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#2641 dcesarec

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Posted 29 November 2009 - 08:29 PM

Creator, can you please add some new helicopter for Air Force general? Instead gunship plaine which is available at rank 3 in special levitation pad (dont remember the name). You already have spectre gunship as special power, and this one doesnt need to reaload so perfect replacement for him would be some heavy helicopter. Air Force general already has many plaines, but his commanche is weaker than laser commanche and its a shame that every china faction has heavyer helicopter than Air Force general. Give him button for "ground" or "air" fire, so he cant destroy at the same time both units but its able if some mode is selected. So in "air" mode he would fire salvage of AA rockets at air units, and in "ground" mode he will fire like gunship at all ground targets. So you need to microcontrol him. Maybe few (4) sit places for transport. I mean like real heavy helicopter but with build limmit, in one special levitation pad you can build 3 of those. Maybe give him some timer (if he is overpowered) like if timer is at zero he needs to go back in special levitation pad to reload (like fuel and weapons, just for balance so you cant have them all the time across the map). I wanna se some new helicopers badly!
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#2642 Casojin

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Posted 30 November 2009 - 04:09 AM

At first when I played Contra 007 for a short time, a new helicopter is good idea for me. Now, I think Comanche and Combat Chinook are already enough. Comanche is good due to its speed (for AFG, Stealth too) and anti-tank capability. Combat Chinook is already fit the Heavy Helicopter role (it's quite tough and quite fast).

And I wouldn't trade off AC-150 Gunship for a new helicopter. The Specter Gunship has great firepower but it has become VERY weak in Contra (a few salvo from stinger can shot it down) and it has very limited attack radius. Most of the time, it is shot down before it can do any damage. Sometimes, when you really want it (you've just cleared enemy AA), the Specter is not ready (recharging). Comanche is too weak to evade enemy AA effectively and it does too little damage (individually) to structure.

AFG Comanche might be weaker than Laser Comanche in firepower issue, but it can detect stealth and paint target with designator (launch spy drone). Once the stealth upgrade is ready, AFG Comanche would become one of the most useful helicopter.
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#2643 dcesarec

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Posted 30 November 2009 - 09:07 AM

At first when I played Contra 007 for a short time, a new helicopter is good idea for me. Now, I think Comanche and Combat Chinook are already enough. Comanche is good due to its speed (for AFG, Stealth too) and anti-tank capability. Combat Chinook is already fit the Heavy Helicopter role (it's quite tough and quite fast).

And I wouldn't trade off AC-150 Gunship for a new helicopter. The Specter Gunship has great firepower but it has become VERY weak in Contra (a few salvo from stinger can shot it down) and it has very limited attack radius. Most of the time, it is shot down before it can do any damage. Sometimes, when you really want it (you've just cleared enemy AA), the Specter is not ready (recharging). Comanche is too weak to evade enemy AA effectively and it does too little damage (individually) to structure.

AFG Comanche might be weaker than Laser Comanche in firepower issue, but it can detect stealth and paint target with designator (launch spy drone). Once the stealth upgrade is ready, AFG Comanche would become one of the most useful helicopter.


i agree with everything you said, its just i love helicopter and for AF general one heavy fits the most.
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#2644 Thats me!

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Posted 01 December 2009 - 07:16 AM

what about making the c-130 able to transport vehicles?

it will have 2 mods:
1st mod:auto-load infantry(just like now)
2nd mod:manual load,instead of loading inf. for free,we will be able to load our own troops(infantry and vehicles),will be good for burton +humvee drops :shiftee2:

#2645 Arcadian Daze

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Posted 01 December 2009 - 02:59 PM

what about making the c-130 able to transport vehicles?

it will have 2 mods:
1st mod:auto-load infantry(just like now)
2nd mod:manual load,instead of loading inf. for free,we will be able to load our own troops(infantry and vehicles),will be good for burton +humvee drops :shiftee2:

i dont rly know if this would work
make it only inf since you could fit 2 humvees in it and have 10 inf's ready and loaded into the battle

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#2646 Sheremetev

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Posted 02 December 2009 - 07:19 AM

I think Russia should be added to the game too. Russians have proven several things throughout the years-
1) They will fight to the death or until the enemy is far away from their motherland
2) They can react really fast to any situation of conflict and deploy their forces immediately
3) They always imply the latest technologies in their weaponry systems
4) Based on the other three points, Russia has all it takes to be a great addition to the game

Perhaps some ideas could be adding the SU-47, re-entroducing SMERCH, MI-28H (Ночной Охотник), S-400, ... One of the super-units can be the Iskander self-propelled artillery and Topol-M can be something like the chinese Death Hand. You could also move the Th Bomb general power from Bao to a russian general. Speaking of which, perhaps Russia could have a Rapid deployment general, Defence general, Tech-Avangard general and Artillery-support general.

P.S: Something I forgot to mention, but should have been in the beginning of my post- CONTRA mod is really great and with all the inovations implemented in it, the new ideas, the chances of a new tactical gaming experience and game ballance, I hope my suggestion can contribute.

Edited by Sheremetev, 02 December 2009 - 07:33 AM.


#2647 Creator

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Posted 02 December 2009 - 07:19 AM

I tried it. They are droped without parachutes.

Edited by Creator, 02 December 2009 - 07:20 AM.


#2648 Thats me!

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Posted 02 December 2009 - 12:21 PM

i dont rly know if this would work
make it only inf since you could fit 2 humvees in it and have 10 inf's ready and loaded into the battle

yeah,but it will cost like 4k more,so it will be pretty palanced.

I tried it. They are dropped without parachutes.

ehm,so they just fall and get destroyed?or will they still alive?

Edited by Thats me!, 02 December 2009 - 12:21 PM.


#2649 Creator

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Posted 03 December 2009 - 08:06 AM

The most of them stay alive, but get damaged. Those ones who were damaged before, can be destroyed.

#2650 dcesarec

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Posted 03 December 2009 - 09:00 AM

I was watching yesterday movie about virus andromeda,and thus experiment with virus for toxin general on youtube so i got idea.Maybe it will be funny or op but herđ it is.
When bunker is built and you purchase "toxin bomb" (cant remember name exactly,at rank 5) you get "andromeda virus",launches little rocket from bunker at selected target (human or vehicle).If human is hited by it,all humans from this faction or general die one after another until no humans left (they dont die fast, 50% of speed showed on youtubes experiment),after they are killed you can build them again,without virus.So you have enough time to rush with them if you know they are infected by virus.If vehicle is hited,al vehicles one by one becomes roten,then fell apart.Same thing again,you can rush before they are destroyed.
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#2651 Arcadian Daze

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Posted 03 December 2009 - 03:17 PM

nah no good idea
cause the toxin general will know when they will attack and there force is dieing so toxin general wil have a HUGE advantage
maybe an upgrade to the SCUD storm that costs alot of money

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#2652 Guest_Bri_*

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Posted 03 December 2009 - 05:24 PM

nah no good idea
cause the toxin general will know when they will attack and there force is dieing so toxin general wil have a HUGE advantage
maybe an upgrade to the SCUD storm that costs alot of money


It'd still be massively overpowered. He could destroy all your tanks and then mow your inf down with loads of toxin tractors/quad cannons. Making something expensive, especially lategame, doesn't balance out serious over-poweredness like this.

#2653 Arcadian Daze

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Posted 03 December 2009 - 08:04 PM

i ment that the vehicles/inf's aroudn the infected ones die
not all vehicles ingame

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#2654 Pals7

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Posted 04 December 2009 - 02:54 AM

I have a suggestion for the cash drop ability that you can use to give your ally $5000. I noticed that when I was playing with a friend for his first time, there were a lot of cash boxes that were not dropped on the building and as such he was missing out on a bunch of money.
In short, I propose the radius of that ability be shrunk down so that it can be targeted on an ally's factory (because they're smaller than the command centers) and have all of the boxes land on said building and provide the full funding to the ally.
If you are looking for a specific map I've made, and cannot find it in the forum, feel free to PM me and ask for it.
Or, if you want me to try to make you a specific map. Feel free to PM me with the details on how you want it to look/work and I will do my best to make the map you're looking for.

#2655 dcesarec

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Posted 04 December 2009 - 03:36 AM

Than maybe give a radius to this deadly virus,so all units infected in radius will die eventualy where ever they go after they are infected,no place to hide or run away.This could be like ultimative chemical weapon at rank 5 which still not be so op cause you will still have a time to use those units if they are infected,but you wont be able to save them and repair.And ground will not be contaminated like with regular toxin or acid where you can just avoid this place,here you have situation infected=dead.Cause its rank5,and cost,and special power needs to be purchased,and reload time bigger,and you need to keep bunker building alive to launch virus (one selected bunker will transform it purpose to launching building but enemy will not know which bunker exactly).I think now this is good idea,like this,balanced and not op,and still deadlyer than usual acid and toxin.When you think about it,its simple to defend yourself,destroy bunker or dont hold massive hordes of units,just spread them when you know andromeda is ready(this means there should be visible timer like for superweapon).If nuke storm is not op than this is also not.

Edited by dcesarec, 04 December 2009 - 03:50 AM.

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#2656 Casojin

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Posted 04 December 2009 - 03:59 AM

That's still Overpowered. Toxin Gen can just spam acid warhead (Luna) and the enemy would die anyway. I think Toxin is quite powerful as it is, especially at higher level.
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#2657 Creator

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Posted 04 December 2009 - 07:56 AM

It is possible to turn all toxins into spreading viruses. They will infect infantry and vehicles. Units will lose health slowly and infect surrounding units. I did it and it worked properly. But I refused this idea and erased all virus spreading code. Imo, it is very overpowered because even one Toxin Truck can destroy huge army if used correctly. Just imagine it. You have an army. It stands and waits for your orders. One enemy Toxin Truck closes in and you don't see serious threat in it. Your units fire at it and destroy it. But it spits virus before the very death. Virus infects one soldier and he dies. "There is nothing horrible in it" - you think. But virus spreads. You tanks begin to smoke and get destroyed then. Virus spreads further and further. Other soldiers die. Other vehicles are smoking. And you loss entire army in 5 minutes. Entire army because of one Toxin Truck!

But to the other hand, those Toxin Trucks will be impossible to use in open combat. Since virus spreads and damages all units, it must bring very small damage to avoid overpowering. And hence, Toxin Truck will not able to kill an enemy soldier quickly. So, it will become useless in combat. And moreover, virus can spread and harm your units too. Generals engine does not support defense from it.

Edited by Creator, 04 December 2009 - 08:11 AM.


#2658 dcesarec

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Posted 04 December 2009 - 09:54 AM

Than maybe give a radius to this deadly virus,so all units infected in radius will die eventualy where ever they go after they are infected,no place to hide or run away.This could be like ultimative chemical weapon at rank 5 which still not be so op cause you will still have a time to use those units if they are infected,but you wont be able to save them and repair.And ground will not be contaminated like with regular toxin or acid where you can just avoid this place,here you have situation infected=dead.Cause its rank5,and cost,and special power needs to be purchased,and reload time bigger,and you need to keep bunker building alive to launch virus (one selected bunker will transform it purpose to launching building but enemy will not know which bunker exactly).I think now this is good idea,like this,balanced and not op,and still deadlyer than usual acid and toxin.When you think about it,its simple to defend yourself,destroy bunker or dont hold massive hordes of units,just spread them when you know andromeda is ready(this means there should be visible timer like for superweapon).If nuke storm is not op than this is also not.


Dont know how this is OP, it requires rank5, power purchase, keept building alive, timer...and does not kills units instantly,and kills only units in radius (which doesnt needs to be big one), and you can avoid it by moving units, spread them, destroy bunker, or simply dont let enemy get rank5? :p
Think about it, it can be just as fun as hunting nuke generals Nuke Storm once its built, or attacking superweapon general when he owns few superweapons, and still not so powerfull as this 2 examples.


It is possible to turn all toxins into spreading viruses. They will infect infantry and vehicles. Units will lose health slowly and infect surrounding units. I did it and it worked properly. But I refused this idea and erased all virus spreading code. Imo, it is very overpowered because even one Toxin Truck can destroy huge army if used correctly. Just imagine it. You have an army. It stands and waits for your orders. One enemy Toxin Truck closes in and you don't see serious threat in it. Your units fire at it and destroy it. But it spits virus before the very death. Virus infects one soldier and he dies. "There is nothing horrible in it" - you think. But virus spreads. You tanks begin to smoke and get destroyed then. Virus spreads further and further. Other soldiers die. Other vehicles are smoking. And you loss entire army in 5 minutes. Entire army because of one Toxin Truck!

But to the other hand, those Toxin Trucks will be impossible to use in open combat. Since virus spreads and damages all units, it must bring very small damage to avoid overpowering. And hence, Toxin Truck will not able to kill an enemy soldier quickly. So, it will become useless in combat. And moreover, virus can spread and harm your units too. Generals engine does not support defense from it.


Not exactly sure how this with toxin truck explains my idea about this "super power".

Another idea, since sw general uses only superweapon rush, or defense buildings rush, why not give them something like Juggernaut from tiberium wars. Snipers could "paint" target far from base (discover themself by targeting) and this unit could shot at target (not powerfull unit, and requires reload time for shoting, just like real juggernaut)?
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#2659 dcesarec

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Posted 10 December 2009 - 08:18 PM

Creator, can you please improve cybers leech ability to see stealth units? This faction has the worse stealth detection units, even at rank 3.
When leech detect stealth units (like demo truck or terrorist) its usualy already late for save your own units cause they are too close and even if destroyed they will deal great damage. Gla has radar vans, which are stealth and reveal map and detect stealth units, China has outpost which can detect great range and can be garrisoned,also stealthed, other USA factions have stealth drones which can fire at rank 3 and also detect greater range.Only cyber faction has leech which is not stealth until rank 5, which has smaller detection range from all units, even at rank 3 leech is not improved on any thing, and no new detection units is available. ( i know some base defenses and MLRS provides spy drone but this drone is destructed shortly so this would take greater microcontrol than AF general, and spy drone upgrade has silly detection range which gives you nothing exactly.

Im thinking about upgrade for leech, modify button, for every leech you can modify it and she becomes stealth and only can detect stealth units, cant steal money any more and cant return to normal state (like 300 cash upgrade,you dont even need to use new upgrade slot, regular "up" or "down" button which modify leech and have description). At rank 5 this modify ability grants leech to be stealth and detect units, but now she can also steal money like regular unit. So, regular stealth upgrade will not be effective any more for leeches, only this ability per one leech (something like radar vans camo netting).

If modify purchased she could rise his "cannon" which she uses for steal money, and "cannon" becomes like antena (visual effect) :p

Edited by dcesarec, 10 December 2009 - 08:34 PM.

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#2660 Creator

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Posted 11 December 2009 - 09:10 AM

There is also Scout Drone and Spy Sattellie general's power. They detect stealth units too. Chinook with Scout Drone can become good stealth detector.

Edited by Creator, 11 December 2009 - 09:11 AM.





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