where you make that sig??
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#763 m@tt

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Posted 10 May 2007 - 03:18 PM

The RA one is for staff members only.

The animated one can be done using Photoshop (Layer for each, go to save for web, click animate (for cs2 you have to edit in imageready instead)) or a free animated gif creator.
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#764 Uruk King

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Posted 11 May 2007 - 11:05 AM

About Mordor's best power: He Has Gathered All evil to him, have you ever considered before the power was thought of, did you ever consider a Summon Sauron power? And don't worry I know Sauron isn't actively in the Mod because he is supposed to be inactive during the War of the Ring, but apparently the Great Eye wasn't his physical form, but a maifestation of his evil. In the Two Towers, Gollum claimed he was torured by the Dark lord in person.
I will remember Rhovanion Alliance, RIP .

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#765 Bard

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Posted 11 May 2007 - 11:35 AM

Yes we had, and we thought better of it.
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The beginning of knowledge is the discovery of something we do not understand.

#766 Lauri

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Posted 11 May 2007 - 12:50 PM

good :blush: :)

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#767 Fuh Q

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Posted 11 May 2007 - 01:54 PM

The RA one is for staff members only.

The animated one can be done using Photoshop (Layer for each, go to save for web, click animate (for cs2 you have to edit in imageready instead)) or a free animated gif creator.



oh seen.. yer i was on about the one below the staff 1.. av you got any links to sig creators?
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#768 m@tt

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Posted 11 May 2007 - 03:11 PM

http://www.everyclic...ted gif creator
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#769 Uruk King

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Posted 11 May 2007 - 03:56 PM

How many good maps does it take to become a project member?
I will remember Rhovanion Alliance, RIP .

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#770 m@tt

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Posted 11 May 2007 - 04:25 PM

I submitted one of my own (Fords of Anduin), plus two campaign converts, although I was never expecting to be asked to join, but I aint complaining :).

What map are you doing next? Post a concept in the Wanted: Mappers thread for opinions.

Just so you know, I will be starting my huge tutorial soon...

Edited by mh_gollum, 11 May 2007 - 04:32 PM.

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#771 Gothmog14

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Posted 12 May 2007 - 12:07 AM

One of the Olog-hai renders shows a troll holding glaive type weapon, how will we get that? Does it come with the armor upgrade you buy for them? Do you get it at later levels? or is it just a randomized model, like what you did for Orcs?

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Thanks to Shikari for the sig
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#772 Uruk King

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Posted 12 May 2007 - 06:22 AM

From what I heard it come with the Troll armour upgrade, but its not too likely. Or it could just be a unit variation, the Troll club is far stouter than the axe.
I will remember Rhovanion Alliance, RIP .

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#773 Olorin

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Posted 12 May 2007 - 06:38 AM

I'm pretty confident that it will come with the Troll Armour upgrade. ;) It'll most likely be a variation from what I can understand. :)
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#774 Gherrick

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Posted 12 May 2007 - 09:31 AM

From what I heard it come with the Troll armour upgrade, but its not too likely. Or it could just be a unit variation, the Troll club is far stouter than the axe.

Because it can drop more men? ;)
I guess...but only guess that if they have an axe or sword they'll have more damage and if mace or club they'll have bigger splash damage.
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#775 Uruk King

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Posted 12 May 2007 - 08:52 PM

In the mod, will there be unit limitations, for example only 6 Black Uruk batallions, or 4 Rhunic Warriors?
I will remember Rhovanion Alliance, RIP .

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#776 cahik_

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Posted 12 May 2007 - 10:19 PM

i dont think so...through some exceptions may occur

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#777 Olorin

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Posted 14 May 2007 - 10:04 AM

Like for all the absolute-army-destroyers...or maybe for the Captains (Cano, Gondor Captain, etc.).
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#778 Canterbury

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Posted 14 May 2007 - 09:19 PM

I hope there will be no exceptions on berserkers. Would they still have their arrow evasion in this mod?
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#779 Lauri

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Posted 14 May 2007 - 09:26 PM

IMO, berserker's aren't good unless you team them up with someone ;)
Like, if you have lots of regular uruks, and berserkers, their good... but they suck alone ;)

as for evasion.... There's an upgrade that most archers have... that make them more accurate... Marksman, whatever..... I guess that makes the evasion itself :p
edit: well, Gondor and Mordor's archers have Marksmen atleast :w00t: doen't look like MW have them, or need them :)

Edited by Lauri, 14 May 2007 - 09:28 PM.

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#780 King Earnur

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Posted 14 May 2007 - 09:26 PM

They had arrow evasion? :p I thought it was just immunity to arrows




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