cas i like your drop pod idea
maybe such a thing can be done for china inf
at rank 4
you can build an airfield able to build a cargo plane wich can hold 8 inf's
i dont know the plane cost or airfield cost
it can only hold one of there planes at a time
What I suggest is combat drop not a drop pod, which is removed from normal chinook of all factions but it was remained with AFG Combat Chinook and Infantry Gen Helix. Right now, only 2 factions got this ability. This ability allows Ranger or Minigunner to rope down from a helicopter directly into civilian building (to clear and occupy it) or on the ground (so that the helicopter is free of risk from ground fire and the infantry unload point is more accurate).
Since Ranger is kinda special force for USA. Burton is supposed to be trained in this kind of course as well and should be able to rope down too. I think I've seen a mod with Burton roping down before with complete animation (but I can't remember which one).
Creator, why is the combat drop removed from non-combat chinook? Could you bring it back?Creator, is it possible to fix this (not sure is this for bug thread or suggestions).
I was fighting today skirmish with stealth general vs 2 insane enemys AF and Flame to try out some new strategy, so i took AF dozer with Jarmen Kell, escaped safelly...I have built Combat Chinook (this was my goal with AF general), prepared some units for him, snipers and tunnel defenders and put them away from him, ordered them to load into Chinook which forced him to land.
He landed and was on ground some time, so i Scrambled him with GPS Scrambler, but...it didnt affect him. He wasnt stealth, some Plaines are affected when landed on levitation pad, but chinook wasnt, can you pls fix this or this should be like that!?
This is interesting. It would be easier if you damage the Combat Chinook a little and put to repair at airfield and scrambling it. However, I have a feeling that it doesn't work because EA would not think that someone would try something like this. Like helicopter unable to land unless it's going to load cargo, this might be the same case.
Anyway, I'll let Creator answer to the coding limit.
how bout tank gen ECM crawler get an individual upgrade for long range ECM
this dissables its missile "shield" but becomes some sort of artillery
i know tank gen doesnt rely on arty's but i think it kinda suits him
He already got 3 artillery units (Sniper Crawler, Earth Shaker, Emperor tank with Sniper cannon).