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#801 Alsch

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Posted 27 May 2007 - 04:11 PM

Sweet jesus that would be a lot of heroes.

If heroes would have been incapacitated during Minas Tirith, it makes sense to not have them at the Black Gate.

Edited by Alsch, 27 May 2007 - 04:14 PM.

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#802 Gherrick

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Posted 27 May 2007 - 07:59 PM

And if for example Theoden dies in Helm's Deep (not dies in books nor films) will he ride to Minas Tirith? They will still have many heroes...or Elfhelm...or Eomer (dying in HD)
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#803 King Earnur

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Posted 28 May 2007 - 04:52 AM

By my question I meant like heroes who actually died in the books :xd: [would that include Haldir :lol: ] but still you should have to revive heroes more than once.

#804 Gherrick

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Posted 28 May 2007 - 04:21 PM

"Bodyguards


Before a twisted soul of a tortured Gondorian is drafted into the ranks of the Morgul Vanguard, he is subjected to a series of supernatural augmentations that test the very limits of endurance. The goal of the forsaken soldier would merely be to survive the torment, as this process usually shatters the mad participant utterly, having already been weakened immensely by the maddening influence of the city. Those who do manage to overcome the test are immediately entered into the knights’ service. Affixed in a constant state of inner anguish, a member of the Vanguard Knights no longer feels remorse, inflicted pain or fear. They remain in battle even with the most grievous of wounds and at the end of their mortal lifespan. "

This is the name of Morgul Knight upgrade...I wonder how will it work (can anyone of modders anwser my question?).

"Allows the Vanguard of Morgul to continue fighting even after death"

Will it mean that they will be immortal/impervious or sth. ? :)

Edited by Gherrick, 28 May 2007 - 04:22 PM.

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#805 King Earnur

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Posted 28 May 2007 - 05:04 PM

I just hope they aren't immortal :) but living about 30 seconds after they die would be fine in my book

#806 Canterbury

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Posted 28 May 2007 - 11:22 PM

maybe they just gain some life when they hit 5% HP
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#807 Alsch

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Posted 29 May 2007 - 01:28 AM

I prefer the former option. It actually involves strategy, i.e., "Alright, I only have .... many seconds on my vanguards left. I'm going to have to throw them right into the middle of the combat - to get to some well-protected important unit - ignoring damage."

However, simply returning some health to them when they get low seems like you could just simply give them that much more health to begin with and have the effect. No offense meant.

Edited by Alsch, 29 May 2007 - 01:28 AM.

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#808 Servant of Sauron

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Posted 29 May 2007 - 02:36 AM

Just out of curiosity do you guys work on one faction at a time or do you work on all factions at once?

If you do work on only one faction at a time what faction are you working on now?

Lastly what play style will Isengard have? Will it be a heavy elite faction like in the movies or more of a spam faction with a few elite Uruk-hai like in the books?

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#809 Uruk King

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Posted 29 May 2007 - 05:27 AM

Ah, well. the Isengard faction is a pretty strong indepedent faction by itself. But it's backed by spamming minifactions: There are the Dunlendings; the most basic minifacction complete with pillaging wildmen and raiding cavalry. There's the Moeria minifaction, basically a condesed goblin faction without all the stupid stuff, they come with moria orc warriors, archers and Cave-Trolls. And then there's Gundabad, were Isengard can use the more powerful of the spamming units; Gundabad orcs and Wolf riders. I don't know what purpose the wolf riders serve but I'm sure someone smarter than me can anser even better.
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#810 cahik_

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Posted 29 May 2007 - 05:59 AM

Just out of curiosity do you guys work on one faction at a time or do you work on all factions at once?

If you do work on only one faction at a time what faction are you working on now?


at the begining and some time after that the work was randomly spreaded between almost all the factions. but now he have exact plan and we go one faction by another.

atm there are 3 factions allmost completly done ( only bugfixing and few things here and there are missing) and the rest is at some stage of work... :p

i can say that i am now really close to finish one of the thigns that were consider as a bit problematic some time ago :D

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#811 Olorin

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Posted 29 May 2007 - 07:16 AM

This is the name of Morgul Knight upgrade...I wonder how will it work (can anyone of modders anwser my question?).

"Allows the Vanguard of Morgul to continue fighting even after death"

Will it mean that they will be immortal/impervious or sth. ? :p

Definately not immortal or impervious, otherwise that would defeat the purpose of the game (i.e. you would just spam them, upgrade them with Bodyguards and have them attack the enemy without any fear of them dieing). As King Earnur said, them living about 30 seconds after death in an enraged state is more likely, if it can work though. If the team could comment...

I don't know what purpose the wolf riders serve but I'm sure someone smarter than me can anser even better.

Most likely the Wolf Riders will serve as another version of cavalry - Isengard has the Warg Riders, Dunland has the Westmarch Horsemen and Gundabad has the Wolf Riders. The Wolf Riders will probably be faster than the others, but with less health and armour, and maybe less damage as well. The Warg Riders will probably stay as they are; they're pretty balanced as it is. And the Westmarch Horsemen will probably be better at hand-to-hand combat, or they will be inexpensive, early-game cavalry. That's what I'm guessing.

Edit: will the Wargs/wolves be able to attack when stationary?

Edited by Olorin, 29 May 2007 - 07:20 AM.

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#812 Gherrick

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Posted 29 May 2007 - 01:54 PM

Westmarch? These are Rohan traitors right? :p

Edited by Gherrick, 29 May 2007 - 01:55 PM.

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#813 Canterbury

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Posted 29 May 2007 - 03:37 PM

Isnt westmarch that place beyond the gap of rohan? I didnt think that the dunlanders lived there
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#814 Gherrick

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Posted 29 May 2007 - 05:00 PM

Than look on updated unit list. Adorn Horsemen became Westmarch Horsemen. So traitors?
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#815 Canterbury

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Posted 29 May 2007 - 05:37 PM

THen i think they are just dunlanders living in westmarch, not traitors of rohan
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#816 Gherrick

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Posted 29 May 2007 - 06:59 PM

Doh!! Dunlanders lived in DUNLAND like Gondorian lived in GONDOR. So...ergh...
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#817 Nertea

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Posted 29 May 2007 - 09:32 PM

Unfortunately, Orcs do not live in Orcland, and Hobbits do not live in Hobbitonia.

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#818 Harad King

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Posted 29 May 2007 - 09:35 PM

are the great beasts strong?
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#819 m@tt

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Posted 29 May 2007 - 09:40 PM

Great Beast
Powerful lumbering creature

Believed to be partially related to or made in mockery of the fabled Kine of Araw that reside near the Sea of Rhun, the Great Beasts are massive, hulking beasts of burden that serve the forces of Mordor. Whether they were brought from the mysterious lands of the East or bred on the fertile plains of Nurn, the Great Beasts of Mordor are mainly tasked with transporting the greater siege weapons of Sauron, notably the battering ram Grond. Surprisingly passive when left on its own, a Great Beast can be agitated by the Orcs to become as destructive as a Mumak of Harad.


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#820 Harad King

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Posted 29 May 2007 - 10:00 PM

Great Beast
Powerful lumbering creature

Believed to be partially related to or made in mockery of the fabled Kine of Araw that reside near the Sea of Rhun, the Great Beasts are massive, hulking beasts of burden that serve the forces of Mordor. Whether they were brought from the mysterious lands of the East or bred on the fertile plains of Nurn, the Great Beasts of Mordor are mainly tasked with transporting the greater siege weapons of Sauron, notably the battering ram Grond. Surprisingly passive when left on its own, a Great Beast can be agitated by the Orcs to become as destructive as a Mumak of Harad.


the great beast model looks very real


is Suladan the king of harad going to be available in the mod and if he is in the mod is he going to a bow or a sword because in the mod wars of the east he uses a bow
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