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WotE Update Topic


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#561 lycan

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Posted 01 January 2008 - 12:21 AM

mb is very right :dry:


w00t cal's back :)

how big are next wEEks updates i want them huge


and btw happy new year :)

#562 Grizzlez

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Posted 01 January 2008 - 08:51 AM

Well at the moment there is a lot of coding work going on as we redo most of eas heroes so they are better-i dont know how many interesting screenies we can get-but wote has something updated every week-even if its hard to show it in a update
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#563 IthronAiwendil

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Posted 06 January 2008 - 05:33 PM

06/01/08

The first update of the year 2008 is here! I hope you all will enjoy this one, especially since I didn't post anything last week :dry:

First, I have some reskins. Rhudaur units, Spearmen and Axemen, have been reskinned:
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Boldog, Structure Hero of Evil Men, has been redone as well:
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His abilities have been changed a bit as well. His Inspire power now affects infantry, and his Lone Tower power has been replaced by Forces of the Ash Mountains, a power that summons a Goblin Sentry Tower and Black Orcs:
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Morgomir of Mordor has got a few new powers, from which his Third of the Ulairi is the most noticable one, coding by Grizzlez:
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Sharku's powers have been improved a bit:
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Sharku's Chase the Prey power, coding by Beleg and IthronAiwendil:
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Treebeard is now a proper Structure Hero, since he has levels and two new powers:
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Haldir's High-res skin:
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Thanks to the excellent skinner Eldarion from the WoA team, Gimli has been reskinned:
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Eldarion has also provided some Legolas skins. Legolas in his Fellowship costume:
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Bow of the Galadhrim:
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Helm's Deep outfit (he now has a weapon toggle btw):
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Price of Mirkwood outfit:
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Now comes the most fun part of the update :) Cal suggested a new resource system for Men, which has now been implemented. You can now build 4 new resource structures, which all have their own upgrades. Caluadan has made all the new Structure and upgrade button art.

The Builder can toggle between two commandsets, Military and Civilian:
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Farm, upgrades are Expanding Borders and Innovation:
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Quarry, upgrades are Siege Materials and Engineering:
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City House(s), civilians wander around them, upgrades are Woven Banners and Urbanisation:
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Blacksmith, upgrades are Forged Blades and Heavy Armor:
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House of Healing heals garrisoned units:
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Finally, a WotE fan called Bloodyflash has taken some cool screenshots from the Dorwinion Beta:
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NOTE: Chase the Prey button art by Vapula, March of the Ents button art by Caluadan. MotW porter commandset swap method by robnkarla. City House palantir art by Stealthsnake, edited by me.

To Cal: Sorry, but someof your ideas had to be replaced by my ones to make everything work ingame...

Edited by IthronAiwendil, 07 January 2008 - 01:32 PM.


#564 Juissi

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Posted 06 January 2008 - 05:38 PM

Looking good :dry:

#565 Caluadan

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Posted 06 January 2008 - 05:41 PM

aaaaaaaaaaah that one felt good
your changes to the upgrades were perfect, i see why you made them.
just one thing though...couldnt we use the new gondor buildings instead of the old ones? the new ones are far better skinned and seem more like buildings where you can live. great coding on the civilians btw, that idea was heavenly. :dry:
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#566 MorrisB

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Posted 06 January 2008 - 05:48 PM

Sweet stuff, matey. Two things, though:

- What is Sharku's 2nd power ? Is it still the old "Tame the Beast" with a new button or was it replaced with something else ?
- How does Legolas gain his new outfits ? He gets them as he levels up, just like Aragorn does ?
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#567 Captain Beremir

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Posted 06 January 2008 - 05:50 PM

Amazing update! Everything looks so great! I can't wait for the next release! :dry:
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#568 IthronAiwendil

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Posted 06 January 2008 - 06:24 PM

Sweet stuff, matey. Two things, though:

- What is Sharku's 2nd power ? Is it still the old "Tame the Beast" with a new button or was it replaced with something else ?
- How does Legolas gain his new outfits ? He gets them as he levels up, just like Aragorn does ?

- Sharku's 2nd power is Tame the Warg (=Tame the Beast) with a new button :dry:
- Legolas gains his new skins just like Aragorn, and with each outfit he also gains a damage/vision or armor/health boost.

Thanks for the feedback Cal, I think the civilian thing is awesome too, but your ideas were the thing that really started the whole resource system...

Edited by IthronAiwendil, 06 January 2008 - 06:24 PM.


#569 Caluadan

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Posted 06 January 2008 - 06:51 PM

some nice teamwork then :dry:
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#570 Puppeteer

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Posted 07 January 2008 - 05:11 PM

once again, great update :thumbsupsmiley:

#571 Smartdude1301

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Posted 07 January 2008 - 06:18 PM

Great Update o and dont yall think it would be cool if there was a hobbit faction cause hobbits rock and it would be pretty cool to have them as a faction but then again great update

and so cant wait till next beta

Edited by IthronAiwendil, 07 January 2008 - 06:24 PM.

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#572 MorrisB

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Posted 07 January 2008 - 06:25 PM

@Smartdude:

1.: Hobbit faction will NOT be created in WotE. It's settled. While myself (and probably other team members, too) find the idea interesting and we could easily develop the basic concepts within a short time, making up entire factions in a good way still remains a very, VERY hard work. Especially since Ithron wishes to spend less time on modding from now on.*

*this - fortunately - does NOT mean that he will retire :thumbsupsmiley:

2.: ANNOUNCEMENT FROM THE STAFF (dunno if some other Staff member already did this, so...)

The release of the Beta will be delayed. It will come out in February, if things proceed well. Stay tuned :thumbsupsmiley:
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#573 IthronAiwendil

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Posted 07 January 2008 - 06:28 PM

I think I can manage to post the beta at the end of Januyary or at the start of February...

#574 MorrisB

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Posted 07 January 2008 - 06:36 PM

True, but better to say "February" 'cos then the people won't be ashamed, so much as if there would be a need for a second delayment at the end of January :thumbsupsmiley:
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#575 Grizzlez

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Posted 07 January 2008 - 07:53 PM

Well i dont finish exams until the end of january, so i cant code until then-so im guessing february some time-we want it to be perfect first
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#576 MorrisB

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Posted 07 January 2008 - 08:02 PM

...

I hate it when I'm right. :thumbsupsmiley:
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#577 Dain Ironfoot

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Posted 08 January 2008 - 12:12 PM

Like the houses idea. Old school RTS :grin: Do they increase pop-count?

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#578 Caluadan

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Posted 08 January 2008 - 12:37 PM

yeah they do
the other RBs do aswell, but only half as much (while these ones, on the other hand, give more resources)
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#579 BloodLust

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Posted 08 January 2008 - 07:54 PM

i looked all the 29 pages the updates are really cool this mod team owns EA games they can better make a own game :scars:.

#580 MorrisB

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Posted 08 January 2008 - 08:11 PM

Well... we can't make our own high-quality games (due to lack of wealth :scars: ), but I guess Mods like WotE and the rest around the 3rd Age Forums are all shining examples how inspiration, imagination and long, hard work can prevail over money-hunger.

PS: not as if I'd hate EA games, but the experience I've had from some (?) of their games makes me tell about the thing above (if any EA programmer is scanning this page, please correct me if I'm wrong) :good:

Edited by MorrisB, 08 January 2008 - 08:14 PM.

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