Suggestions
#3681
Posted 17 August 2011 - 07:44 PM
#3682
Posted 18 August 2011 - 07:38 AM
Fact 2: 9 of them can infiltrate any base with normal AA Def. and destroy all of the power grid and supply within few seconds.
Conclusion: Reduce Helix armor and fire power.
I mean really they are almost indestructible.
#3683
Posted 18 August 2011 - 09:26 AM
#3684
Posted 18 August 2011 - 12:33 PM
But if the AA will be more better then the strategic bomber b-2 will be detected and destroyed easily i am not talking about its power but it should not be detected or it will be really unbalanced.(because if it can be destroyed then what will be the use its power )
#3685
Posted 18 August 2011 - 03:46 PM
#3686 Guest_Waheed Ahmad_*
Posted 18 August 2011 - 07:07 PM
Thanks
#3687
Posted 18 August 2011 - 08:17 PM
It is the third time it happens
1-how can 12 avenger only destroy the b-2 guys it is a super weapon and it shouldn't be stopped .
#3689
Posted 18 August 2011 - 10:38 PM
#3690
Posted 19 August 2011 - 01:24 AM
Victory Loves Preparation
#3691
Posted 19 August 2011 - 08:18 AM
guys please understand me i mean that the b2 shouldn't be destroyable in 008 like the drop zone cargo plane .
Agreed .
#3692
Posted 20 August 2011 - 12:38 PM
Does the nuclear shell upgrade for the battlemaster work on the overlord?
Edited by Dark Legend, 20 August 2011 - 04:44 PM.
#3693
Posted 22 August 2011 - 10:06 AM
So can you make the superweapon, carpet bombers (B-2) undetectable and can't be destroy?
Does the nuclear shell upgrade for the battlemaster work on the overlord?
Maybe detectable, SCUDs and Nukes are detectable too. But a little faster and instead of AA it could be destroyed by SWG's SDI Cannon.
Can you make Laser microwave tank's animation faster? Since it hasn't the same armor as Dragons and Tractors it's quite vulnerable to missile infantry and it takes too long to return fire. Turret must open, then slowly rotate and in this time tank can be down. I like model with closed turret, but I think this opening animation should be a little faster to avoid loosing the tank. I just wonder why it has different armor than anti-infantry tanks mentioned...
#3694
Posted 22 August 2011 - 03:46 PM
No if you're referring 10% chance of nuclear blast.Does the nuclear shell upgrade for the battlemaster work on the overlord?
Laser microwave tank has no open animation but cyber gen does.Can you make Laser microwave tank's animation faster? Since it hasn't the same armor as Dragons and Tractors it's quite vulnerable to missile infantry and it takes too long to return fire. Turret must open, then slowly rotate and in this time tank can be down. I like model with closed turret, but I think this opening animation should be a little faster to avoid loosing the tank. I just wonder why it has different armor than anti-infantry tanks mentioned...
#3695
Posted 24 August 2011 - 06:57 PM
i know laser general has something alike...
#3696 Guest_SomeChinaman_*
Posted 26 August 2011 - 12:46 PM
#3697
Posted 29 August 2011 - 10:40 AM
Mix RPG Troopers inside the flame Troop Crawler , it costs so much , and gives very little .
#3698 Guest_SomeChinaman_*
Posted 29 August 2011 - 12:07 PM
Suggestion:
Mix RPG Troopers inside the flame Troop Crawler , it costs so much , and gives very little .
what?
#3699
Posted 29 August 2011 - 12:25 PM
#3700
Posted 29 August 2011 - 02:44 PM
yea you got my point, i rather it will be empty and cost less the full of simple soldiers that costs a bundle .Ehm. Maybe you mean that it gives missile soldiers inside when trained? It does give much, but you should customize it yourself. Want it as the spearhead of an attack? 2 ECM troopers, 4 missile soldiers 2 flame trower soldiers. Want it as a support unit? 4 ECM, 4 missile soldiers. If you want other units inside, ungarrison flame troopers, and garrison missile soldiers. But I share your wish, it would be useful if instead of 8 flame troopers, there would be 4 flame troopers and 4 missile soldiers.
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