Suggestions
#2641
Posted 29 November 2009 - 08:29 PM
#2642
Posted 30 November 2009 - 04:09 AM
And I wouldn't trade off AC-150 Gunship for a new helicopter. The Specter Gunship has great firepower but it has become VERY weak in Contra (a few salvo from stinger can shot it down) and it has very limited attack radius. Most of the time, it is shot down before it can do any damage. Sometimes, when you really want it (you've just cleared enemy AA), the Specter is not ready (recharging). Comanche is too weak to evade enemy AA effectively and it does too little damage (individually) to structure.
AFG Comanche might be weaker than Laser Comanche in firepower issue, but it can detect stealth and paint target with designator (launch spy drone). Once the stealth upgrade is ready, AFG Comanche would become one of the most useful helicopter.
#2643
Posted 30 November 2009 - 09:07 AM
At first when I played Contra 007 for a short time, a new helicopter is good idea for me. Now, I think Comanche and Combat Chinook are already enough. Comanche is good due to its speed (for AFG, Stealth too) and anti-tank capability. Combat Chinook is already fit the Heavy Helicopter role (it's quite tough and quite fast).
And I wouldn't trade off AC-150 Gunship for a new helicopter. The Specter Gunship has great firepower but it has become VERY weak in Contra (a few salvo from stinger can shot it down) and it has very limited attack radius. Most of the time, it is shot down before it can do any damage. Sometimes, when you really want it (you've just cleared enemy AA), the Specter is not ready (recharging). Comanche is too weak to evade enemy AA effectively and it does too little damage (individually) to structure.
AFG Comanche might be weaker than Laser Comanche in firepower issue, but it can detect stealth and paint target with designator (launch spy drone). Once the stealth upgrade is ready, AFG Comanche would become one of the most useful helicopter.
i agree with everything you said, its just i love helicopter and for AF general one heavy fits the most.
#2644
Posted 01 December 2009 - 07:16 AM
it will have 2 mods:
1st mod:auto-load infantry(just like now)
2nd mod:manual load,instead of loading inf. for free,we will be able to load our own troops(infantry and vehicles),will be good for burton +humvee drops
#2645
Posted 01 December 2009 - 02:59 PM
i dont rly know if this would workwhat about making the c-130 able to transport vehicles?
it will have 2 mods:
1st mod:auto-load infantry(just like now)
2nd mod:manual load,instead of loading inf. for free,we will be able to load our own troops(infantry and vehicles),will be good for burton +humvee drops
make it only inf since you could fit 2 humvees in it and have 10 inf's ready and loaded into the battle
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#2646
Posted 02 December 2009 - 07:19 AM
1) They will fight to the death or until the enemy is far away from their motherland
2) They can react really fast to any situation of conflict and deploy their forces immediately
3) They always imply the latest technologies in their weaponry systems
4) Based on the other three points, Russia has all it takes to be a great addition to the game
Perhaps some ideas could be adding the SU-47, re-entroducing SMERCH, MI-28H (Ночной Охотник), S-400, ... One of the super-units can be the Iskander self-propelled artillery and Topol-M can be something like the chinese Death Hand. You could also move the Th Bomb general power from Bao to a russian general. Speaking of which, perhaps Russia could have a Rapid deployment general, Defence general, Tech-Avangard general and Artillery-support general.
P.S: Something I forgot to mention, but should have been in the beginning of my post- CONTRA mod is really great and with all the inovations implemented in it, the new ideas, the chances of a new tactical gaming experience and game ballance, I hope my suggestion can contribute.
Edited by Sheremetev, 02 December 2009 - 07:33 AM.
#2647
Posted 02 December 2009 - 07:19 AM
Edited by Creator, 02 December 2009 - 07:20 AM.
#2648
Posted 02 December 2009 - 12:21 PM
yeah,but it will cost like 4k more,so it will be pretty palanced.i dont rly know if this would work
make it only inf since you could fit 2 humvees in it and have 10 inf's ready and loaded into the battle
ehm,so they just fall and get destroyed?or will they still alive?I tried it. They are dropped without parachutes.
Edited by Thats me!, 02 December 2009 - 12:21 PM.
#2649
Posted 03 December 2009 - 08:06 AM
#2650
Posted 03 December 2009 - 09:00 AM
When bunker is built and you purchase "toxin bomb" (cant remember name exactly,at rank 5) you get "andromeda virus",launches little rocket from bunker at selected target (human or vehicle).If human is hited by it,all humans from this faction or general die one after another until no humans left (they dont die fast, 50% of speed showed on youtubes experiment),after they are killed you can build them again,without virus.So you have enough time to rush with them if you know they are infected by virus.If vehicle is hited,al vehicles one by one becomes roten,then fell apart.Same thing again,you can rush before they are destroyed.
#2651
Posted 03 December 2009 - 03:17 PM
cause the toxin general will know when they will attack and there force is dieing so toxin general wil have a HUGE advantage
maybe an upgrade to the SCUD storm that costs alot of money
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#2652 Guest_Bri_*
Posted 03 December 2009 - 05:24 PM
nah no good idea
cause the toxin general will know when they will attack and there force is dieing so toxin general wil have a HUGE advantage
maybe an upgrade to the SCUD storm that costs alot of money
It'd still be massively overpowered. He could destroy all your tanks and then mow your inf down with loads of toxin tractors/quad cannons. Making something expensive, especially lategame, doesn't balance out serious over-poweredness like this.
#2653
Posted 03 December 2009 - 08:04 PM
not all vehicles ingame
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#2654
Posted 04 December 2009 - 02:54 AM
In short, I propose the radius of that ability be shrunk down so that it can be targeted on an ally's factory (because they're smaller than the command centers) and have all of the boxes land on said building and provide the full funding to the ally.
Or, if you want me to try to make you a specific map. Feel free to PM me with the details on how you want it to look/work and I will do my best to make the map you're looking for.
#2655
Posted 04 December 2009 - 03:36 AM
Edited by dcesarec, 04 December 2009 - 03:50 AM.
#2656
Posted 04 December 2009 - 03:59 AM
#2657
Posted 04 December 2009 - 07:56 AM
But to the other hand, those Toxin Trucks will be impossible to use in open combat. Since virus spreads and damages all units, it must bring very small damage to avoid overpowering. And hence, Toxin Truck will not able to kill an enemy soldier quickly. So, it will become useless in combat. And moreover, virus can spread and harm your units too. Generals engine does not support defense from it.
Edited by Creator, 04 December 2009 - 08:11 AM.
#2658
Posted 04 December 2009 - 09:54 AM
Than maybe give a radius to this deadly virus,so all units infected in radius will die eventualy where ever they go after they are infected,no place to hide or run away.This could be like ultimative chemical weapon at rank 5 which still not be so op cause you will still have a time to use those units if they are infected,but you wont be able to save them and repair.And ground will not be contaminated like with regular toxin or acid where you can just avoid this place,here you have situation infected=dead.Cause its rank5,and cost,and special power needs to be purchased,and reload time bigger,and you need to keep bunker building alive to launch virus (one selected bunker will transform it purpose to launching building but enemy will not know which bunker exactly).I think now this is good idea,like this,balanced and not op,and still deadlyer than usual acid and toxin.When you think about it,its simple to defend yourself,destroy bunker or dont hold massive hordes of units,just spread them when you know andromeda is ready(this means there should be visible timer like for superweapon).If nuke storm is not op than this is also not.
Dont know how this is OP, it requires rank5, power purchase, keept building alive, timer...and does not kills units instantly,and kills only units in radius (which doesnt needs to be big one), and you can avoid it by moving units, spread them, destroy bunker, or simply dont let enemy get rank5?
Think about it, it can be just as fun as hunting nuke generals Nuke Storm once its built, or attacking superweapon general when he owns few superweapons, and still not so powerfull as this 2 examples.
It is possible to turn all toxins into spreading viruses. They will infect infantry and vehicles. Units will lose health slowly and infect surrounding units. I did it and it worked properly. But I refused this idea and erased all virus spreading code. Imo, it is very overpowered because even one Toxin Truck can destroy huge army if used correctly. Just imagine it. You have an army. It stands and waits for your orders. One enemy Toxin Truck closes in and you don't see serious threat in it. Your units fire at it and destroy it. But it spits virus before the very death. Virus infects one soldier and he dies. "There is nothing horrible in it" - you think. But virus spreads. You tanks begin to smoke and get destroyed then. Virus spreads further and further. Other soldiers die. Other vehicles are smoking. And you loss entire army in 5 minutes. Entire army because of one Toxin Truck!
But to the other hand, those Toxin Trucks will be impossible to use in open combat. Since virus spreads and damages all units, it must bring very small damage to avoid overpowering. And hence, Toxin Truck will not able to kill an enemy soldier quickly. So, it will become useless in combat. And moreover, virus can spread and harm your units too. Generals engine does not support defense from it.
Not exactly sure how this with toxin truck explains my idea about this "super power".
Another idea, since sw general uses only superweapon rush, or defense buildings rush, why not give them something like Juggernaut from tiberium wars. Snipers could "paint" target far from base (discover themself by targeting) and this unit could shot at target (not powerfull unit, and requires reload time for shoting, just like real juggernaut)?
#2659
Posted 10 December 2009 - 08:18 PM
When leech detect stealth units (like demo truck or terrorist) its usualy already late for save your own units cause they are too close and even if destroyed they will deal great damage. Gla has radar vans, which are stealth and reveal map and detect stealth units, China has outpost which can detect great range and can be garrisoned,also stealthed, other USA factions have stealth drones which can fire at rank 3 and also detect greater range.Only cyber faction has leech which is not stealth until rank 5, which has smaller detection range from all units, even at rank 3 leech is not improved on any thing, and no new detection units is available. ( i know some base defenses and MLRS provides spy drone but this drone is destructed shortly so this would take greater microcontrol than AF general, and spy drone upgrade has silly detection range which gives you nothing exactly.
Im thinking about upgrade for leech, modify button, for every leech you can modify it and she becomes stealth and only can detect stealth units, cant steal money any more and cant return to normal state (like 300 cash upgrade,you dont even need to use new upgrade slot, regular "up" or "down" button which modify leech and have description). At rank 5 this modify ability grants leech to be stealth and detect units, but now she can also steal money like regular unit. So, regular stealth upgrade will not be effective any more for leeches, only this ability per one leech (something like radar vans camo netting).
If modify purchased she could rise his "cannon" which she uses for steal money, and "cannon" becomes like antena (visual effect)
Edited by dcesarec, 10 December 2009 - 08:34 PM.
#2660
Posted 11 December 2009 - 09:10 AM
Edited by Creator, 11 December 2009 - 09:11 AM.
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