Posted 29 March 2010 - 05:08 PM
Just finished a game using Cyber gen. I realized that Cyber gen do not have early heavy armor/firepower.
Cyber General
Guardian drone
The Guardian drones have weak firepower, though they are fast. But when they come 1 on 1 with a tank, they are at the losing end, even with the Missile Upgrade. Will it be possible to add something with more firepower and possibly heavier armored while maintaining the speed? Maybe Guardian drone could evolve to a cross between a drone and a tank, with it's price going up to $800-$900.
Lose the Missile Upgrade for the Guardian drone and put the upgrade with the Sentry drone. So the Guardian drone will be able to fight with other tanks, like the Battlemaster and the Sentry drone will take up the job of controlling opposing infantries. The Guardian drone will still remain weaker than the regular tank, but it gives a greater chance of repelling enemy tank invasions as compared to the current Guardian drone.
It could have some more upgrades that will beef it after player attains rank 3 or 5. Or maybe gives it "unseen" upgrades as it attains rank. Like when it gets rank 1, Guardian drones gain 10% increase to firepower and amour, and when it gets to rank 2, it gets a TOW missile and finally rank 3, speed is increased by 20%. And when I say rank, I mean the veteran level of the Guardian drone.
Pegasus
Another thing, I find the Pegasus too weak too. Took me 4 Pegasus, I think, to destroy a Warfactory. Would it be possible to up the firepower of the Pegasus? Or maybe add another bomb slot to the Pegasus, so it unloads 2 instead of 1 bomb. Could be added as an upgrade after getting rank 3.
Helicopter
The helicopter thing that the Cyber gen has, I find it redundant. It has mobility, but somewhat low firepower and armor. Maybe add heavy chain guns to it, and lose the rockets. So it has maybe 2 or 3 chain guns. It will also gain from that machine gun upgrade from the warfactory. Also, maybe make it 20% less vulnerable to chain gun fire, and 10% more vulnerable to missiles. I fought with Tank gen, and their Gatling tanks gun my helicopters down like ants. Yes, it should be vulnerable to chain guns, but at least make them last enough to damage the tanks more.
Drone controller
Will it be possible to give the Drone controller the ability to transport troops? Bring up armor by 20%, bring down firepower by 10% and give the Drone controller the ability to transport 2 or 3 drones. And bring up speed by 30%. So the drone controller becomes more like a support unit, rushing into the battlefield, deploying ready drones with the smaller flying drones controlled by the drone controller working as cover fire for the drone controller. But this will be more relevant if Guardian drones are beefed up, so the Guardian drones can work as the main assault force.
Stationary units
The ability to place stationary units to guard, such as the Spider mines and that flying drone thing, works very well. To me, I would prefer anti-personal mines instead of the Spider mines. This way, the Cyber gen can defend key areas from being captured, or defend against early infantry rush from factions with stronger starting infantry. With the flying drone thing, the Cyber gen is able to defend a location from tanks and vehicles, so the Spider mines, in my opinion, is having the same role as the flying drone thing.
Sorry if you guys don't understand which units I'm talking about, I can't really remember the unit names properly. The above are things I feel could give Cyber gen an added boost, while keeping it balanced.
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