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#2661 dcesarec

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Posted 11 December 2009 - 11:02 AM

Scout drone is worthless when demo truck is attackin,scout drone has very small range,and for spy satellite you must spend point and effect is short,very short.Come on,trow me some bone up here...
Maybe UHF WAVE ability for leech?It will cause pulse,or wave around leech,radius just like spy sat,and it will reveal stealth units for a while,but will also cause leech turn off for 30sec...and must reload for 1:30sec...?
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#2662 Thats me!

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Posted 11 December 2009 - 11:44 AM

well,i agree with dcesarec,you know,i have experienced it vs. him,stealth detection of cyber suck,especially if you are playing vs. demo.

also guys,then net cafe is closed for a month now,it seems he will close it.

#2663 dcesarec

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Posted 11 December 2009 - 12:14 PM

And i just got another idea,its pretty much funny,but it can be good too.How about giving cyber units "Asimilation drone" upgrade at rank5?This drone would attach to enemy vehicle and asimilate it after 30secs and become your vehicle (idea is from star trek ofcourse).It could be good and fun,imagine chinook filled with 8 units so 8 asimilation drones,drive in base and escape and let "nanovirus" work. :p
But it is also not that powerfull,cause,you must go near enemy vehicle,also drones are easy to destroy with AA units...but it could be fun,what do you say Creator?

To protect yourself from Asimilation drones:
-avoid close contact
-destroy them with AA units

While infecting:
-use your infected vehicle to rush while still yours
-draw back to base or get AA unit to destroy drone (cause infection process is similar to repair proces, drone is still able to be destroyed)
-kill your vehicle with another one using force attack (ctrl button)

If infected:
-destroy it
-run from it

Edited by dcesarec, 11 December 2009 - 03:10 PM.

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#2664 Casojin

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Posted 11 December 2009 - 04:01 PM

Perhaps extending the scout drone detection range would be a good and simple idea.
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#2665 Su8perkillr

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Posted 12 December 2009 - 09:39 AM

I have a suggestion for the cash drop ability that you can use to give your ally $5000. I noticed that when I was playing with a friend for his first time, there were a lot of cash boxes that were not dropped on the building and as such he was missing out on a bunch of money.
In short, I propose the radius of that ability be shrunk down so that it can be targeted on an ally's factory (because they're smaller than the command centers) and have all of the boxes land on said building and provide the full funding to the ally.


i know this post is a bit old, but still, ive got something to add to it. isnt it possible to "invert" lotusses ability to steal money (and ofcourse the gen power)? that way, you could select a building of the enemy, and he weill get the cash instant. i noticed that when me and my friend were playing over hamachi that huge lagg apears sometimes, because we devide in attack and money and in defense. so i had to drop like 50K over his base, but the time it took for the planes to reach his base caused a bit lagg if the enemy was attacking, and the dropping of those 50 crates caused even more lagg.
so, is it technologically possible to change the lotus ability of taking money into giving money?
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#2666 Arcadian Daze

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Posted 12 December 2009 - 01:15 PM

so, is it technologically possible to change the lotus ability of taking money into giving money?

well i dont realy think it IS possible
basicly the reserve money power is an power you buy for 5k wich enables you to drop 5k anywhere
i dont think this same can be done w/ lotus
and also now lotus atomaticly continues hacking you may get distracted by attack and you have no money left whatsoever

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#2667 Su8perkillr

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Posted 12 December 2009 - 01:56 PM

no, i ment like a power every gen has that is an unlimited ranged lotusLIKE attack. should be given to supp center, and when activated it steals -5000$ from the enemy, in stead of stealing +5000$ what happens, you get -5000$, they get +5000$

also, i would like to request to make those Gdamn AIs stop building supply centers in my main supply port. he steals all my money, and takes up space where i would like to place drop zones.

Edited by Su8perkillr, 12 December 2009 - 02:23 PM.

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#2668 Arcadian Daze

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Posted 12 December 2009 - 04:27 PM

no, i ment like a power every gen has that is an unlimited ranged lotusLIKE attack. should be given to supp center, and when activated it steals -5000$ from the enemy, in stead of stealing +5000$ what happens, you get -5000$, they get +5000$

also, i would like to request to make those Gdamn AIs stop building supply centers in my main supply port. he steals all my money, and takes up space where i would like to place drop zones.

why would oyu ever what so send 5k to your enemy :D
i also think this might get kinda hard to code for them

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#2669 Su8perkillr

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Posted 12 December 2009 - 07:03 PM

geez, i mean to your ally. just take a bit of thinking. but it should be easy as it is just copying lotusses ability, adding it to a structure and changing the number in a diferent path.
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#2670 Creator

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Posted 12 December 2009 - 08:07 PM

i know this post is a bit old, but still, ive got something to add to it. isnt it possible to "invert" lotusses ability to steal money (and ofcourse the gen power)? that way, you could select a building of the enemy, and he weill get the cash instant. i noticed that when me and my friend were playing over hamachi that huge lagg apears sometimes, because we devide in attack and money and in defense. so i had to drop like 50K over his base, but the time it took for the planes to reach his base caused a bit lagg if the enemy was attacking, and the dropping of those 50 crates caused even more lagg.
so, is it technologically possible to change the lotus ability of taking money into giving money?

Effects you are talking about are unreachable. Lotus can not give money and it is impossible to select building before taking money from it.

As for lag with planes, I can make it smaller.

no, i ment like a power every gen has that is an unlimited ranged lotusLIKE attack. should be given to supp center
, and when activated it steals -5000$ from the enemy, in stead of stealing +5000$ what happens, you get -5000$, they get +5000$
also, i would like to request to make those Gdamn AIs stop building supply centers in my main supply port. he steals all my money, and takes up space where i would like to place drop zones.

It will cause "Negative Money Bug". If you this ability and have no $5000 then your money will become negative. And since this moment you will be able to build everything. It is equal to infinite money. I had this bug in one of previous versions of Contra.

Edited by Creator, 12 December 2009 - 08:08 PM.


#2671 Su8perkillr

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Posted 12 December 2009 - 11:09 PM

Yea i know about infinite money :/ is it then possible to give the ability to be like spawning 5 1000$ crates or 2 2500$ crates at the base of the enemy? im sure that it could be posible.
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#2672 Casojin

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Posted 14 December 2009 - 02:36 AM

Yea i know about infinite money :/ is it then possible to give the ability to be like spawning 5 1000$ crates or 2 2500$ crates at the base of the enemy? im sure that it could be posible.

If I understand correctly, you would like to spawn money crates anywhere without aircraft flying in to deliver it, right?
If that's the case, it's codable (like Rebel ambush or salvage crate spawning). However, it's up to Creator to decide whether to implement it or not.
I'm not sure that the money dropping would cause a lag. I never encounter such lag with money transfer before.
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#2673 Su8perkillr

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Posted 14 December 2009 - 07:20 AM

hm yeah, thats like what i mean. but the main goal is that noone has to face enormous laggs from planes dropping cash. it isnt very bad, but when you are in the midst of defending, it gets really anoying.
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#2674 Casojin

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Posted 14 December 2009 - 09:50 AM

As I've stated earlier, I never encounter any lag when the plane drops the crates. Airdrop seems more realistic though and the plane can be shot down by enemy AA. Thus, making player thinks first before launching these operation.
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#2675 dcesarec

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Posted 16 December 2009 - 07:40 AM

I have few suggestions for sw general.Why not improve his infantry,im thinkin about giving them DIG ability,something like from Red Alert GI-s combined with tiberium bunkers.Prerequisite is war factory,and dig cost 300 cash (button "up" or "down").Digging will take 15 seconds,while digging infantry is not protected and very easy to kill,but when digged in ground (mini bunker) its armor is improved a lot,and its not possible to crush him (but still weak against toxin tractor,dragon tank,flash bangs etc.).One infantry can be in this one bunker,when exit,bunker is destroyed (exit with button "up").So this will give ne dimension for sw generals defensive attack.
Also,sw-s colonel burton needs to be improved with firepower against tanks,im suggesting "bazooka" attack.This is secondary weapon which he carries on his back,bazooka launches rocket like atgm rocket,but with more firepower and reload time.Only sw-s burton cant destroy building (he can but slow with machine gun,every other burton is stronger).
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#2676 Arcadian Daze

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Posted 16 December 2009 - 09:39 AM

or how about a deploy fronction for her humvee?
it could take also 15 seconds or something like it
the humvee deploys stabilizers and it wil make sanbag walls around him
maybe make an upgrade that rangers or humvees get the ability to dig themselves in

also about the atgm of burton
i dont think that would be a really good idea
you can destroy tanks quite easy w/ the help of burton with emp charges or disabelers
place them on anything detonate when theres an armored collumn near
detonate it and use comanshes or stealth fighters to kill them

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#2677 Casojin

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Posted 16 December 2009 - 10:25 AM

It seems that SWG Burton main purpose is disruption of enemy force. However, currently I think he got too less ability. Perhaps, he might be given EMP mine placement (at a cost) to further disrupt enemy force (and make SWG more interesting).
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#2678 Su8perkillr

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Posted 16 December 2009 - 02:59 PM

Also,sw-s colonel burton needs to be improved with firepower against tanks,im suggesting "bazooka" attack.This is secondary weapon which he carries on his back,bazooka launches rocket like atgm rocket,but with more firepower and reload time.Only sw-s burton cant destroy building (he can but slow with machine gun,every other burton is stronger).


well, just rank him by planting explosives on money dock, and hell rank. a rank 3 burton is enough to kill small tanks in few shots, and the somewhat bigger tanks (paladin, marauder) can be killed with an EMP charge and then gun.
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#2679 Casojin

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Posted 17 December 2009 - 06:26 AM

Also,sw-s colonel burton needs to be improved with firepower against tanks,im suggesting "bazooka" attack.This is secondary weapon which he carries on his back,bazooka launches rocket like atgm rocket,but with more firepower and reload time.Only sw-s burton cant destroy building (he can but slow with machine gun,every other burton is stronger).


well, just rank him by planting explosives on money dock, and hell rank. a rank 3 burton is enough to kill small tanks in few shots, and the somewhat bigger tanks (paladin, marauder) can be killed with an EMP charge and then gun.

SWG Burton has no explosive charge. Only EMP charge (disabling only) and Power Disabler. Thus, his role is no longer a commando who destroys enemy force but a disruption/distraction instead.

That's why I suggest he receive more abilities for further disruption. Currently, he's not as useful as other Burtons.

Edited by Casojin, 17 December 2009 - 06:51 AM.

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#2680 Arcadian Daze

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Posted 17 December 2009 - 10:02 AM

hmm maybe
how about he can call in a emp mine drop plane every 5 min
the mines owuld only have EMP so no damage is inflicted
i only dont know how to solve it w/ infantry

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