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#3681 predator_bg

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Posted 17 August 2011 - 07:44 PM

You are right. We already started talking about this general and how weak he is. We are trying to balance every general and add cool stuff in the new version. Thanks for your time.

#3682 kkasll

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Posted 18 August 2011 - 07:38 AM

Fact: 1 Tank Gen. Helix can destroy 3 Avengers .
Fact 2: 9 of them can infiltrate any base with normal AA Def. and destroy all of the power grid and supply within few seconds.

Conclusion: Reduce Helix armor and fire power.

I mean really they are almost indestructible.

#3683 predator_bg

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Posted 18 August 2011 - 09:26 AM

I think the Anti-air system in 008 is changed. The AA is more powerful.

#3684 Dark Legend

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Posted 18 August 2011 - 12:33 PM

Nice the AA will be better . :good:

But if the AA will be more better then the strategic bomber b-2 will be detected and destroyed easily i am not talking about its power but it should not be detected or it will be really unbalanced.(because if it can be destroyed then what will be the use its power )

#3685 Commander Def

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Posted 18 August 2011 - 03:46 PM

Yes, all aircraft-based ranks powers would be weaker if AA get stronger. Chinese artillery would be real advantage.

#3686 Guest_Waheed Ahmad_*

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Posted 18 August 2011 - 07:07 PM

Hi i like your contra mod very much. But i have a request to Enable and improve the Challenge Mode.
Thanks

#3687 Dark Legend

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Posted 18 August 2011 - 08:17 PM

Hi guys

It is the third time it happens

1-how can 12 avenger only destroy the b-2 guys it is a super weapon and it shouldn't be stopped . :mad2:

#3688 predator_bg

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Posted 18 August 2011 - 08:48 PM

Destroy his airfields.

#3689 Dark Legend

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Posted 18 August 2011 - 10:38 PM

guys please understand me i mean that the b2 shouldn't be destroyable in 008 like the drop zone cargo plane .

#3690 lil tasman

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Posted 19 August 2011 - 01:24 AM

He means the Superweapon, the carpet bombers it launches shouldnt be destroyable.
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#3691 kkasll

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Posted 19 August 2011 - 08:18 AM

guys please understand me i mean that the b2 shouldn't be destroyable in 008 like the drop zone cargo plane .


Agreed .

#3692 Dark Legend

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Posted 20 August 2011 - 12:38 PM

So can you make the superweapon, carpet bombers (B-2) undetectable and can't be destroy?

Does the nuclear shell upgrade for the battlemaster work on the overlord?

Edited by Dark Legend, 20 August 2011 - 04:44 PM.


#3693 Commander Def

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Posted 22 August 2011 - 10:06 AM

So can you make the superweapon, carpet bombers (B-2) undetectable and can't be destroy?

Does the nuclear shell upgrade for the battlemaster work on the overlord?



Maybe detectable, SCUDs and Nukes are detectable too. But a little faster and instead of AA it could be destroyed by SWG's SDI Cannon.

Can you make Laser microwave tank's animation faster? Since it hasn't the same armor as Dragons and Tractors it's quite vulnerable to missile infantry and it takes too long to return fire. Turret must open, then slowly rotate and in this time tank can be down. I like model with closed turret, but I think this opening animation should be a little faster to avoid loosing the tank. I just wonder why it has different armor than anti-infantry tanks mentioned...

#3694 Casojin

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Posted 22 August 2011 - 03:46 PM

Does the nuclear shell upgrade for the battlemaster work on the overlord?

No if you're referring 10% chance of nuclear blast.

Can you make Laser microwave tank's animation faster? Since it hasn't the same armor as Dragons and Tractors it's quite vulnerable to missile infantry and it takes too long to return fire. Turret must open, then slowly rotate and in this time tank can be down. I like model with closed turret, but I think this opening animation should be a little faster to avoid loosing the tank. I just wonder why it has different armor than anti-infantry tanks mentioned...

Laser microwave tank has no open animation but cyber gen does.
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#3695 kkasll

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Posted 24 August 2011 - 06:57 PM

An idea for china tank general...


i know laser general has something alike...

#3696 Guest_SomeChinaman_*

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Posted 26 August 2011 - 12:46 PM

Maybe for the flame general,I think it would unbalance any other,but the chinese have ECM technology,and I do think it's good enough...

#3697 kkasll

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Posted 29 August 2011 - 10:40 AM

Suggestion:
Mix RPG Troopers inside the flame Troop Crawler , it costs so much , and gives very little .

#3698 Guest_SomeChinaman_*

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Posted 29 August 2011 - 12:07 PM

Suggestion:
Mix RPG Troopers inside the flame Troop Crawler , it costs so much , and gives very little .


what?

#3699 Su8perkillr

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Posted 29 August 2011 - 12:25 PM

Ehm. Maybe you mean that it gives missile soldiers inside when trained? It does give much, but you should customize it yourself. Want it as the spearhead of an attack? 2 ECM troopers, 4 missile soldiers 2 flame trower soldiers. Want it as a support unit? 4 ECM, 4 missile soldiers. If you want other units inside, ungarrison flame troopers, and garrison missile soldiers. But I share your wish, it would be useful if instead of 8 flame troopers, there would be 4 flame troopers and 4 missile soldiers.
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#3700 kkasll

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Posted 29 August 2011 - 02:44 PM

Ehm. Maybe you mean that it gives missile soldiers inside when trained? It does give much, but you should customize it yourself. Want it as the spearhead of an attack? 2 ECM troopers, 4 missile soldiers 2 flame trower soldiers. Want it as a support unit? 4 ECM, 4 missile soldiers. If you want other units inside, ungarrison flame troopers, and garrison missile soldiers. But I share your wish, it would be useful if instead of 8 flame troopers, there would be 4 flame troopers and 4 missile soldiers.

yea you got my point, i rather it will be empty and cost less the full of simple soldiers that costs a bundle .




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