Suggestions
#2661
Posted 11 December 2009 - 11:02 AM
Maybe UHF WAVE ability for leech?It will cause pulse,or wave around leech,radius just like spy sat,and it will reveal stealth units for a while,but will also cause leech turn off for 30sec...and must reload for 1:30sec...?
#2662
Posted 11 December 2009 - 11:44 AM
also guys,then net cafe is closed for a month now,it seems he will close it.
#2663
Posted 11 December 2009 - 12:14 PM
But it is also not that powerfull,cause,you must go near enemy vehicle,also drones are easy to destroy with AA units...but it could be fun,what do you say Creator?
To protect yourself from Asimilation drones:
-avoid close contact
-destroy them with AA units
While infecting:
-use your infected vehicle to rush while still yours
-draw back to base or get AA unit to destroy drone (cause infection process is similar to repair proces, drone is still able to be destroyed)
-kill your vehicle with another one using force attack (ctrl button)
If infected:
-destroy it
-run from it
Edited by dcesarec, 11 December 2009 - 03:10 PM.
#2664
Posted 11 December 2009 - 04:01 PM
#2665
Posted 12 December 2009 - 09:39 AM
I have a suggestion for the cash drop ability that you can use to give your ally $5000. I noticed that when I was playing with a friend for his first time, there were a lot of cash boxes that were not dropped on the building and as such he was missing out on a bunch of money.
In short, I propose the radius of that ability be shrunk down so that it can be targeted on an ally's factory (because they're smaller than the command centers) and have all of the boxes land on said building and provide the full funding to the ally.
i know this post is a bit old, but still, ive got something to add to it. isnt it possible to "invert" lotusses ability to steal money (and ofcourse the gen power)? that way, you could select a building of the enemy, and he weill get the cash instant. i noticed that when me and my friend were playing over hamachi that huge lagg apears sometimes, because we devide in attack and money and in defense. so i had to drop like 50K over his base, but the time it took for the planes to reach his base caused a bit lagg if the enemy was attacking, and the dropping of those 50 crates caused even more lagg.
so, is it technologically possible to change the lotus ability of taking money into giving money?
#2666
Posted 12 December 2009 - 01:15 PM
well i dont realy think it IS possibleso, is it technologically possible to change the lotus ability of taking money into giving money?
basicly the reserve money power is an power you buy for 5k wich enables you to drop 5k anywhere
i dont think this same can be done w/ lotus
and also now lotus atomaticly continues hacking you may get distracted by attack and you have no money left whatsoever
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#2667
Posted 12 December 2009 - 01:56 PM
also, i would like to request to make those Gdamn AIs stop building supply centers in my main supply port. he steals all my money, and takes up space where i would like to place drop zones.
Edited by Su8perkillr, 12 December 2009 - 02:23 PM.
#2668
Posted 12 December 2009 - 04:27 PM
why would oyu ever what so send 5k to your enemyno, i ment like a power every gen has that is an unlimited ranged lotusLIKE attack. should be given to supp center, and when activated it steals -5000$ from the enemy, in stead of stealing +5000$ what happens, you get -5000$, they get +5000$
also, i would like to request to make those Gdamn AIs stop building supply centers in my main supply port. he steals all my money, and takes up space where i would like to place drop zones.
i also think this might get kinda hard to code for them
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#2669
Posted 12 December 2009 - 07:03 PM
#2670
Posted 12 December 2009 - 08:07 PM
Effects you are talking about are unreachable. Lotus can not give money and it is impossible to select building before taking money from it.i know this post is a bit old, but still, ive got something to add to it. isnt it possible to "invert" lotusses ability to steal money (and ofcourse the gen power)? that way, you could select a building of the enemy, and he weill get the cash instant. i noticed that when me and my friend were playing over hamachi that huge lagg apears sometimes, because we devide in attack and money and in defense. so i had to drop like 50K over his base, but the time it took for the planes to reach his base caused a bit lagg if the enemy was attacking, and the dropping of those 50 crates caused even more lagg.
so, is it technologically possible to change the lotus ability of taking money into giving money?
As for lag with planes, I can make it smaller.
It will cause "Negative Money Bug". If you this ability and have no $5000 then your money will become negative. And since this moment you will be able to build everything. It is equal to infinite money. I had this bug in one of previous versions of Contra.no, i ment like a power every gen has that is an unlimited ranged lotusLIKE attack. should be given to supp center
, and when activated it steals -5000$ from the enemy, in stead of stealing +5000$ what happens, you get -5000$, they get +5000$
also, i would like to request to make those Gdamn AIs stop building supply centers in my main supply port. he steals all my money, and takes up space where i would like to place drop zones.
Edited by Creator, 12 December 2009 - 08:08 PM.
#2671
Posted 12 December 2009 - 11:09 PM
#2672
Posted 14 December 2009 - 02:36 AM
If I understand correctly, you would like to spawn money crates anywhere without aircraft flying in to deliver it, right?Yea i know about infinite money :/ is it then possible to give the ability to be like spawning 5 1000$ crates or 2 2500$ crates at the base of the enemy? im sure that it could be posible.
If that's the case, it's codable (like Rebel ambush or salvage crate spawning). However, it's up to Creator to decide whether to implement it or not.
I'm not sure that the money dropping would cause a lag. I never encounter such lag with money transfer before.
#2673
Posted 14 December 2009 - 07:20 AM
#2674
Posted 14 December 2009 - 09:50 AM
#2675
Posted 16 December 2009 - 07:40 AM
Also,sw-s colonel burton needs to be improved with firepower against tanks,im suggesting "bazooka" attack.This is secondary weapon which he carries on his back,bazooka launches rocket like atgm rocket,but with more firepower and reload time.Only sw-s burton cant destroy building (he can but slow with machine gun,every other burton is stronger).
#2676
Posted 16 December 2009 - 09:39 AM
it could take also 15 seconds or something like it
the humvee deploys stabilizers and it wil make sanbag walls around him
maybe make an upgrade that rangers or humvees get the ability to dig themselves in
also about the atgm of burton
i dont think that would be a really good idea
you can destroy tanks quite easy w/ the help of burton with emp charges or disabelers
place them on anything detonate when theres an armored collumn near
detonate it and use comanshes or stealth fighters to kill them
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#2677
Posted 16 December 2009 - 10:25 AM
#2678
Posted 16 December 2009 - 02:59 PM
Also,sw-s colonel burton needs to be improved with firepower against tanks,im suggesting "bazooka" attack.This is secondary weapon which he carries on his back,bazooka launches rocket like atgm rocket,but with more firepower and reload time.Only sw-s burton cant destroy building (he can but slow with machine gun,every other burton is stronger).
well, just rank him by planting explosives on money dock, and hell rank. a rank 3 burton is enough to kill small tanks in few shots, and the somewhat bigger tanks (paladin, marauder) can be killed with an EMP charge and then gun.
#2679
Posted 17 December 2009 - 06:26 AM
SWG Burton has no explosive charge. Only EMP charge (disabling only) and Power Disabler. Thus, his role is no longer a commando who destroys enemy force but a disruption/distraction instead.Also,sw-s colonel burton needs to be improved with firepower against tanks,im suggesting "bazooka" attack.This is secondary weapon which he carries on his back,bazooka launches rocket like atgm rocket,but with more firepower and reload time.Only sw-s burton cant destroy building (he can but slow with machine gun,every other burton is stronger).
well, just rank him by planting explosives on money dock, and hell rank. a rank 3 burton is enough to kill small tanks in few shots, and the somewhat bigger tanks (paladin, marauder) can be killed with an EMP charge and then gun.
That's why I suggest he receive more abilities for further disruption. Currently, he's not as useful as other Burtons.
Edited by Casojin, 17 December 2009 - 06:51 AM.
#2680
Posted 17 December 2009 - 10:02 AM
how about he can call in a emp mine drop plane every 5 min
the mines owuld only have EMP so no damage is inflicted
i only dont know how to solve it w/ infantry
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
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