Suggestions
#3241
Posted 30 September 2010 - 02:02 AM
#3242
Posted 30 September 2010 - 07:48 AM
#3243
Posted 30 September 2010 - 08:18 AM
Well, I'm not sure about that because most multiplayer games I played tend to end before any super unit can roll out (even in 3v3).Agreed, super unit wasn't made to mass production, most of them are special support units. They could engage various types of target but they couldn't perform much types of role such as Shaitan it is vanguard which can stand against very heavy fire and has huge pack of punch, it's uses to draw enemy attention. Am I right?
#3244
Posted 30 September 2010 - 02:24 PM
but their main role is pure unrivaled destruction.
the only all purpose superunit i know is the battle fortress.
but it gains it versatillity by the infantry you put in it
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#3245
Posted 03 October 2010 - 12:38 PM
I wondering why the carpet bombing of China's so cheap! its just like a stupid bombing Run. since you had connection to the Creator of Contra mod, kindly suggest to him that return the nuke bomber for Gen. Tao. Thanks for your time
#3246
Posted 03 October 2010 - 01:27 PM
i dotn know why he is complaining
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#3247
Posted 03 October 2010 - 01:42 PM
tao HAS a nuclear carpet bombing.
i dotn know why he is complaining
me 2
#3249
Posted 03 October 2010 - 07:43 PM
the new AI in this mod is good and it would be nice to see them facing each other off
thanks
#3250
Posted 03 October 2010 - 07:52 PM
Victory Loves Preparation
#3251
Posted 04 October 2010 - 02:30 AM
My suggestion is giving Rebel and upgrade which would allow them to throw a grenade that work similar to flashbang. Due to limited upgrade slots, I suggest changing Booby Trap upgrade to Demolition Kit upgrade (which would enable Booby trap for non-demo rebel and enable grenade for demo rebel).
#3252
Posted 04 October 2010 - 06:40 AM
It is possible to implement in skirmish too. You need to set at least one AI as your ally and start the game. Build barracks, train some missile soldiers and destroy your own buildings. You will loose, but the game will not end. You will be turned into spectator and watch AI players fighting.hi, is it possible maybe to be able to spectate the game when the computer AI is fighting each other and you can view it like in replay mode?
the new AI in this mod is good and it would be nice to see them facing each other off
thanks
Mobile Mortar upgraded with Gas Warheads can do the job.I have some suggestion with Demo Gen. The current one seems to have a problem clearing garrisoned structure. The only way to clear garrison right now are Rebel TNT attack and Clear Garrison Gen Power (which costs Gen Power) while other factions have easy-to-use Garrison Clearer.
My suggestion is giving Rebel and upgrade which would allow them to throw a grenade that work similar to flashbang. Due to limited upgrade slots, I suggest changing Booby Trap upgrade to Demolition Kit upgrade (which would enable Booby trap for non-demo rebel and enable grenade for demo rebel).
Edited by Creator, 04 October 2010 - 06:44 AM.
#3253
Posted 04 October 2010 - 06:57 AM
Gas warhead upgrade is in rank 3 (Palace) while other factions have rank 1 clearer units.Mobile Mortar upgraded with Gas Warheads can do the job.I have some suggestion with Demo Gen. The current one seems to have a problem clearing garrisoned structure. The only way to clear garrison right now are Rebel TNT attack and Clear Garrison Gen Power (which costs Gen Power) while other factions have easy-to-use Garrison Clearer.
My suggestion is giving Rebel and upgrade which would allow them to throw a grenade that work similar to flashbang. Due to limited upgrade slots, I suggest changing Booby Trap upgrade to Demolition Kit upgrade (which would enable Booby trap for non-demo rebel and enable grenade for demo rebel).
#3255
Posted 11 October 2010 - 07:03 PM
i've got an idea from CWC.
2 firing modes.
the first one is the regular which will be implemented in 008,
the second one is the one in 007 but with shorter range and a 3 or maybe even 4 times as long reload.
this could be very usefull when your tanks are dead and you have some snipers left.
it should be hit and retreat. and i dont think it will be a useful assault force in that mode
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#3256
Posted 12 October 2010 - 08:14 AM
By the way, there is yet another way. You can garrison buildings with one soldier each to prevent your enemy from capturing them. Or you can demolish empty civilian buildings before enemy enters them.I found this very irritating in a match vs Casojin. He just garrisoned some buildings in my base.
#3257
Posted 12 October 2010 - 08:45 AM
That situation occurs in urban map (Tournament B). Demo Rebel can place booby trap on building but it takes time and some resources in large map. Sometimes, the enemy garrison an unexpected building and there is no easy way to clear it as Demo Gen.By the way, there is yet another way. You can garrison buildings with one soldier each to prevent your enemy from capturing them. Or you can demolish empty civilian buildings before enemy enters them.I found this very irritating in a match vs Casojin. He just garrisoned some buildings in my base.
Stealth Rebel can close in and place TNT on it but a single rifleman inside the building can kill a rebel if he's detected. Bike Rebel is even worse (as it is vulnerable to both anti-inf and anti-armor attack). And I haven't counted the cost and time of the camo upgrade ($2400+very long time). To make it worse, skilled player can simply exit the building when the TNT is planted and wait for it to explode before re-garrisoning it. Unlike other faction clearer unit, which is much easier and has more survivability.
If you have a reason to exclude clearer unit from Demo, please enlighten us.
#3258
Posted 12 October 2010 - 11:00 AM
Edited by Creator, 12 October 2010 - 11:06 AM.
#3260
Posted 12 October 2010 - 07:38 PM
the upgrade slot could be the same as bio bomb for stealth gen bomb truck
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
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