General Comments/Suggestions
#621
Posted 04 September 2008 - 11:54 PM
#626
Posted 05 September 2008 - 12:06 AM
Wait, WTF?!! Three posts already?! I am slow.
Edited by Ring of Fate, 05 September 2008 - 12:09 AM.
#627
Posted 05 September 2008 - 12:17 AM
#628
Posted 05 September 2008 - 12:18 AM
#629
Posted 05 September 2008 - 01:08 AM
quote from wikipedia.
Alexander did not invent them, he just made really good use of phalances(sp)
Edited by rjorrin28, 05 September 2008 - 01:13 AM.
Signature made by JEV3
#630
Posted 05 September 2008 - 02:22 AM
According to The Soul of the Sword by Robert O'Connell, a highly respected military historian, a phalanx is a square formation of men using twelve to fifteen long pikes. Alexander the Great lengthened the pike to eighteen feet. The phalanx was plagued by immobility. Hoplites was simply the name for a Greek heavy soldier. They started out using man height spears and as the military became more centralized the length of the spear got longer until it was a true pike. He formed his men into a much deeper formation than the Greeks had done before, thus transforming the shield wall into a true phalanx. The death of the phalanx as a useful formation came during the Pyrrhic wars when the Roman short swordsmen tore through the out maneuvered Greek phalanx.quote from wikipedia.
#631
Posted 05 September 2008 - 02:43 AM
but the greeks used them
and a hoplite fought in a phalanx fortmation
i know this for a fact
Alexander changed the formation. HE DID NOT CREATE PHALANX FORMATION
the phalances used by Alexander was Macedonian not Greek (i read this somewhere)
Edited by rjorrin28, 05 September 2008 - 02:45 AM.
Signature made by JEV3
#632
Posted 05 September 2008 - 02:48 AM
...AA's pretty much hit the nail on the head.
#635
Posted 05 September 2008 - 02:53 AM
some changes made by Phillip of Macedon (Alexander's father) to the Phalanx formation
Edited by rjorrin28, 05 September 2008 - 03:32 AM.
Signature made by JEV3
#636
Posted 05 September 2008 - 02:54 AM
#638
Posted 05 September 2008 - 07:38 PM
I can move my eyes faster than a gunshot, and fast enough to see one easily.
Really...
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#639
Posted 05 September 2008 - 07:47 PM
#640
Posted 05 September 2008 - 10:27 PM
Since this is the topic to post suggestions and the like, I have a few.
First, I've noticed a few minor problems and other bits of information and things I've noticed. I understand that this mod isn't nearly finished yet, and you're most probably very hard at work, but there are a few things I think wouldn't take long to fix.
- The new factions of Arnor, Rohan and Men of the East don't have faction colours (for the loading screen, end statistics, etc.) or faction icons, such as the small red eye, white hand, silver tree, dragon, dwarf symbol and leaf. Rohan's should be easy to import from BFME1, I think, but there should be faction colours for each new race. It doesn't affect much as the game models now don't have any bands of variable colour depending on chosen colour, but it adds to the whole detail and effect. I was thinking a different shade of green for Rohan, a sable colour for MotE, and a red for Arnor.
- The MotE faction doesn't seem to have an AI for the RJ maps with pre-set fortress walls.
- Some of the power descriptions are inaccurate, ranging from the wrong level requirements shown to completely wrong descriptions, such as the Summon Scorpion power being shown as King Dain's Summon Royal Guard power.
- The new elven mage units don't have a portrait, although there is an icon for them in the building menu. This is the same with some other units. Why not scale up the icons?
- The Rohan Yeoman Herald uses the Thrall Master speech when summoning Yeoman Swordsmen.
- The Bilbo model is the same as the Sam model, although I believe there already is a special hobbit model. Also, he has no speech or powers. Perhaps you could borrow the Bilbo from Nazgul's S.E.E mod? (Nazgul rather cleverly adapted some lines of speech from the film for both Bilbo and Ugluk.
Also, the Dwarves don't have Frodo as a hero, as was said.
- The hobbit Change Weapon text is shown as Change to Sticks, while they carry daggers.
- The Angmar Easterling Captain hero cannot use any of his powers, because he can't level up.
I think there are some others, although I won't list them now.
I have some quality suggestions you may want to hear, especially concerning the unfinished heroes, like the MotE wizards and other heroes.
- Ugluk could have a Carnage power (like with Lurtz), a Leadership power and a passive Haste power (increase the speed and armour of nearby Uruks)?
- Perhaps Boromir could have a Weapon Master ability?
- Radagast is a Dwarf hero, replacing the two CAHs you made? It would be more fitting with the books.
- Prince Bard has a Black Arrow ability (lvl.10) that does excellent damage against flying monsters?
- Merry has a Arnor Dagger ability (lvl.5) that does good damage against Wights and Nazgul (especially the Witch-King! ;[ )?
- Tom Bombadil is a 15 PP power, but has increased damage, durance, blast radius, and a new ability or two, such as Awaken Ent, Banish Monster, Summon Earthquake or even Arouse Whirlwind? After all, the books portray him as being much more powerful than in the game.
- When you can't find an icon or a portrait for a unit, just use the portrait that comes up when you have many units of that race selected.
The Ring Heroes
Similar to Age of Men, I've had an idea for a unique Ring Hero for each race. This Ring Hero is an upgraded version of a normal Hero, assuming that the Hero has decided to wield the One Ring (obviously, this means that the original hero is upgraded, otherwise you'd have a ringwielding Saruman and an ordinary Saruman side by side). The hero attacks like the Galadriel and Sauron units in game (a wizard blast with each hit), and has new and upgraded powers, and maybe even a new skin. Also, because resources are gained faster in this mod, Ring Heroes cost 15000. However, Gollum is harder to find (you can no longer hear his panting unless you can see him) and a Gollum the Thief is spawned at the making of your Ring Hero - if he runs into him (once within a certain radius he'll chase him), he'll steal the "precious" back and the hero will be reduced to normal.
Gondor - Gandalf the Grey -> Gandalf Silverflame (with stronger, new Wizard powers) or Boromir -> Lord Boromir of Gondor (new, powerful leadership abilities, speechcraft abilities, and dominate enemy abilities, as Boromir is very inspirational), since he always wanted the ring to become a mighty lord and drive out Mordor or Aragorn -> King Elessar the Noble (new, upgraded versions of his own powers, like Athelas becoming like Starlight, Blademaster becoming like the Witch-King's Flame Sword in Nazgul's S.E.E mod, Leadership being stronger and resist to fear, Elendil becoming stronger, lowering enemy attack and defense and with a bigger radius, and Oathbreakers containing more units and the King of the Dead.)
Rohan - I'm out of ideas here, I'm afraid. Be inventive.
Elves - Galadriel, of course, but with more powers, like Earthquake and Heal (recharges fast), maybe.
Dwarves - Prince Bard -> Bard, the Dragonslayer, with enchanted arrows that blast away enemies in a small radius, Leadership, and the special Black Arrow of Bard power that kills any flying hero in one shot and deals massive damage to other heroes. It's as if he's become the flesh and blood of his ancestor. He only has the two powers because his normal attack is so useful.
Arnor - Arvedui -> Arvedui, Flame of the West. (again, he has improved powers in the same way as Aragorn. Remeber that he'll have his Wizard Attack anyway) or Círdan the Shipwright-> Círdan the Ringsmith, with improved Wizard powers and a Summon Flood power.
Isengard - Saruman the White -> Saruman of Many Colours. (improved Wizard Blast and Fireball, the strongest Leadership ability in the game that also makes nearby buildings produce faster - this power is called Master of Isengard, a large scale Dominate and a Word of Power.) He'll be very strong as Ringlore was always his strong point, and recovering the Ring has always been his ambition.
Mordor - Mordor loses the Eye of Sauron power, but gains the Sauron unit, with an extra Dominate power.
Goblins - Gorkil the Goblin King -> The Great Goblin. He has a great sweep attack, an earthquake attack, and a summon dragon ability.
-----------------------------------------
Thank you very much. I hope this is helpful.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users