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Battle For The Caribbean Mod


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#61 Skywaters

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Posted 21 February 2007 - 02:37 PM

Reclaim orphans means can the structure "reclaim" a once slaved unit that has become unslaved for whatever reason. Mainly used when you destroy xx lair, but it rebuilds itself and you didn't destroy xx unit. It allows the unit to be reclaimed by the structure, thus avoiding 2 Cave Trolls, 4 wargs etc.
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#62 jimiojoe

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Posted 21 February 2007 - 04:01 PM

ohhh right... i thought pretty much thatnes.... hmmm

anyway thankies and okaly dokaly some ingame (bigger) pictures coming up asap :p
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#63 Theo

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Posted 21 February 2007 - 04:21 PM

This mod looks great.
I hope also, to see some ingame shots soon =)

#64 jimiojoe

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Posted 21 February 2007 - 10:04 PM

This mod looks great.
I hope also, to see some ingame shots soon =)


as soon as i get time i promise :p

i've just been searching for ages for pics for unit and hero portraits and came upon an interesting fact (for some of you at least) - Jack Sparrows father, Captain Grant Sparrow!

- Check out the following link :evgr:

http://en.wikipedia....n_Grant_Sparrow

I doubt he, like any other of the new characters coming up in the film, will be in the mod, at least the mod up till i see At Worlds End at cinema.
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#65 Lauri

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Posted 21 February 2007 - 10:08 PM

I knew about his father :p I read it on Wiki a couple a days ago :evgr:

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#66 jimiojoe

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Posted 23 February 2007 - 06:58 PM

a few ingame pics....
[See first post for pics]

Ignore the multiple Pintel and Ragetti hero portrait at the bottom of some of them ;) and there is much more done by the way, but thats all i have time for at the moment

Edited by jimiojoe, 28 February 2007 - 08:28 PM.

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#67 Juissi

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Posted 23 February 2007 - 07:11 PM

Good shots but may I suggest ? Zoom a little, its kinda hard to see the units in those pics. Those buildings look cool ;)

#68 JEV3

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Posted 23 February 2007 - 07:53 PM

How did you get the FX for Lady's Charm to be shaped in little pink hearts?

I'd like to see some renders of the buildings, the Navy ones look great, but the Pirate ones have a little bit of modelling debris. The Shipwreck's sails are on the ground and look kinda sloppy, and the other thing is not very readily defined. I would like to see what the buildings look like on their own.

BTW Pintel is nice and fat now, he looks a lot better! ;)
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#69 jimiojoe

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Posted 23 February 2007 - 08:03 PM

How did you get the FX for Lady's Charm to be shaped in little pink hearts?

I'd like to see some renders of the buildings, the Navy ones look great, but the Pirate ones have a little bit of modelling debris. The Shipwreck's sails are on the ground and look kinda sloppy, and the other thing is not very readily defined. I would like to see what the buildings look like on their own.

BTW Pintel is nice and fat now, he looks a lot better! ;)


emmm the shipwrecks sail is meant to be on the ground...i was aware...;) and what do you mean by "not very readily defined"?

the pirate ones are kind of .... jerky and weird, at the moment we're thinking of a wooden run down with debris type of building layout for the pirate buildings....but that can all change with peoples letting me know what they think :D

thanks for the advice

- Oh and the FX, i just copied the invulnerability particlesystem but made it pink and made a new image (use alphas to only show the hearts) I can do more extensive FX's but i'v found this mod doesn't particularly have a need for them much.... thought i'd try and include something there though ;)
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#70 JEV3

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Posted 23 February 2007 - 08:13 PM

The one on the bottom-left is real good, but the one on the right is really hard to tell what it is. ;)

Also, being careful about just how much debris you put in the pirate buildings. It sort of takes away from the architecture.
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#71 Elvenlord

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Posted 24 February 2007 - 02:35 AM

Wow, this mod looks awesome! Can't wait for more :p

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#72 ched

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Posted 24 February 2007 - 03:21 AM

very nice stuff here; I'm impressed by the amount of work you alone achieve.
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#73 jimiojoe

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Posted 24 February 2007 - 11:22 PM

very nice stuff here; I'm impressed by the amount of work you alone achieve.


thanks but i dont alone achieve it all so i wont take all the glory, its me and a mate, but he has a sort of pay-as-you-go internet service thing whereas i have unlimited, so im doing all the publicity for the time being at least.

thanks anyway were both greatful for all your kind peoples compliments, advice and constructive criticisms! :p

Edited by jimiojoe, 24 February 2007 - 11:23 PM.

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#74 jimiojoe

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Posted 27 February 2007 - 11:09 PM

Updateness.... i've been quite busy....and done a lot of code.... and understanding "writers block" as "modelling block"..... the last couple demonstrate my present annoyance at modelling, BUT DONT WORRY its largely because i have been busy recently and not had as much time, but instead the proper version of some things...like the flying Dutchman will have to wait.

But anyway:

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The Black Pearl (The ship is a lot blacker, but on Umbar map where there is a yellowness..." (Also if you look carefully is Cottons Parrot which the Black Pearl can summon)

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The Black Pearls Ores (Massive Speed bonus!)

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The Black Pearl Shooting! ok thats enough of the black pearl....



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Royal Navy Fort Fully upgraded, but showing no expansions - It willll have expansions (Deployed Cannon, Assign Captain and defensive tower - maybe more!)
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The upgrades include Home of Royalty (Leadership Buff to nearby allies)
Shooting Windows (effectively increases the fortresses weapon speed)
Bunkers (Increases Health and enables units to garrison the building)
Iron Gates (Literally need to be broken to get to the fortress by melee attackers)
Command Room (Enables the recruitment of Mercer, and gives a vision bonus)
and the bad screens.........
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(Of course when i redo the Flying Dutchman, there will be a farrr better and spikier stern, along with the Kraken Hammer if i can ;)

HOWEVER despite those last 3 bad screens to finish on a more positive note - i recently received a pm saying that the very kind 3rd Age modding community Revora administrating people are going to host Battle For The Caribbean! Which is very great news to be hosted by the bestest BFME2 modding site out there :) I'm going to try on there to make some more regular and better updates

...and i'll add the link to the new threads as soon as its set up - Wooh!!

EDIT: - I also have a new version of the Royal Navy and a Pirate Tech Tree ready which i'll publish either in a few days or hopefully once the new threads are up and running

Edited by jimiojoe, 28 February 2007 - 12:06 AM.

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#75 Rob38

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Posted 28 February 2007 - 12:52 AM

Those are some really nice models there. Nice work :)

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#76 jimiojoe

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Posted 28 February 2007 - 08:35 PM

Those are some really nice models there. Nice work :cool2:


Very small update

Posted Image - This is as the cannon ball is actually being fired out of it... theres lots of dust but i kept missing it with screenshots so this will have to do.
Posted Image - HAS BEEN RE-SKINNED

The cannon and the bracket thing for it is actually a lot darker and blacker... but im using the Umbar map again which makes it look yellower... - Sooo what do you think?? Please let me know :p

Edited by jimiojoe, 28 February 2007 - 11:32 PM.

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#77 Mathijs

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Posted 28 February 2007 - 08:38 PM

I think the model looks nice, but you could make the skin a bit more detailed.

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#78 jimiojoe

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Posted 28 February 2007 - 08:44 PM

I think the model looks nice, but you could make the skin a bit more detailed.


a very good point.... i feel silly looking at it now.... :p thankyou Matias
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#79 Lauri

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Posted 28 February 2007 - 10:06 PM

one good example is lightning :cool2:

everything is sexy otherwise :cool2: I totally love your Royal Navy buildings! :p

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#80 ched

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Posted 28 February 2007 - 11:04 PM

The sails for the Black Pearl, but I guess it's hard to represent them being torn apart. I'm sure that the tiniest bit of animation can help on that.

As for how you hosting is going, make sure you PM me if you've not received any news from Celeglin, who's busy, and I'll work on setting you up.
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