(Just as a side note, i tried the intricate trap tactic posted on the main contra site, funny as hell to watch. especially since i filled every spot along the route with demo traps instead of just the sides)
This tactic invented antropod. Who is he that he is a player I do not know. I can vouch only for the tactics and strategies proposed by me. Kur-zaz should be written under the tactics.
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First I made a proposal without pictures. The last time it was suggested that anti-aircraft mine to hang on buggy making it the kamikaze. To avoid repetitions to be redesigned PVO mine. New air defense personnel mine is a rocket on a circular mine. When the plane near a mine explodes throwing up a rocket. The missile is launched in the air and flying the plane.
And now offers with pictures. I do graphic proposals, because that is the schedule for the majority is an indicator of the quality of the game.
The first picture shows the Gatling in its current state. I have three claims to the implementation of damage Gatling. To make it clear what I'm saying is take a look at this video.
http://www.youtube.c...feature=relatedhttp://www.youtube.c...feature=relatedGatling not spitting snot that turn into glowing balls. The first is the realization of the shot. Sound of the shot must match. Sound can be taken from the video. Gatling firing dozens of rounds of ammunition. Tail of the bullets can be seen except at night but the night card was not popular. Trust land is filled with bullets, than they know about the many fountains of the earth and clouds of dust.
In the second illustration, I propose a different implementation Gatling. First shot Gatling accompanied by characteristic dzhzhzh. The bullets do not leave a trace, but there is a delay to achieve the goal. The aim is damaged and the ground appear fountains. When damage to equipment and aircraft appear bright sparks rather than bunches as now. The problem arises with the buildings, but I am against gun attack on buildings. We return to Gatling. Attack heap by one shot. The player gives the impression that Gatling fired no less than thirty bullets in that moment. This will tell dzhzhzh sound, a lot of shells and fountains on the ground.
Feature Gatling can do the following: the availability of ammo. This means that Gatling would make dzhzhzh several times and then be recharged for a while. For the Air Force attack is exactly the same dzhzhzh. To everything was fine, you need to make sparks brighter and longer. Israeli Branch can do to upgrade anti-aircraft tank, which will reduce the number of rounds to one, but reduce the rate of recharge. Thus, anti-aircraft tank tank officer will be able to perform without stopping dzhzhzh.
If the target is moving then it will loop over the fountains that will be very nice, as shown in Figure Three.
This algorithm is an attack can be done to all the guns in the game.
Here's a video where you can see how to implement the air defense of the rebels.
http://www.youtube.c...feature=relatedThe figure shows four bright sparks.
The figure of five can see the truck supply to China. Its main feature is a machine that illuminates the model, but most importantly illuminates objects nearby. This effect can be used when firing the tank and the explosion of shells. The explosion of a shell, whether soldiers or Polish missile gun can appear light. Depending on the size of the explosion is determined by the radius of the light. I think that this would be a big step in the field of special effects.
Edited by Kur-zaz, 01 October 2009 - 08:54 AM.
Der Maus der dreidivisibel Farbe - das Symbol der dreidivisibel Einsamkeit und der dreidivisibel Orientierung.