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#1921 ApOcOlYpS

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Posted 26 August 2007 - 03:44 AM

Ok I love the game but I'm REALLY angry with it right now :p :p !!!
First.
TUNE DOWN FLAME!!!!!! I mean COME ON. any SW does half damage to a CC or other SW. But here's flame who, when a 3 star I may add can kill a SW or CC instantly with his 3rd lvl artillary barrage. WHY!?!?!? to do half that anyone else needs to be two stars higher!!!!
Laser has his nice little unstoppable laser strike, though can barely (if possible at all) kill a WAR FACTORY. And let's not forget it's SEVEN MINUTE RELOAD!!!!!! And again I suggest that everyone get's an early game anti artillary unit, or china has a huge advantage with shell based artillary. Also, all artillary should move slower. It's more powerful than a tank, and longer ranged. What's the strateigic point of making it kill the enemy FASTER!!??!?
Speaking of speed.
here we have GLA. deffinition: fast attack generals which use sneaky and underhanded tactics.: now, why are VERY light tanks with little armor and dammage SLOW for a fast attack side!? Nuke gen's battlemasters which are better all around are FASTER! again WHY???
and also could laser gen PLZ get a good heavy tank. Tank gen has his emporors and varients. AFG has B2. Flame has Immolator. All of GLA have heavy tanks. Nuke has Bertas. infantry has battle fortresses. Laser is the only one left out.
Now this one I'm not mad at, but Creator, could u make the infantry like the remix 3 ones for cost. where it's like $75 and$120 and such. makes a lot more sense for light combat units to be cheap. not half of that of tanks.
Again. I still love the mod, but things NEED to be tweaked!!

#1922 Creator

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Posted 26 August 2007 - 07:11 AM

ApOcOlYpS, don't be so angry with it. All these bugs will be fixed in Contra 006.

and also could laser gen PLZ get a good heavy tank. Tank gen has his emporors and varients. AFG has B2. Flame has Immolator. All of GLA have heavy tanks. Nuke has Bertas. infantry has battle fortresses. Laser is the only one left out.

What's about Omega Cannon?

Now this one I'm not mad at, but Creator, could u make the infantry like the remix 3 ones for cost. where it's like $75 and$120 and such. makes a lot more sense for light combat units to be cheap. not half of that of tanks.

I'll think about it.

Edited by Creator, 26 August 2007 - 07:15 AM.


#1923 ApOcOlYpS

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Posted 26 August 2007 - 01:38 PM

I kinda guessed that. I was just kinda making sure, cause those imbalances were getting annoying. (srry I completely forgot about the omega cannon (I was thinking like big tank like from remix, not just big particle cannon))
I have a rematch today in like an 1.5 hrs. This time I have a feeling that we're gunna do better.
Tho I got another suggestion.
To make early game more fighting and less of a stalemate behind defences, what if you made all beginning defences and artillary requireing you to be a 2*. That way there could be more tank/air fighting at the very begining. For the games I play, all I find is that right away I get defence and artillary and my enemy gets defence and artillary. It's just an artillary war. the one who killes his opponents defence first, then can attack with his tanks while the rest of his artillary work as counter artillary. Though you probably should exclude SWG from this seeing as she doesn't really have any units you said, and all she'll have is defence and structures. You probably should allow something in their.
One more thing. Does demo generals defences have to be stealthed? I mean, it doesen't really suit him, unless their going to blow up! (like with that one nuke charge defence). This doesn't really mater either way, it just seems kinda strange (and get's annoying when they take the middle and you can't find them, and your ally is AFG, so he has a bunch of quad things lol.)
Again I'm not mad, I just don't really lose to those two often. lol :good:

#1924 Creator

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Posted 27 August 2007 - 06:52 AM

To make early game more fighting and less of a stalemate behind defences, what if you made all beginning defences and artillary requireing you to be a 2*. That way there could be more tank/air fighting at the very begining.

No. Such situation was in Contra 003. Artillery was not available in the very begining. Players were just siting behind their defenses and waiting. It was not interesting. Attackers always lost.

For the games I play, all I find is that right away I get defence and artillary and my enemy gets defence and artillary. It's just an artillary war. the one who killes his opponents defence first, then can attack with his tanks while the rest of his artillary work as counter artillary.

It's just one of the variants. I usually use stealth fighters to destroy enemy artillery long before they get close to my base. Also I like to attack first. My 1st tank comes to the enemy in the very begining. So, his defenses are not 100% build. I just slow down his base building by killing a couple of dozers. Then I attack with 10 tanks. There are lots of different strategies. For example, a friend of mine loved to play with GLA stealth general and build stealthed tunnel network in the middile on MY base. It was funny. :p

#1925 ApOcOlYpS

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Posted 27 August 2007 - 01:57 PM

I remember that where you didin't have artillary at the beginning. I was suggesting that you needed to be promoted once to get artilllary AND BASE DEFENCES. Not just artillary.

#1926 morsematten

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Posted 27 August 2007 - 07:02 PM

hello people.i'm from singapore. i think the GLA should have some kind of vehicles that hides in the ground and attacks enemies. and the defence structure, if steatlh should stay stealth even if enemy approaches, and you would be able to activate them when you need to. this will enable GLA players to creat traps, like a valley of defence structures, so if a unit wonders deep inside, you'll be able to activate the defence structures and there wouldn't be a way out. and can you create a new faction? like one for Singapore? we have alot of good military technology. in fact, our country developed the lightest machine gun. so pls???
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#1927 for russia!

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Posted 28 August 2007 - 01:27 PM

i'm too from singapore. but i think there is enough slots for 3 more faction. a suggestion. tank gen. should get a sniper outpost. incredibly heavily armed, it fires a the anti-tank cannon, giving it effective anti-ground capabilities. cannot fire at aerial targets. is dual mounted. has good range.
well, i'm from singapore and now 15 years old. why do u require such information? i will tell you nothing else!

#1928 for russia!

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Posted 28 August 2007 - 02:04 PM

tank gen should have more heavy tanks in his arsenal.
well, i'm from singapore and now 15 years old. why do u require such information? i will tell you nothing else!

#1929 morsematten

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Posted 28 August 2007 - 05:37 PM

the dude from singapore? maybe we can play together? because i don't know who to play contra with. it is such a great mod but so little has it. and i have another suggestion for the GLA. the planes should change man. it is quite lousy and i think cannot be used for much things. maybe add missles to them? or like a plane with some GLA dude firing rockets from a RPG. make it slightly useful. and the chinese should have a defensive wall and call it the great wall. this wall can be built so that it surrounds the whole area of the base and certain section and be built with defence structure. also, i think that contra 006 or 007 should have more worlds players like india and russia included in the game. this i think will make contra perfect. so in total, contra will have 6 factions, singapore/ASEAN, china, india, russia, usa and gla. or you could include EU also. make contra a global thing.
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#1930 ApOcOlYpS

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Posted 29 August 2007 - 03:06 AM

that'd be cool to have a bunch more factions. That would take a huge amount of time to model and skin them and think of their powers/superweapons and the type of sub-generals they should have. It would take a while but I agree that would give the game a lot more diversity. Also if remix did the same thing that'd make both mods even better past what they both are now.

#1931 Pendaelose

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Posted 29 August 2007 - 01:35 PM

I know thats what everyone wants, but Creator and I have both made it clear that it will never happen, atleast not in Contra or Remix.

I'm all for adding more content, but I have to put it in perspective. I can add SIX fully modded Remix factions for USA, GLA, and China for the same amount of work it would take to add ONE new faction such as singapore. what would you rather have? 6 playable generals with highly unique styles and several new units each, or 1 general with buildings that look different but offeres esentialy the exact same gameplay as 1 of the 6 you could of had?

changing the way the buildings looks nice but it doesn't create new gameplay. the gameplay is in the balance and play style of the general's created, regardless of what faction they are.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1932 morsematten

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Posted 29 August 2007 - 05:44 PM

yeah man, noted. perhapes it's too much. or can you add some aspects of other countries into the current factions? you know, something like bilateral co-operation. it wouldn't be a new faction, but new units that has the specialty of other countries, but under the current factions. add more differeniated units so that each generals can differentiate themselves more, and different strategies can be used to either suceed in the general or defeating them. but just to make it clear, whatever creator has decide, i will respect his decision and even if my suggestion are not inside the game, i will still SUPPORT CONTRA! and is there a way to play both contra and remix withouth having to install the other mod?
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#1933 Pendaelose

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Posted 29 August 2007 - 07:14 PM

is there a way to play both contra and remix withouth having to install the other mod?


erm, like both at the same time? no chance.

Not having to full install/uninstall? yeah, there are ways, one being make a batch file that will rename the files from each mod so they don't overlap, you would run it instead of the generals exe. It can be done, but its one of those things that if you have to ask I'm not sure I can explain all the details.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1934 morsematten

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Posted 30 August 2007 - 05:44 AM

okay, but thanks anyway.
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#1935 for russia!

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Posted 30 August 2007 - 12:02 PM

morsematten, here's my email russia_tanks@yahoo.com.sg, only problem my internet's kinda bocap

my previous suggestion is a defence

Edited by for russia!, 30 August 2007 - 12:03 PM.

well, i'm from singapore and now 15 years old. why do u require such information? i will tell you nothing else!

#1936 PeeWee

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Posted 30 August 2007 - 06:18 PM

is there a way to play both contra and remix withouth having to install the other mod?


erm, like both at the same time? no chance.

Not having to full install/uninstall? yeah, there are ways, one being make a batch file that will rename the files from each mod so they don't overlap, you would run it instead of the generals exe. It can be done, but its one of those things that if you have to ask I'm not sure I can explain all the details.

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#1937 morsematten

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Posted 31 August 2007 - 05:10 PM

for russia, i have added you. my email's a msn address, and it is a very long one. lol. and your internet got prob? so if i play with you will we both lag or something?
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#1938 morsematten

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Posted 31 August 2007 - 05:23 PM

i have another suggestion. the crop duster is alittle to lousy, can hardly kill anything if troops comes together(infantry and vehicles). can you add missles to them? thanks.
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#1939 for russia!

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Posted 01 September 2007 - 03:56 AM

no, i mean i can't play online. i always play zero hr wif my friends at yishun safra.i must concentrate on my o levels first...
well, i'm from singapore and now 15 years old. why do u require such information? i will tell you nothing else!

#1940 for russia!

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Posted 01 September 2007 - 03:26 PM

i think the shaitan does not suits well wif kwai. it;s suicide once a drone fliies over a shaitan and all ur shaitans fire at that drone. splash damage and he's dead. so maybe something like the shaitan but bigger. only 1 side gets the uber gat. the other gun is now a module which u can upgrade with. still gets normal upgrades like at sniper, ecm...

Edited by for russia!, 02 September 2007 - 09:39 AM.

well, i'm from singapore and now 15 years old. why do u require such information? i will tell you nothing else!




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