Suggestions
#3281
Posted 21 October 2010 - 01:36 AM
#3283
Posted 21 October 2010 - 12:57 PM
#3285
Posted 23 October 2010 - 08:03 PM
i was sw vs insane tank,in my expansion base i had 2 Shield generators,set in auto activate mode,when something comes to attack,they activate it in the same time,wich is weird,because i have lost 40(45?)sec of protection because of it,and then some migs wiped out the defences and generators(but i still won if i remember correctly).
is it a bug or not?
Edited by Thats me!, 23 October 2010 - 08:04 PM.
#3286
Posted 24 October 2010 - 06:51 AM
#3287
Posted 24 October 2010 - 07:22 PM
#3288
Posted 24 October 2010 - 07:25 PM
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#3289
Posted 25 October 2010 - 04:26 AM
#3290
Posted 03 November 2010 - 07:39 AM
Instead of chinoks,give usa supply center ability to build 2 cranes which would gather money.Supply center would give field radius when built as range where cranes could move.You would not be able to destroy them like units because they would not be targetable,but they would die together with supply center,also supply center with them would go off if there is no power plants (thats the way to criple economy,and/or destroy it).Chinok would become available as transport unit on airfield,used for strategy missions.This way,every factions has uniqe economy way and units.
#3291
Posted 03 November 2010 - 08:30 AM
Here are some faction characteristics;
USA: High survivability*, Expensive equipment, Speed, Good Intel
China: Tough but slow, Medium-cost equipment, Mass-producing
GLA: Cheap equipment, Speed, Stealth, Weak unit
* My high survivability would be giving USA active defense (such as PDL), tactical weapons (that can hit enemy first or stall your enemy long enough for your unit to retreat), some defensive capability to prevent loss of equipment.
USA infantry should be more useful (and they can be anti-rush option for USA as well, replacing the security system).
I also have an idea for USA replacement of security system; Pillbox and Engineer. USA can train Engineer from Barrack (which is weak and slow just like other infantry to prevent use them to rush) that can build a Pillbox and repair building. Normally, Pillbox is unarmed. In order to arm the Pillbox, you need to put in an infantry and it would use Combat Bike logic (change weapon upon type of garrisoned infantry).
Pillbox + infantry cost should be approximately the same as security system. Here are possible combination of Pillbox.
Ranger: Security system machinegun
Missile Defender: Security system TOW
Burton: Grenade Launcher
Carbon Laser Ranger: Carbon Laser
Laser Defender: Crusader Laser
Laser Burton: Plasma Gun
Pathfinder: Anti-material Sniper (like Infantry Gen Sniper)
Note: There is no AA and other faction infantries cannot use Pillbox.
Edited by Casojin, 03 November 2010 - 08:54 AM.
#3293
Posted 03 November 2010 - 08:45 PM
but is it still possible to allow securety systems after rank 3?
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#3294
Posted 04 November 2010 - 01:50 AM
#3295
Posted 04 November 2010 - 03:12 PM
Here are some faction characteristics;
USA: High survivability*, Expensive equipment, Speed, Good Intel
China: Tough but slow, Medium-cost equipment, Mass-producing
GLA: Cheap equipment, Speed, Stealth, Weak unit
Well, I don't think that USA's speed and intel would save you without units. And without money you won't have units. It's infantry is too expensive to protect a rush, it's vechicles and air units are more expensive and with it I do agree with dcesarec that USA may have better economy. I know that USA is not cheap, but I would give it a good economy then. And I play as a USA General I can't save my units ONLY with speed, or intel. And it is disputable that USA units have high survivability.
PS: The Pillbox is a good idea.
#3296
Posted 04 November 2010 - 03:35 PM
Security system is used mainly as anti-rush tool and as defense in addition to normal defense. If we have to build it after rank 3, it won't be anti-rush tool anymore.
but it does stop the enemy when it's in your base.
i fidn them still very usefull even after rank 3
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#3297
Posted 05 November 2010 - 02:11 AM
I didn't say that current USA units have high survivability. What I meant is that USA units should have high-survivability. Eco-boost would help USA early but I'm not sure what would happen to late game balance. I try not to disrupt game balance when I suggest something (that's why I suggest High-survivability).And it is disputable that USA units have high survivability.
Edited by Casojin, 05 November 2010 - 04:14 AM.
#3299
Posted 06 November 2010 - 01:41 PM
#3300
Posted 07 November 2010 - 03:03 PM
but what oyu do with that advantage can last untill the end of the game.
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
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