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#461 Nazgûl

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Posted 15 June 2007 - 08:19 PM

You have an eye for details... like me... and you are more skilled tan me... :p that's why your are perfect as the lead coder ^_^

Great job on the FX... especially since IP-LoD seem to have left us... :sad2:

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"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#462 Sûlherokhh

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Posted 15 June 2007 - 10:41 PM

Thx guys! ^_^

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#463 Nazgûl

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Posted 16 June 2007 - 05:28 AM

My turn...

Nertea donated 9 extra Rohirrim skins... and after some minor alterations and blending with my old skins, SEE now has 16 Rider skins on 8 Horse skins... that's 24 skins just for Rohirrim... :grin:

Don't they look lovely... :grin:

The Banner Carrier skin... This is my favourite. He looks like a really tough guy ;)
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First row, middle three, new Nertea skins...
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All but "green guy" are Nertea...
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A lovely mixture... ^_^
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These will all go into "BetaIV vII" ^_^

Edited by Nazgûl, 16 June 2007 - 01:52 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#464 Servant of Sauron

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Posted 16 June 2007 - 06:15 AM

They look great but Rohan's glorious banner from BFME1 needs to be restored. By the looks of it EA substituted it for the Dwarves' banner.

The old world will burn in the fires of industry! The forests will fall! A new order will rise...we will drive the machine of war with the sword and the spear and the iron fist of the Orc! We have only to remove those who oppose us...


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#465 Uruk King

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Posted 16 June 2007 - 06:18 AM

It looks that way dosn't it, anyway *praises Nerteas Glorious skins*
I will remember Rhovanion Alliance, RIP .

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#466 Nertea

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Posted 16 June 2007 - 07:59 AM

I guess you fixed the texture problem :grin:. Very nice looking.

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#467 Gherrick

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Posted 16 June 2007 - 09:03 AM

It looks fantastic!!
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#468 saumya

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Posted 16 June 2007 - 09:37 AM

Looks really awesome now the rohirrim have more variations

#469 CapnAstroSponge

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Posted 16 June 2007 - 03:19 PM

Wow nertea, nice skins. Those look awesome!!
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Never come between a Capn and his..uh..AstroSponge? No, no...Never come between a CapnAstro and his Sponge! Uh.....this doesn't work as well as the other guys names..

I am..

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#470 clonecommand

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Posted 16 June 2007 - 05:08 PM

Cool! :grin: And I agree with SoS.

#471 Nazgûl

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Posted 16 June 2007 - 06:12 PM

I wil ask our modelers to do some banner related work for Beta V yes... :lol:

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#472 Sûlherokhh

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Posted 16 June 2007 - 06:38 PM

*woot* :lol:

Nice you got the skins working! How did you solve the problem?

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Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#473 Nazgûl

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Posted 16 June 2007 - 08:03 PM

I'll tell you on MSN next time :lol:

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#474 Sûlherokhh

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Posted 18 June 2007 - 06:04 PM

From the adventures of two stupid hobbits:

'Hey Pip!' - 'Aye Merry. What's on your mind?' - 'I'm tired. Let's climb a tree and sit on a branch. You know, the walking kind. We'll have a better view too.' - 'Allright!'

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'Merry! Let's throw Rocks at things!' - 'How about nagging a drake, Pip?' - 'Great, as long as i don't have to stand up!'

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'Ah, Pip?' - 'Yeah, my friend. What's on your mind?' - 'Pip, maybe we should tell Treebeard to clear the fire?' - 'Clear the fire?!? Oh my friend, he's is sturdy as a rock! Fire can't hurt him at all! We are save up here!' - 'Are we, Pip? I smell crispy bark!' - 'Ooops!'

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'Oh, i hope we'll reach the water soon! Treebeard is out of his mind! I can't talk to him anymore, Merry! He's doing what he wants!!' - 'Pip? I think the water is too far away! He'll be burned to cinders before he reaches it. Let's get off!' - 'And how are you gonna stop this stupid tank?'

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'Pip! It looks like Treebeard is not the only one with strong reaction to fire!'
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We all like picture stories, don't we? :)

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Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#475 Juissi

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Posted 18 June 2007 - 06:22 PM

:) That looks fun.

#476 Sûlherokhh

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Posted 18 June 2007 - 06:34 PM

In case nobody noticed:
  • Hobbits now sit when mounted on Treebead + they throw rocks from a sitting position too!
  • Too much fire at once makes Ent go on a panic rampage. They run to the next body of water to cool off, all with grand animations and cool fire and steam FX, just like in BfME1.
:)

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#477 Uruk King

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Posted 18 June 2007 - 06:35 PM

Fantastic Work, Sul :)
I will remember Rhovanion Alliance, RIP .

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#478 Juissi

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Posted 18 June 2007 - 06:36 PM

In case nobody noticed:

  • Hobbits now sit when mounted on Treebead + they throw rocks from a sitting position too!
  • Too much fire at once makes Ent go on a panic rampage. They run to the next body of water to cool off, all with grand animations and cool fire and steam FX, just like in BfME1.
:)

Btw do they necessarily die if they get too much fire ? Or have they chance to save themselves with water ?

#479 Sûlherokhh

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Posted 18 June 2007 - 06:37 PM

They can start to burn at any time, not just when they are dead. but the fire continues to do damage. If they reach water in time they can recover.

I forgot to add: From then on they will have a very burned skin indeed! :)


Edit: Btw, the only reason i didn't show you screens of the water-'splash' FX and the darkened skins is because none of my Ents could reach the water in time. To many enemies and too far off on the map. :D

Edited by Sûlherokhh, 18 June 2007 - 06:43 PM.

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Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#480 Sûlherokhh

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Posted 19 June 2007 - 02:23 AM

OT: I know, it's hard to gain praise being a coder. Not fishing for compliments, just making an observation. Apart from my coding peers i guess almost noone has an idea what i am doing at all. :p

Back to topic: Maybe i'll have some new 'Oak'-pics soon. Should not be too hard, since he can use the Treebeard skeleton and animations.

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."





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