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#2701 dcesarec

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Posted 20 December 2009 - 08:27 PM

My next idea is also for sw general, is kinda silly as my previous ideas,but who knows
mybe some are actually good.
Dont know if it is even possible to code but here it is.

"Energy charger", this ability would have SDI cannon. When charge is on
SDI cannon doesnt works as usual, he is only charging, also he consumes
additional 50 energy, charging takes 3 minutes, after charged, he can shoot
energy beam on located place on map (firepower as 60% of nuclear missile).
Or you can use charged power and temporaly rise defense/attack of all buildings
of this faction for 35% for 45 seconds. When loaded, he cant act as SDI cannon as long as you dont use one of two options.So he is real charge building,when ability
used he cant charge in next 2 mins (he needs to cool out :p ) but in the midtime
he acts as regular SDI cannon. Another superweapon, or base protector (depending on
your strategy ;) ).

Creator can you please post your oppinions, here are like 5 new ideas.
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#2702 Arcadian Daze

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Posted 23 December 2009 - 12:12 AM

swg doesnt need a sw since the limit on the t-storm and p-cannon are rmeoved
wich is kinda a big mistake i think

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#2703 FAFNIROS

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Posted 26 December 2009 - 06:46 PM

my ideas are :
-getting back the defenses of nuke general like the RETALIATOR
-create some battleship
-Change the 3d View of usa power plant
-Change the 3d View of Elbrus storm

thanks (take a look creator plz



sorry for my bad english

10422.png ContraIco.png  :cool2:

1001181_521150174620846_188153655_n.jpg


#2704 Casojin

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Posted 27 December 2009 - 04:30 PM

-getting back the defenses of nuke general like the RETALIATOR

This has been suggested and rejected. Nuke Gen is designed to be mobile force with incredible firepower. If the best offensive faction got powerful defensive capability, it would be overpowered.
CASOJIN

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#2705 Arcadian Daze

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Posted 27 December 2009 - 09:47 PM

yeah
a defnesife force could be created by putting artillery behind buildings
and putting nuke crushers in listening outposts

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#2706 FAFNIROS

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Posted 27 December 2009 - 10:01 PM

What about the others

10422.png ContraIco.png  :cool2:

1001181_521150174620846_188153655_n.jpg


#2707 Arcadian Daze

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Posted 27 December 2009 - 11:26 PM

3d models dunno ask creator
battleships wont work either
they must have huge range or there no useable
such a battleship could rain down hell w/o ever getting in range
not a good idea

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#2708 dcesarec

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Posted 30 December 2009 - 07:51 AM

"Collector" ability for Laser general.This ability is in Tokamak building,if you turn it On,building steals,collect,30 power points from every enemy faction which has power plant,for 1minute.So if you fight against 3 usa/china factions you will get 90 aditional power points for one minute,after 1minute everything turns back to normal."Collector" must reload for 4 minutes.This ability is mostly recommended when Tokamak is about to be destroyed and you consume much power,turn it On before Tokamak is destroyed,even after destroyed,you will have those 1minute with collected power (cause that power is spread around all buildings,you dont need Tokamak when power is collected for that minute).If you play against Gla,bad luck...
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#2709 Su8perkillr

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Posted 30 December 2009 - 10:10 AM

nah. 10 points would be better. or else, there is one heck of a power down
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#2710 Arcadian Daze

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Posted 30 December 2009 - 02:20 PM

i think dcerarec means a idea for a power
how about having demo gen 2 minefields (only aplies to workers build)
one anti infantry mines only aplies dmg to inf(duhh)
and AT mines (like in the special gen power)
building mines will stay unchanged
at mines wil NOt go of if inf walks across them but anti inf mines DO danmage tanks only insignificant

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#2711 Casojin

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Posted 30 December 2009 - 03:45 PM

how about having demo gen 2 minefields (only aplies to workers build)
one anti infantry mines only aplies dmg to inf(duhh)
and AT mines (like in the special gen power)
building mines will stay unchanged
at mines wil NOt go of if inf walks across them but anti inf mines DO danmage tanks only insignificant

Demo has a lot of mines and traps already.
- Minefield (by worker)
- Demo Trap (single one and quad by worker or special power)
- AT Mine (BTR or special power)
- Cluster Mine (Battle Bus or special power)
- Booby Trap (Rebel)
- TNT attack (Rebel)
CASOJIN

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#2712 dcesarec

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Posted 07 January 2010 - 12:55 PM

Here are several ideas to fresh up suggestions thread.

First idea:

"Gap Generator" for stealth general, not much original for those who have played
red alert 2, but i think it could fit for stealth general.
So, this would be small beacon, which is not hidden but it would provide
dark fog around itself and all others buildings and map. This fog is not as usual fog
which can be see trough, its really dark (you know what i mean), when enemy unit
drive by trough this fog it is cleared, but after that it covered itself again.
Prerquisite War Factory, good to provide protection to your team mates, or to cover some
important parts of map, like Tech buildings for your enemy.


Second idea:

"Laser Fence" for laser general. Since laser general doesnt have any good
protection against heavy or usual infantry untill he gets Microwave Tank.
This Fence is looking like this (preview attached,jpeg picture drawed in paint),
beacons from sides are hidden untill Fence is switched "ON", when switched/turned ON,
fence will damage all units that are passing trough it, damage tanks, infantry or
kill infantry. Fence consumes 5 power points when on, when turned off, it becomes hidden
again and can be revealed by some scouting units, can also be destroyed as any other
structures by firing at one of beacons, if one beacon is destroyed, fence is also
destroyed. Requires Power Plant and cost 500. Good for placing it on some entrance passages,
bridges or cliffs or just in base, turn it ON when force is passing trough to damage it.
Turn it ON to kill infantry.

Third idea:

Is for sw general, to make it easy to fight with it, since he uses
only base defense structures as strategy. My new idea is for something
about surveilance.
Give blackout system something like gps ability, but its "surveilance" power.
You can choose 3 surveilance mods.
First is "survey infantry", the name tells it all, you can see every infantry
unit on map, all the time ( when you have power ofcourse), except stealth
infantry ofcourse.
Second is "survey vehicles" and third is " survey buildings", well it
works as first one, and same as strategy centers abilitys.
It costs nothing, but switching between mods takes one minute without power.
So all buildings are offline in midtime so you must think before you use some mod.
It would make it easyer to locate targets and use superweapons, nothing more.

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#2713 Arcadian Daze

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Posted 07 January 2010 - 03:22 PM

i like the lazer fence idea
or what about a individual upgrade for lazer gens lazer towers to make it microwave
its fire microwave/blue lazer agaisnt inf

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#2714 Su8perkillr

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Posted 07 January 2010 - 08:05 PM

hm. a switch ability on turrets, or a whole new magnetron def would rock.
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#2715 Casojin

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Posted 08 January 2010 - 01:22 AM

Defend with units with Turret as support.
CASOJIN

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#2716 Creator

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Posted 09 January 2010 - 09:08 AM

I thought about laser fence and laser gates idea before. If you want to build it around your base perimeter, you need to spend much time to put laser hubs. It is much micro and much spendings. Laser fence can be useful if it is cheap and fence section is large enough. Thus, you don't need to spend much money and much micro - put 10 sections, pay 2000 for all of them and entire base is safe.

But there are problems:
1) If you build fence around your base then enemy combat units will be available to destroy it. So, fence will be useful versus stealth saboteurs, Black Lotuses and other unarmed units only.
2) Players will build laser fences in front of enemy war factories and barracks to block them. It will be fence rush.
3) If laser fence brings damage then they will build fences very close to enemy buildings to destroy them (I think they will find correct position).

So, we have this picture:
- Fence section is large and cheap.
- If you wish to defend, it is useful versus unarmed saboteurs only (which means that it is useless in the most number of cases and players will not build it).
- If you wish to attack, it can be used to block enemy war factories (which means that players will do it almost always)

Do we need such fence?

Edited by Creator, 09 January 2010 - 09:14 AM.


#2717 Arcadian Daze

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Posted 09 January 2010 - 09:38 AM

but how about my idea for the blue lazer upgrade for the lazer turret

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#2718 FAFNIROS

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Posted 09 January 2010 - 10:00 AM

you mean a lazer wall

10422.png ContraIco.png  :cool2:

1001181_521150174620846_188153655_n.jpg


#2719 Arcadian Daze

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Posted 09 January 2010 - 03:41 PM

no, you knwo the rank 5 upgrade for anti inf weapons?
ranger and humvees fire blue lazers. how bout and individual upgrade for lazer turrets for such a lazer

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#2720 dcesarec

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Posted 09 January 2010 - 06:49 PM

Well Creator, i think with some balance it could fit in Contra mod, but im not
forcing you to putt it, its up to you ofcourse but here are my ballance solutions.

-it cost 300
-it consumes 3 power points (so rush is not possible)
-it is stealth while not ON (with new reveal stealth units thing enemy could not that easy find it
and destroy)
-it consumes additional 3 power points when ON (rush again not possible)
-it can be revealed with proper unit
-it can be destroyed by all units
-make it able to sell in half of price like superweapons defense structures
(so when used you can "remove" it)


So we had a cheap defense thing, cheap but consumes power,
destroyable but effective versus all units. It would not
give you ability to rush with it since you need power.

I think, it could be new cool thing and defense for USA factions
since you told us that laser mines would be removed. Maybe some
beta testers could try it?
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