Jump to content


Photo

Suggestions


  • Please log in to reply
3930 replies to this topic

#2441 dcesarec

dcesarec

    THE COON

  • Project Team
  • 3,091 posts
  • Location:Croatia, Slavonski Brod
  • Projects:Contra 008 Art (models, textures, wallpapers...)
  •  Color check! Is this text blue?

Posted 29 September 2009 - 12:35 PM

I must say,one thing is true.I`ve played yesterday against russian players. They had conversation on russian language,lucky me,my language is simillar as russian and i understand a half of them,they where rude and shared some things.And,one thing they dont want to talk anything on english,when they start to loose they just disconnect,not surrender,disconnect. By now,Amir,Casojin and Seletchii are the decent guys i met.

__________

And Creator, started with day 23 Sep just on this page ( don`t need to search them) of this Suggestion thread i`ve posted 4 ideas (tanks,smoke grenades,photon and karakourt) and i`ve took some time to draw sketches...Since 25 Sep you where about 5 times on this forum, you`ve comment more things but not any of my ideas. It`s better to wrote that they are stupid ( if you have 2min of time), than just ignore them (for me), at least i know someone (you Creator because you are the one who is looking for new ideas here) is actually paying attention at them. :huh:

Edited by dcesarec, 29 September 2009 - 01:32 PM.

Posted Image

#2442 Arcadian Daze

Arcadian Daze

    CAPSLOCK!

  • Members
  • 316 posts

Posted 29 September 2009 - 02:26 PM

you might add defences for nuke gen
like 2 guns on a gatt platform and build limit of 2, or ecm towers.
i really hate it every time i play as nuke my base get detroyed really quick because i have nothing to break or slow down their rush and it results in massive faliure


also you might give the inferno cannon a fuel pool fire ability(ive read about the problems of big and small pools but i might have and idea) make a reload time of 3-4 min and price it about 300-500 or so. i dont htink it'l ruin the game, since early game you wont have the money or dotn want to spend it on the fuel pool, and late game the enemy should have descent enough forces to counter it before unleashing havoc in the game(and by the time you can afford to create about 10 of them at the same time you'd better buy a iron fist)

Edited by Arcadian Daze, 30 September 2009 - 02:44 PM.

CAPSLOCK IS THE CRUISECONTROLL FOR COOL

DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!


#2443 Creator

Creator

    The cat

  • Hosted
  • 3,632 posts
  • Location:Moscow, Russia
  • Projects:Contra

Posted 29 September 2009 - 06:43 PM

I propose that we give the nuke generals interceptors the neutron upgrade again.
That was the greatest plane in contra history, I'm sorry I complained about it way back then.

What are you about? I was not removed.

when they start to loose they just disconnect,not surrender,disconnect.

Are you sure it was not a technical problem with connection?

And Creator, started with day 23 Sep just on this page ( don`t need to search them) of this Suggestion thread i`ve posted 4 ideas (tanks,smoke grenades,photon and karakourt) and i`ve took some time to draw sketches...Since 25 Sep you where about 5 times on this forum, you`ve comment more things but not any of my ideas. It`s better to wrote that they are stupid ( if you have 2min of time), than just ignore them (for me), at least i know someone (you Creator because you are the one who is looking for new ideas here) is actually paying attention at them. ;)

Thank you for suggestions. But Contra has a lot of new units already. If you want to suggest something serious, then start from unit roles. Analyse all existing units for all generals, define their roles. Find out which role (or which function) is missing and suggest a unit to fulfil the disadvantage found.

As for Photon tank, this role is carred out by Aurora already. It can strike any location on the map and stay invulnerable until drops bombs. Yes, Aurora is quite different, but role is the same.

As for toxin trace, it was tested already. I implemented toxin traces for standard GLA toxin trucks long ago. They were absolutely useless in battle. Those traces could not bring any serious damage to enemy troops, but always brought harm to my own units. So, I decided to remove it and did not return to this idea any more.

As for smoke grenades, just imagine it. An enemy unit comes to you, throws a smoke grenade, enters smoke cloud and disappears. Won't you guess to push Ctrl and order your units to fire into that cloud?

Edited by Creator, 29 September 2009 - 06:51 PM.


#2444 dcesarec

dcesarec

    THE COON

  • Project Team
  • 3,091 posts
  • Location:Croatia, Slavonski Brod
  • Projects:Contra 008 Art (models, textures, wallpapers...)
  •  Color check! Is this text blue?

Posted 29 September 2009 - 07:11 PM

As for Photon tank, this role is carred out by Aurora already. It can strike any location on the map and stay invulnerable until drops bombs. Yes, Aurora is quite different, but role is the same.

As for toxin trace, it was tested already. I implemented toxin traces for standard GLA toxin trucks long ago. They were absolutely useless in battle. Those traces could not bring any serious damage to enemy troops, but always brought harm to my own units. So, I decided to remove it and did not return to this idea any more.

As for smoke grenades, just imagine it. An enemy unit comes to you, throws a smoke grenade, enters smoke cloud and disappears. Won't you guess to push Ctrl and order your units to fire into that cloud?


Sure...but that is the point. You can press ctrl but this would take time,microcontrol and the enemy would still be in advantage. (that is the reason of clouds, not to stealth units like gps scrambler, just to give you few moments of some advantage, you could target with ctrl but you are still unable to see which unit exactly are you attacking) . The same thing is with regular stealth units, when you see them fire you can press ctrl to attack them.

A for other, if you say so i believe you. I will not suggest more new units, i will take your advice and search some improovements.

And yes...i am 100 percent sure they disconnected on purpose, 3 times in a row when they start to loose...but moment before disconnecting they cursed a little bit...kids maybe, what to say...

Edited by dcesarec, 29 September 2009 - 07:20 PM.

Posted Image

#2445 Casojin

Casojin

    Democracy not Dictatorship

  • Project Team
  • 2,121 posts
  • Location:Thailand
  •  Thinker

Posted 30 September 2009 - 07:46 AM

As for smoke grenades, just imagine it. An enemy unit comes to you, throws a smoke grenade, enters smoke cloud and disappears. Won't you guess to push Ctrl and order your units to fire into that cloud?

In CWC (Cold War Crisis), smoke effect lasts about 2-3 seconds. The offensive effect is minimal as you've stated but during retreat such effect would help your unit survive a few critical seconds to move away from enemy fire.
CASOJIN

Posted Image

#2446 _Paladin_

_Paladin_
  • New Members
  • 5 posts

Posted 01 October 2009 - 01:33 AM

I posted this not long ago but i think it might have been missed.

It works much like a listening post. Unarmed but fast moving.
This vehicle disables the link between the enemy commander and the vehicle within its range. The vehicle will still be able to attack nearby targets but will not be able to continue movement or attack orders until it has either been destroyed or has moved out of range.
Could maybe also disrupt radar, causing black spots in the enemy radar that cannot be cleared (eg. by spy drones and revealing through mini map, area still visible in the affected area), also damages aircraft and has a high chance of disrupting and shutting down helicopter engines, causing instant death. Does not affect allied units.


Effectivly and unarmed version of the ECM tank but with a constant ecm field wich does more than just shut down drones.

I just read Creators post above and i think this should be a palace upgrade for the Radar van (Or available in the Jammer Centre) Steath General of course.

Edited by _Paladin_, 01 October 2009 - 01:38 AM.


#2447 _Paladin_

_Paladin_
  • New Members
  • 5 posts

Posted 01 October 2009 - 01:49 AM

In CWC (Cold War Crisis), smoke effect lasts about 2-3 seconds. The offensive effect is minimal as you've stated but during retreat such effect would help your unit survive a few critical seconds to move away from enemy fire.


Regardless, with the way Contra is set up, you either win or lose small skirmishes across the map, i can't remember where i read this but its easier to micro control several small attack groups than have to control one massive one, Smoke grenades just don't fit in with attacks, and me personally, i work with either massive, coordinated simultanious strikes, or i adapt the GLAs infamous "Hit and run strategy"

(Just as a side note, i tried the intricate trap tactic posted on the main contra site, funny as hell to watch. especially since i filled every spot along the route with demo traps instead of just the sides)

#2448 Kur-zaz

Kur-zaz
  • Project Team
  • 42 posts
  • Location:Moskau, Russland

Posted 01 October 2009 - 07:31 AM

(Just as a side note, i tried the intricate trap tactic posted on the main contra site, funny as hell to watch. especially since i filled every spot along the route with demo traps instead of just the sides)

This tactic invented antropod. Who is he that he is a player I do not know. I can vouch only for the tactics and strategies proposed by me. Kur-zaz should be written under the tactics.
=======
First I made a proposal without pictures. The last time it was suggested that anti-aircraft mine to hang on buggy making it the kamikaze. To avoid repetitions to be redesigned PVO mine. New air defense personnel mine is a rocket on a circular mine. When the plane near a mine explodes throwing up a rocket. The missile is launched in the air and flying the plane.

And now offers with pictures. I do graphic proposals, because that is the schedule for the majority is an indicator of the quality of the game.
The first picture shows the Gatling in its current state. I have three claims to the implementation of damage Gatling. To make it clear what I'm saying is take a look at this video.
http://www.youtube.c...feature=related
http://www.youtube.c...feature=related
Gatling not spitting snot that turn into glowing balls. The first is the realization of the shot. Sound of the shot must match. Sound can be taken from the video. Gatling firing dozens of rounds of ammunition. Tail of the bullets can be seen except at night but the night card was not popular. Trust land is filled with bullets, than they know about the many fountains of the earth and clouds of dust.
In the second illustration, I propose a different implementation Gatling. First shot Gatling accompanied by characteristic dzhzhzh. The bullets do not leave a trace, but there is a delay to achieve the goal. The aim is damaged and the ground appear fountains. When damage to equipment and aircraft appear bright sparks rather than bunches as now. The problem arises with the buildings, but I am against gun attack on buildings. We return to Gatling. Attack heap by one shot. The player gives the impression that Gatling fired no less than thirty bullets in that moment. This will tell dzhzhzh sound, a lot of shells and fountains on the ground.
Feature Gatling can do the following: the availability of ammo. This means that Gatling would make dzhzhzh several times and then be recharged for a while. For the Air Force attack is exactly the same dzhzhzh. To everything was fine, you need to make sparks brighter and longer. Israeli Branch can do to upgrade anti-aircraft tank, which will reduce the number of rounds to one, but reduce the rate of recharge. Thus, anti-aircraft tank tank officer will be able to perform without stopping dzhzhzh.
If the target is moving then it will loop over the fountains that will be very nice, as shown in Figure Three.
This algorithm is an attack can be done to all the guns in the game.
Here's a video where you can see how to implement the air defense of the rebels.
http://www.youtube.c...feature=related
The figure shows four bright sparks.
The figure of five can see the truck supply to China. Its main feature is a machine that illuminates the model, but most importantly illuminates objects nearby. This effect can be used when firing the tank and the explosion of shells. The explosion of a shell, whether soldiers or Polish missile gun can appear light. Depending on the size of the explosion is determined by the radius of the light. I think that this would be a big step in the field of special effects.

Attached Thumbnails

  • Gatling__Large_.JPG

Edited by Kur-zaz, 01 October 2009 - 08:54 AM.

Der Maus der dreidivisibel Farbe - das Symbol der dreidivisibel Einsamkeit und der dreidivisibel Orientierung.

#2449 Casojin

Casojin

    Democracy not Dictatorship

  • Project Team
  • 2,121 posts
  • Location:Thailand
  •  Thinker

Posted 01 October 2009 - 09:28 AM

When selecting multiple Demo Quad Cannon, we should be able to click the build AA mine button so that we can mine simultaneously. Currently, it is not possible.
CASOJIN

Posted Image

#2450 Thats me!

Thats me!

    Title availble

  • Members
  • 653 posts
  • Location:somewhere
  • Projects:thinking...:p
  •  not Red :(

Posted 01 October 2009 - 11:10 AM

I think the nuke general gattling tank and gattling upgrade for overlord and bertha shall be replaced by a the nuke gattling tank and upgrades for overlord and bertha (like that nuke gattling cannon defence that was in 005),however it shall have less armor and be slightly slower because of its strengh.

i think it will make it more nuke more characteristic

#2451 Arcadian Daze

Arcadian Daze

    CAPSLOCK!

  • Members
  • 316 posts

Posted 01 October 2009 - 08:04 PM

maybe tone down the superunits. as they are now they level entire bases and distract nearly all the enemy attack iosnce they want ot kill it(especially the shatain) so you can enter the base w/ another army.
in alot of other games superunits play just one singe role and are perpeted in it. IMO a death hand kind of weapon is a good super unit as well as the wyvern and nuke demo truck. al the other superinuts are more like a certain kill-one-base device. even though there exptremely expansive there OP in my opinion.
i mean i leveled 7 insane superweapon bases defenses included with 4 shatains!! (2 prop tow 1 gat gun and 1 radar).

CAPSLOCK IS THE CRUISECONTROLL FOR COOL

DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!


#2452 Thats me!

Thats me!

    Title availble

  • Members
  • 653 posts
  • Location:somewhere
  • Projects:thinking...:p
  •  not Red :(

Posted 02 October 2009 - 11:08 AM

I think the nuke storm shall be renamed,the current name seems somehow silly,a better name for example will be apocalypse or something like that.

the stealth gen also needs something at rank 3,maybe a stealth tank,which have high speed,good damage,but low armor,i think it weapon shall be a cannon,and it can be upgraded by missiles.

Edited by Thats me!, 02 October 2009 - 11:12 AM.


#2453 dcesarec

dcesarec

    THE COON

  • Project Team
  • 3,091 posts
  • Location:Croatia, Slavonski Brod
  • Projects:Contra 008 Art (models, textures, wallpapers...)
  •  Color check! Is this text blue?

Posted 02 October 2009 - 03:33 PM

Yes, i agree...stealth general does need some good tank at level 3. I mean, untill he gets hazael, the only true firepower is scorpion rocket tank which is produced with only one rocket (and to be honest, gps scrambler with small cloack field and 3:0min isn`t that much advantage). Maybe he could get upgrade from palace or black market to be builded with 2 or maximum 3 rockets instead of one. This could replace the desire for another new tank.

Or, maybe you could give upgrade or special power at rank 5 to cloack every light tank produced from war factory, stealth until fire. Light tanks should be Tank Scorpions, Mortar Buggys, Toxin Tractors and Quad Cannons. Or give them ability ( from palace) to cloack themselfs (just as creating fake copys of itselfs).

And, maybe for nuke general, nuclear bullets upgrade could be applyed for gaitling tank and all gaitling cannons upgrades...remove the standard chain guns upgrade, if nuke general already has a nuclear bullets upgrade it is better to add it to gaitling cannons instead standar chain guns. Let chain guns stays for tank and infantry general. And maybe a little remodeling of this tank if considered to use nuclear bullets?

Edited by dcesarec, 02 October 2009 - 03:50 PM.

Posted Image

#2454 Thats me!

Thats me!

    Title availble

  • Members
  • 653 posts
  • Location:somewhere
  • Projects:thinking...:p
  •  not Red :(

Posted 03 October 2009 - 12:48 PM

Yes, i agree...stealth general does need some good tank at level 3. I mean, untill he gets hazael, the only true firepower is scorpion rocket tank which is produced with only one rocket (and to be honest, gps scrambler with small cloack field and 3:0min isn`t that much advantage). Maybe he could get upgrade from palace or black market to be builded with 2 or maximum 3 rockets instead of one. This could replace the desire for another new tank.

Or, maybe you could give upgrade or special power at rank 5 to cloack every light tank produced from war factory, stealth until fire. Light tanks should be Tank Scorpions, Mortar Buggys, Toxin Tractors and Quad Cannons. Or give them ability ( from palace) to cloack themselfs (just as creating fake copys of itselfs).

And, maybe for nuke general, nuclear bullets upgrade could be applyed for gaitling tank and all gaitling cannons upgrades...remove the standard chain guns upgrade, if nuke general already has a nuclear bullets upgrade it is better to add it to gaitling cannons instead standar chain guns. Let chain guns stays for tank and infantry general. And maybe a little remodeling of this tank if considered to use nuclear bullets?

about the nuke bullet upgrade for gat. tank,it will be op,i think it will upgrade it to retlitator tanks will be moe balanced.

also,creator,pls respond

#2455 dcesarec

dcesarec

    THE COON

  • Project Team
  • 3,091 posts
  • Location:Croatia, Slavonski Brod
  • Projects:Contra 008 Art (models, textures, wallpapers...)
  •  Color check! Is this text blue?

Posted 03 October 2009 - 01:45 PM

Yes, i agree...stealth general does need some good tank at level 3. I mean, untill he gets hazael, the only true firepower is scorpion rocket tank which is produced with only one rocket (and to be honest, gps scrambler with small cloack field and 3:0min isn`t that much advantage). Maybe he could get upgrade from palace or black market to be builded with 2 or maximum 3 rockets instead of one. This could replace the desire for another new tank.

Or, maybe you could give upgrade or special power at rank 5 to cloack every light tank produced from war factory, stealth until fire. Light tanks should be Tank Scorpions, Mortar Buggys, Toxin Tractors and Quad Cannons. Or give them ability ( from palace) to cloack themselfs (just as creating fake copys of itselfs).

And, maybe for nuke general, nuclear bullets upgrade could be applyed for gaitling tank and all gaitling cannons upgrades...remove the standard chain guns upgrade, if nuke general already has a nuclear bullets upgrade it is better to add it to gaitling cannons instead standar chain guns. Let chain guns stays for tank and infantry general. And maybe a little remodeling of this tank if considered to use nuclear bullets?

about the nuke bullet upgrade for gat. tank,it will be op,i think it will upgrade it to retlitator tanks will be moe balanced.

also,creator,pls respond


It doesn`t need to be like nuclear bullets for Red Guard and increase Gaitling Tank firepower by...i dont know...75%
Just to replace standard bullets and chain gun upgrade, increased firepower for Gaitling Cannons could be 30%, nothing much...just to feel the nuclear stuff...
Posted Image

#2456 Thats me!

Thats me!

    Title availble

  • Members
  • 653 posts
  • Location:somewhere
  • Projects:thinking...:p
  •  not Red :(

Posted 03 October 2009 - 02:36 PM

ah,k

#2457 m3rc1l3ss

m3rc1l3ss
  • Members
  • 101 posts

Posted 04 October 2009 - 01:23 AM

I think the nuke storm shall be renamed,the current name seems somehow silly,a better name for example will be apocalypse or something like that.


It should be renamed the "Doomsday Machine" unfortunately, as Creator is Russian, I don't know if he would get the reference to Dr. Strangelove

#2458 Thats me!

Thats me!

    Title availble

  • Members
  • 653 posts
  • Location:somewhere
  • Projects:thinking...:p
  •  not Red :(

Posted 04 October 2009 - 10:09 AM

I think the nuke storm shall be renamed,the current name seems somehow silly,a better name for example will be apocalypse or something like that.


It should be renamed the "Doomsday Machine" unfortunately, as Creator is Russian, I don't know if he would get the reference to Dr. Strangelove

i like the doomsday device idea.
Also,the neutron cannon icon shall be changed,because it looks exactly like the one from nuke cannon.

#2459 Creator

Creator

    The cat

  • Hosted
  • 3,632 posts
  • Location:Moscow, Russia
  • Projects:Contra

Posted 04 October 2009 - 02:30 PM

Yes, i agree...stealth general does need some good tank at level 3. I mean, untill he gets hazael, the only true firepower is scorpion rocket tank which is produced with only one rocket (and to be honest, gps scrambler with small cloack field and 3:0min isn`t that much advantage). Maybe he could get upgrade from palace or black market to be builded with 2 or maximum 3 rockets instead of one. This could replace the desire for another new tank.

When Stealth general hits rank 3, he uses snipers. Large group of snipers with upgraded rifles is unstoppable. Snipers are stealth. Artillery does not see them and can not fire until its too late. Aviation does not see them. Defense structures don't see them. They kill infantry as well as vehicle drivers. Then they enter unmanned vehicles and use them against enmeies. Did you try to use snipers instead of tank heaps? Yes, they don't attack structures. But structures can be taken out by different buggies.

And, maybe for nuke general, nuclear bullets upgrade could be applyed for gaitling tank and all gaitling cannons upgrades...remove the standard chain guns upgrade, if nuke general already has a nuclear bullets upgrade it is better to add it to gaitling cannons instead standar chain guns. Let chain guns stays for tank and infantry general. And maybe a little remodeling of this tank if considered to use nuclear bullets?

It will be pointless to use Battle Masters, Overlords and otherunits in such case. Gattlings will level everything standing on their way.

It doesn`t need to be like nuclear bullets for Red Guard and increase Gaitling Tank firepower by...i dont know...75%
Just to replace standard bullets and chain gun upgrade, increased firepower for Gaitling Cannons could be 30%, nothing much...just to feel the nuclear stuff...

Nuclear bullets don't increase firepower. They change damage type making Red Guards effective vs wide range of different targets.

It should be renamed the "Doomsday Machine" unfortunately, as Creator is Russian, I don't know if he would get the reference to Dr. Strangelove

Not bad idea.

#2460 _Paladin_

_Paladin_
  • New Members
  • 5 posts

Posted 05 October 2009 - 08:31 AM

It should be renamed the "Doomsday Machine" unfortunately, as Creator is Russian, I don't know if he would get the reference to Dr. Strangelove


Not bad idea.


I still prefer the idea of it being called Armageddon launcher (or something like that), because thats essentially its purpose.

Another thing i thought of, prehaps the Nuke Storm should have to be reloaded, at a cost of 12000 (identical to its initial cost). So every time you launch it, you must pay for the reload process (a button inside the selection Hud of the Nuke Storm would suffice). the upgrade/reload would take 1 mins at which point, the normal 12min countdown would begin. This would ease a little stress on the enemy's part, 12mins for the first strike and an additional 1min for the strikes thereafter.

Sure the reload time gives enough leeway for people to destroy it, because its so overpowering, a requirement for reload would make it a little less so. in fact, such reload features could be added to all superweapons,
e.g a 10-30 second upgrade for each. (except, unlike the Nuke Storm, the pricing could be like 1K or something)

the reload upgrades could just have static names like "Reload Superweapon" or it could be more creative.
eg.
Particle Cannons - "Recharge Particle Engine"
Elbrus Storms - "Load Elbrus Missile"
Nuclear Missles - "Arm Nuclear Warheads"
etc...

these upgrade buttons could be placed inside the Selection menu, And be put inside the same (or another) superweapon control menu (the button that looks like a crosshair icon with all the Gen abilities in it).


I think it would tone down the "impending doom" sort of effect superweapons give (Sup gen and Nuke Storms are notorious for this, you don't knock them quick, if they turn on you your likely in a bit of strife. :p)




3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users