Suggestions
#2681
Posted 17 December 2009 - 11:55 AM
#2682
Posted 17 December 2009 - 01:04 PM
if oyu use this when the enemy is near death and you use overdrive you have only 20 seconds to kill him
after that the enemy gais a free minute of free destruction since all of lazers units require power
and vice versa if youre at the verge of death and you use overcharge the enemy would retreat and then come back
i dont think if it has 1 minute total power down its going to be used alot
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#2683
Posted 17 December 2009 - 02:23 PM
if you use this either the enemy or you ar at the verge of destruction
if oyu use this when the enemy is near death and you use overdrive you have only 20 seconds to kill him
after that the enemy gais a free minute of free destruction since all of lazers units require power
and vice versa if youre at the verge of death and you use overcharge the enemy would retreat and then come back
i dont think if it has 1 minute total power down its going to be used alot
Sure it could be balanced with reload time, with effect time and offline time, its just an idea, but i think its good idea. Its something that gives you advantage but if not used properly it would give you disaster. And laser general needs something like this cause rank 3 units are not capable to deal against overlords by default, and laser general is only USA general which is based on firepower of tanks, and massive power. So, this is risky ability which i like and would like to see in next version (balanced ofcourse).
And, not all units are consuming power, if you use overpower for attack or defense and succeed and now you must protect offlined units you can support them with following units:
-infantry
-humvees (filled with units or not)
-laser commanches
-laser avenger (cause they dont consume power)
-and laser turrets (for defense, cause overpower ability deal only effect to tanks)
So you have units against infantry, tanks and aircraft, weak units but that is the cost of using overdrive (overpower), so you must use it good and in perfect time.
Edited by dcesarec, 17 December 2009 - 03:02 PM.
#2684
Posted 17 December 2009 - 04:22 PM
if you use this either the enemy or you ar at the verge of destruction
if oyu use this when the enemy is near death and you use overdrive you have only 20 seconds to kill him
after that the enemy gais a free minute of free destruction since all of lazers units require power
and vice versa if youre at the verge of death and you use overcharge the enemy would retreat and then come back
i dont think if it has 1 minute total power down its going to be used alot
Sure it could be balanced with reload time, with effect time and offline time, its just an idea, but i think its good idea. Its something that gives you advantage but if not used properly it would give you disaster. And laser general needs something like this cause rank 3 units are not capable to deal against overlords by default, and laser general is only USA general which is based on firepower of tanks, and massive power. So, this is risky ability which i like and would like to see in next version (balanced ofcourse).
And, not all units are consuming power, if you use overpower for attack or defense and succeed and now you must protect offlined units you can support them with following units:
-infantry
-humvees (filled with units or not)
-laser commanches
-laser avenger (cause they dont consume power)
-and laser turrets (for defense, cause overpower ability deal only effect to tanks)
So you have units against infantry, tanks and aircraft, weak units but that is the cost of using overdrive (overpower), so you must use it good and in perfect time.
how botu the offline time isnt that big but the power requirement for each unit could double
it doesnt seem like much but at rank 3 e very faction has fast moving burst damage units that can take down 1 or 2 powerplants wich may result getting a powerdown
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#2685
Posted 17 December 2009 - 05:45 PM
Rank 3Another idea from me,its for laser general.So,most all his units are power consumer and equal strong as tank generals units,at rank 3 tank general gets overlord,laser general...nothing,laser paladin vs overlord...pretty much obvious who will win the match.So,at rank3,in strategy center "Overpower button",it will charge all power consuming units,give them 50% more firepower,speed and armor for a 20 seconds,but after that they all units will be shut down for a minute,and thus overpower will reload for 3mins.So,you get more firepower for risky situations as example rushing,or critical defense situations.Offlined units are defensless unless you suport or protect them (after overpower attack/defense) with infantry or commanches,or team players units.
Laser vs Tank
Paladin = $1300
Laser Crusader = $900
Emperor Overlord = $2300
Comparing to the cost....it's ok. Laser weapon got bonus attacking Tank armor.
You just have to attack properly with Laser units or you can use Comanche or Infantry.
This comparison does not include Emperor upgrade cost.
You can't just compare to firepower and strength. You need to compare the cost and ingame effectiveness as well.
#2686
Posted 18 December 2009 - 07:33 AM
Ofcourse i can!While rank 1 and rank 2 tank and laser generals are equal with units,after rank 3 tank general gets advantage,you cant compare apples and bananas (paladin and laser tank vs overlord),im comparing rank 3 units,new ones (paladin vs overlord) in 1v1 battle overlord rules and paladin dont have a chance,at rank 5 same story with super units.The cost difference is not advantage for laser general cause in real battle you may upgrade him with tank sniper (so add third laser tank ) still overlord would rule.What low cost will bring you in this battle if third laser tank is destroyed before he can fire?Comparement is not fair,laser tank general needs temporarly some boost ability for risky situations (i dont wanna itemize risky situations now,later maybe).Rank 3Another idea from me,its for laser general.So,most all his units are power consumer and equal strong as tank generals units,at rank 3 tank general gets overlord,laser general...nothing,laser paladin vs overlord...pretty much obvious who will win the match.So,at rank3,in strategy center "Overpower button",it will charge all power consuming units,give them 50% more firepower,speed and armor for a 20 seconds,but after that they all units will be shut down for a minute,and thus overpower will reload for 3mins.So,you get more firepower for risky situations as example rushing,or critical defense situations.Offlined units are defensless unless you suport or protect them (after overpower attack/defense) with infantry or commanches,or team players units.
Laser vs Tank
Paladin = $1300
Laser Crusader = $900
Emperor Overlord = $2300
Comparing to the cost....it's ok. Laser weapon got bonus attacking Tank armor.
You just have to attack properly with Laser units or you can use Comanche or Infantry.
This comparison does not include Emperor upgrade cost.
You can't just compare to firepower and strength. You need to compare the cost and ingame effectiveness as well.
#2687
Posted 18 December 2009 - 09:14 AM
The actual battle is based on overall strategy as well as unit level tactics. So, in order to win, you need to consider the whole picture. If you know we can fight head-on with your enemy, then cripple his production or supplyline before utilizing your advantages.
#2688
Posted 18 December 2009 - 10:49 AM
You can use Laser Defenders instead. Rank 1 units are not equal. Laser tank can easily destroy any tank due to damage bonus of laser weapon. Don't forget about composite armor too. However, no tank can go 1v1 against Emperor Overlord which is the toughest non-super tank in the game. You must utilize your strength and enemy weakness. Using a single tank to fight head-on an Emperor would be as bad as using missile infantry fighting toxin truck. Don't forget about rank 3 bonus USA got from Strategy Center. That should be counted as well.
The actual battle is based on overall strategy as well as unit level tactics. So, in order to win, you need to consider the whole picture. If you know we can fight head-on with your enemy, then cripple his production or supplyline before utilizing your advantages.
But all this fell in water if you destroy lasers power plant, but ok, this idea is good elaborated pros contra, now its up to creator to deceide. I cant stop writing here all ideas im getting in my silly brain.
ANOTHER idea from ME.
"Nanobots technology" upgrade for rank3 cyber units which are drone controller, mlrs and hecate (maybe even spider tanks but that needs to be discussed).
It works this way, when this upgrade is purchased in strategy center and some of this mentioned units are destroyed they will leave nanobotycs field on ground, this field is only visible to owner of this units and his team mate player, this field would destroy vehicles and infantry like radiation field, but not owners units and other friendly units are not affected, field would expire in a while.
What you get with this:
-more effect from rank 3 units which are very easy to destroy
-with spider tanks you get special attack 8teleport in enemy base, when destroyed criple them with all this nan fields for a while)
-hecates (do the same thing, rush in enemys base)
#2689
Posted 18 December 2009 - 12:13 PM
though i can see casojin is right abotu soem things lazer gen DOES need a new rank 3 unit since he only gets MTHEL and lazer paladin
he's missing a rank 3 artillery (no the omega cannon does not count since its a super unit)
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#2690
Posted 18 December 2009 - 02:12 PM
and about laser vs. tank,i think you shall not compare them,,each has its strength and weakness, although your idea is really good,but even if its added,it need to be balanced a bit.
also,the net cafe is open again,weeeeeeeee,i may go their tomorrow.
#2691
Posted 18 December 2009 - 02:53 PM
a lazer raptor or somethign like it
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#2692
Posted 18 December 2009 - 03:09 PM
#2694
Posted 18 December 2009 - 04:55 PM
so now with that we can jst remove any advanced artillery and justifie it because you should biuld a rillery defense
but oh wait
the anihalator cant kill most rank 3 artillery untill rank 5!
and i cant attack the enemy base w/ it
you may have a solution to weverything but i dont
should this mean lazer gen, assault gen, and any other general that misses a big part(in my eyes) cant be played untill cokmplete mastery of the game
dotn get me wrong i can win a match as lazer and assault (altough assoult IS kinda hard)
but they just miss something
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#2695
Posted 19 December 2009 - 09:14 AM
Usa af-chimera
Usa sw-particle cannon and many defense
Usa cy-drone controller and mlrs
China nuke-nuke cannon
China inf-artillery caller
China flame-tpol (dont know the name)
China tank-sniper on overlord
...and so on,only laser gets paladins,and nothing as artillery.
Another idea from me,for super weapon general,based on red alert 3. This idea will give sw new strategy.
Ok,"defense cores",available at war factory,small vehicles without firepower but it can travel fast and deploy itself into base defense structure.Example,you buy "patriot core" for 1000cash,drive core on any destination of map and deploy patriot missile there.For any structure you must buy apropriate core (depending on rank too).Advantage with this is,you dont need dozer,and while deploying (which is 50% faster than building) is also protected from destroying (like any deploy power like example when you deploy china tanks war factory with special power,you cant stop it),or its just enough that deploying is 50% faster.What you don get with this is,if core is destroyed you must buy another (in regular building you must buy dozer and can continue builiding).So?
#2696
Posted 19 December 2009 - 10:13 AM
It is possible:
1) to Add usual land artillery.
2) to Add the helicopter which can sit down on the earth. From the earth the helicopter attacks as artillery.
3) to Add artillery in infantry. To create the thrower of mine
The fighting helicopter I suggest to make with infantry initially. To add the reservation and to transfer on the third rank.
F16 To give dazzling bombs against infantry if there will be an artillery and the fighting helicopter on the third rank.
#2697
Posted 19 December 2009 - 10:37 AM
and it must be weak or slow since i can see pepole ruching 4 cyclones to my base wich are no match for anyhting i have
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#2698
Posted 19 December 2009 - 01:28 PM
Yes,laser general miss something at rank 3.
Usa af-chimera
Usa sw-particle cannon and many defense
Usa cy-drone controller and mlrs
China nuke-nuke cannon
China inf-artillery caller
China flame-tpol (dont know the name)
China tank-sniper on overlord
...and so on,only laser gets paladins,and nothing as artillery.
Another idea from me,for super weapon general,based on red alert 3. This idea will give sw new strategy.
Ok,"defense cores",available at war factory,small vehicles without firepower but it can travel fast and deploy itself into base defense structure.Example,you buy "patriot core" for 1000cash,drive core on any destination of map and deploy patriot missile there.For any structure you must buy apropriate core (depending on rank too).Advantage with this is,you dont need dozer,and while deploying (which is 50% faster than building) is also protected from destroying (like any deploy power like example when you deploy china tanks war factory with special power,you cant stop it),or its just enough that deploying is 50% faster.What you don get with this is,if core is destroyed you must buy another (in regular building you must buy dozer and can continue builiding).So?
Arcadian,this is the 4th time that you reply to my post but call me as "casojin",casojin is usualy contra my ideas and he doesnt suggest often.cassojin i think the cores must be about 2 /1,5 times the cost of the real structure
and it must be weak or slow since i can see pepole ruching 4 cyclones to my base wich are no match for anyhting i have
As for "defense cores",it could be balanced,again thats up to creator to deceide.
Price of cores could be 1.5 of regular building,and it would enable SW general midgame rush when early rush with dozers fails.Think,you build 15 cores and rush in base,7 will maybe not survive,but with survived ones you can deploy hardcore defense line in enemy base or in front of base (mixed cores),or just to take some teritory.This will give sw general ability to fight with units in midgame too,but originality with defense buildings stays,so basically nothing new...but,new
#2699
Posted 20 December 2009 - 11:17 AM
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#2700
Posted 20 December 2009 - 03:58 PM
His tank group can easily defeat most of enemy assault units (Laser Crusader + Paladin + ARV can fight most vehicles, Microwave tanks would fry all infantries, Avenger + MTHEL would be deadly to air units, Libra can shoot at very long range and does a lot of damage to unmovable def & slow units). If you use them with S&D battleplan, they would be VERY VERY powerful.
Placing forward Annihilator cannon with proper power supply (the advance powerplant can be a good help) plus some good control, Laser force can crush most assault force and attack any base with ease.
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