New stream of ideas. So, one after another we will start.
+The invisible being. 1) a new unit "thief" - engineering who extracts resources as the worker. This unit has invisibility of the sapper. The primary goal it to extract resources from resource docks of the enemy. To extract from docks, instead of to take away from the enemy. Secondary function can be made detection and a detonation of minute
2) New ability for the fifth star - super invisibility. Changes type invisibility on units of the invisible general on such which does not detect any of an existing radar. Cannot change type of invisibility of armies of the kamikaze and super units.
+Poison. The new super weapon which will substitute the old. "The virus omega" is a virus against which it is impossible to delete. In the specified area there is infinitely living, immortal pool. The Air Forces which fly by over a pool at once fall. The engineering is released and deleted. Buildings fail. The weapon allows to do dead territory in game. Defeat allowed band small, but the effect is huge.
+The field general. An upgrade which does destroyers and chisel installations, the command centre, the car of resources invisible. It is necessary, as without it some of the listed groups are very weak.
+The Air Forces. 1) the new plane in special airdrome. The plane against structures. Expensive and fragile enough plane which is armed by one bomb. The area of defeat of a bomb small, but the loss on buildings is huge. Two such planes should suffice on the command centre and factory. The loss at bomb explosion is charged in two stages, it is necessary against holes GLA. Planes are sluggish, therefore it is necessary to attack only on not protected purposes. Planes receive an upgrade on invisibility. With the advent of this plane there is a new strategy "Instant destruction". For strategy realisation it is necessary to construct more than these planes and to distribute on commands. Further it is necessary to distract ïâî the enemy and to make a touch which can change a course of action at once. The most important thing in this strategy it to manage to dump bombs. It will be difficult for making because of the low reservation and speed of the plane.
2) the Upgrade for bumblebees "Gauss of a gun". Rockets are replaced with supersonic guns. The shell flies so quickly that is comparable with the laser. It means that the plane cannot spend any shell for nothing. It means that the heap of planes will possess huge potential. The upgrade does not change a loss. Changes logic of drawing of damages. In appearance it looks as a dark blue beam covered with a spiral.
+Fire. 1) the upgrade which adds ability "flash" - sets fire to gasoline nearby. Flash is put on tanks dragons and fuel pipes.
2) Fuel pipes are now useless, as demand the microcontrol and are long recharged. Moreover pipes demand additional conditions in the form of fire. I think that it is possible to reduce time of a life of gasoline. Ability "to pour gasoline" at fuel pipes to clean. In instead to make to fuel pipes attack "gasoline flood" with a recharge of an exceeding or equal life of gasoline. Ability of flood of gasoline is received by tanks dragons. And ability on tanks dragons is initially charged. Total at us fuel pipes which attack automatically, but demand attention of the player if nearby there is no fire (the player uses ability "flash"). Tanks dragons can pour gasoline and set fire its ability (that players did not do superfluous movements, clamping CTRL).
+GLA. Fighting buses are inexpensive, but demand the microcontrol on filling. I suggest to fill the bus with infantry, but to make more expensively.
+The general offers. 1) to change logic ESM. Åñì attack a beam which creates a field rejecting rockets in a point. Åñì possesses a field which disconnects all technics of the enemy nearby. Thus ESM can keep technics of the enemy of the disconnected. Thus this technics is not a more absolute board against rockets.
2) to Balance the microcontrol on extraction of resources. It is necessary to click the USA 2 times to create 2 helicopters. China - 4 times. ÃËÀ - 8 times. I suggest to make manufacture of trucks of resources on two pieces, and workers on four pieces.
I hope that you will understand though a little from offered by me.
Edited by Kur-zaz, 07 October 2009 - 08:51 PM.
Der Maus der dreidivisibel Farbe - das Symbol der dreidivisibel Einsamkeit und der dreidivisibel Orientierung.