If heroes would have been incapacitated during Minas Tirith, it makes sense to not have them at the Black Gate.
Edited by Alsch, 27 May 2007 - 04:14 PM.
Posted 27 May 2007 - 04:11 PM
Edited by Alsch, 27 May 2007 - 04:14 PM.
Posted 28 May 2007 - 04:52 AM
Posted 28 May 2007 - 04:21 PM
Edited by Gherrick, 28 May 2007 - 04:22 PM.
Posted 28 May 2007 - 05:04 PM
Posted 28 May 2007 - 11:22 PM
Posted 29 May 2007 - 01:28 AM
Edited by Alsch, 29 May 2007 - 01:28 AM.
Posted 29 May 2007 - 02:36 AM
The old world will burn in the fires of industry! The forests will fall! A new order will rise...we will drive the machine of war with the sword and the spear and the iron fist of the Orc! We have only to remove those who oppose us...
Posted 29 May 2007 - 05:27 AM
Posted 29 May 2007 - 05:59 AM
Just out of curiosity do you guys work on one faction at a time or do you work on all factions at once?
If you do work on only one faction at a time what faction are you working on now?
Posted 29 May 2007 - 07:16 AM
Definately not immortal or impervious, otherwise that would defeat the purpose of the game (i.e. you would just spam them, upgrade them with Bodyguards and have them attack the enemy without any fear of them dieing). As King Earnur said, them living about 30 seconds after death in an enraged state is more likely, if it can work though. If the team could comment...This is the name of Morgul Knight upgrade...I wonder how will it work (can anyone of modders anwser my question?).
"Allows the Vanguard of Morgul to continue fighting even after death"
Will it mean that they will be immortal/impervious or sth. ?
Most likely the Wolf Riders will serve as another version of cavalry - Isengard has the Warg Riders, Dunland has the Westmarch Horsemen and Gundabad has the Wolf Riders. The Wolf Riders will probably be faster than the others, but with less health and armour, and maybe less damage as well. The Warg Riders will probably stay as they are; they're pretty balanced as it is. And the Westmarch Horsemen will probably be better at hand-to-hand combat, or they will be inexpensive, early-game cavalry. That's what I'm guessing.I don't know what purpose the wolf riders serve but I'm sure someone smarter than me can anser even better.
Edited by Olorin, 29 May 2007 - 07:20 AM.
Posted 29 May 2007 - 03:37 PM
Posted 29 May 2007 - 05:37 PM
Posted 29 May 2007 - 09:32 PM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
Posted 29 May 2007 - 09:40 PM
Great Beast
Powerful lumbering creature
Believed to be partially related to or made in mockery of the fabled Kine of Araw that reside near the Sea of Rhun, the Great Beasts are massive, hulking beasts of burden that serve the forces of Mordor. Whether they were brought from the mysterious lands of the East or bred on the fertile plains of Nurn, the Great Beasts of Mordor are mainly tasked with transporting the greater siege weapons of Sauron, notably the battering ram Grond. Surprisingly passive when left on its own, a Great Beast can be agitated by the Orcs to become as destructive as a Mumak of Harad.
Posted 29 May 2007 - 10:00 PM
Great Beast
Powerful lumbering creature
Believed to be partially related to or made in mockery of the fabled Kine of Araw that reside near the Sea of Rhun, the Great Beasts are massive, hulking beasts of burden that serve the forces of Mordor. Whether they were brought from the mysterious lands of the East or bred on the fertile plains of Nurn, the Great Beasts of Mordor are mainly tasked with transporting the greater siege weapons of Sauron, notably the battering ram Grond. Surprisingly passive when left on its own, a Great Beast can be agitated by the Orcs to become as destructive as a Mumak of Harad.
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