Suggestions
#1921
Posted 26 August 2007 - 03:44 AM
First.
TUNE DOWN FLAME!!!!!! I mean COME ON. any SW does half damage to a CC or other SW. But here's flame who, when a 3 star I may add can kill a SW or CC instantly with his 3rd lvl artillary barrage. WHY!?!?!? to do half that anyone else needs to be two stars higher!!!!
Laser has his nice little unstoppable laser strike, though can barely (if possible at all) kill a WAR FACTORY. And let's not forget it's SEVEN MINUTE RELOAD!!!!!! And again I suggest that everyone get's an early game anti artillary unit, or china has a huge advantage with shell based artillary. Also, all artillary should move slower. It's more powerful than a tank, and longer ranged. What's the strateigic point of making it kill the enemy FASTER!!??!?
Speaking of speed.
here we have GLA. deffinition: fast attack generals which use sneaky and underhanded tactics.: now, why are VERY light tanks with little armor and dammage SLOW for a fast attack side!? Nuke gen's battlemasters which are better all around are FASTER! again WHY???
and also could laser gen PLZ get a good heavy tank. Tank gen has his emporors and varients. AFG has B2. Flame has Immolator. All of GLA have heavy tanks. Nuke has Bertas. infantry has battle fortresses. Laser is the only one left out.
Now this one I'm not mad at, but Creator, could u make the infantry like the remix 3 ones for cost. where it's like $75 and$120 and such. makes a lot more sense for light combat units to be cheap. not half of that of tanks.
Again. I still love the mod, but things NEED to be tweaked!!
#1922
Posted 26 August 2007 - 07:11 AM
What's about Omega Cannon?and also could laser gen PLZ get a good heavy tank. Tank gen has his emporors and varients. AFG has B2. Flame has Immolator. All of GLA have heavy tanks. Nuke has Bertas. infantry has battle fortresses. Laser is the only one left out.
I'll think about it.Now this one I'm not mad at, but Creator, could u make the infantry like the remix 3 ones for cost. where it's like $75 and$120 and such. makes a lot more sense for light combat units to be cheap. not half of that of tanks.
Edited by Creator, 26 August 2007 - 07:15 AM.
#1923
Posted 26 August 2007 - 01:38 PM
I have a rematch today in like an 1.5 hrs. This time I have a feeling that we're gunna do better.
Tho I got another suggestion.
To make early game more fighting and less of a stalemate behind defences, what if you made all beginning defences and artillary requireing you to be a 2*. That way there could be more tank/air fighting at the very begining. For the games I play, all I find is that right away I get defence and artillary and my enemy gets defence and artillary. It's just an artillary war. the one who killes his opponents defence first, then can attack with his tanks while the rest of his artillary work as counter artillary. Though you probably should exclude SWG from this seeing as she doesn't really have any units you said, and all she'll have is defence and structures. You probably should allow something in their.
One more thing. Does demo generals defences have to be stealthed? I mean, it doesen't really suit him, unless their going to blow up! (like with that one nuke charge defence). This doesn't really mater either way, it just seems kinda strange (and get's annoying when they take the middle and you can't find them, and your ally is AFG, so he has a bunch of quad things lol.)
Again I'm not mad, I just don't really lose to those two often. lol
#1924
Posted 27 August 2007 - 06:52 AM
No. Such situation was in Contra 003. Artillery was not available in the very begining. Players were just siting behind their defenses and waiting. It was not interesting. Attackers always lost.To make early game more fighting and less of a stalemate behind defences, what if you made all beginning defences and artillary requireing you to be a 2*. That way there could be more tank/air fighting at the very begining.
It's just one of the variants. I usually use stealth fighters to destroy enemy artillery long before they get close to my base. Also I like to attack first. My 1st tank comes to the enemy in the very begining. So, his defenses are not 100% build. I just slow down his base building by killing a couple of dozers. Then I attack with 10 tanks. There are lots of different strategies. For example, a friend of mine loved to play with GLA stealth general and build stealthed tunnel network in the middile on MY base. It was funny.For the games I play, all I find is that right away I get defence and artillary and my enemy gets defence and artillary. It's just an artillary war. the one who killes his opponents defence first, then can attack with his tanks while the rest of his artillary work as counter artillary.
#1925
Posted 27 August 2007 - 01:57 PM
#1926
Posted 27 August 2007 - 07:02 PM
#1927
Posted 28 August 2007 - 01:27 PM
#1928
Posted 28 August 2007 - 02:04 PM
#1929
Posted 28 August 2007 - 05:37 PM
#1930
Posted 29 August 2007 - 03:06 AM
#1931
Posted 29 August 2007 - 01:35 PM
I'm all for adding more content, but I have to put it in perspective. I can add SIX fully modded Remix factions for USA, GLA, and China for the same amount of work it would take to add ONE new faction such as singapore. what would you rather have? 6 playable generals with highly unique styles and several new units each, or 1 general with buildings that look different but offeres esentialy the exact same gameplay as 1 of the 6 you could of had?
changing the way the buildings looks nice but it doesn't create new gameplay. the gameplay is in the balance and play style of the general's created, regardless of what faction they are.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1932
Posted 29 August 2007 - 05:44 PM
#1933
Posted 29 August 2007 - 07:14 PM
is there a way to play both contra and remix withouth having to install the other mod?
erm, like both at the same time? no chance.
Not having to full install/uninstall? yeah, there are ways, one being make a batch file that will rename the files from each mod so they don't overlap, you would run it instead of the generals exe. It can be done, but its one of those things that if you have to ask I'm not sure I can explain all the details.
Become one with the command prompt and you will be powerful indeed.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1934
Posted 30 August 2007 - 05:44 AM
#1935
Posted 30 August 2007 - 12:02 PM
my previous suggestion is a defence
Edited by for russia!, 30 August 2007 - 12:03 PM.
#1936
Posted 30 August 2007 - 06:18 PM
is there a way to play both contra and remix withouth having to install the other mod?
erm, like both at the same time? no chance.
Not having to full install/uninstall? yeah, there are ways, one being make a batch file that will rename the files from each mod so they don't overlap, you would run it instead of the generals exe. It can be done, but its one of those things that if you have to ask I'm not sure I can explain all the details.
Become one with the command prompt and you will be powerful indeed.
or use CrosuS!!1!shift+one!
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#1937
Posted 31 August 2007 - 05:10 PM
#1938
Posted 31 August 2007 - 05:23 PM
#1939
Posted 01 September 2007 - 03:56 AM
#1940
Posted 01 September 2007 - 03:26 PM
Edited by for russia!, 02 September 2007 - 09:39 AM.
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