General Comments/Suggestions
#661
Posted 08 September 2008 - 09:17 PM
#662
Posted 08 September 2008 - 09:20 PM
Actually it's sarcasm, as Dalf said. Thought you'd know about that.Pretty much. Congradulations on your sound reasoning.
Anyway, just because the model's there does not by any means it should be used. I've never heard of Arwen riding an eagle before (admittedly I've only read Hobbit, LOTR and Silmarillion), and therefore to give her this Eagle Mount is just... wrong. EA probably did that "Zomfg, I just made this giant ice wolf J-for-f'ing-J and it looks so cool! Let's add it, who needs lore?"
Edited by Puppeteer, 08 September 2008 - 09:22 PM.
#663
Posted 08 September 2008 - 11:21 PM
#665
Posted 09 September 2008 - 03:37 PM
#667
Posted 09 September 2008 - 05:43 PM
“On a given day, a given circumstance, you think you have a limit. And you then go for this limit and you touch this limit, and you think, 'Okay, this is the limit'. And so you touch this limit, something happens and you suddenly can go a little bit further. With your mind power, your determination, your instinct, and the experience as well, you can fly very high.” Ayrton Senna
#668
Posted 09 September 2008 - 07:49 PM
#669
Posted 10 September 2008 - 02:43 PM
*blank look*
Edited by Hasfusel, 10 September 2008 - 02:43 PM.
#670
Posted 10 September 2008 - 02:58 PM
#671
Posted 10 September 2008 - 04:35 PM
Great reasoning there too...because they're hot.
#672
Posted 10 September 2008 - 11:12 PM
Though your reasoning, Hasfusel, is still flawed. You must bear in mind that this mod is the culmination of tens of minds over one-and-a-half years, so there must be some good reasoning behind the decided Ring system.
Edited by Fyro11, 10 September 2008 - 11:14 PM.
#673
Posted 11 September 2008 - 03:42 PM
culmination of tens of minds
Rob has split minds? lol jk I didn't like the old Ring System. I'm glad that Rob's not decided to go with 1 SuperHero per faction, as other mods do.
#674
Posted 12 September 2008 - 06:43 PM
One thing you could try is to fix the EA Fall of Arnor WotR campaign to play as Arnor instead of Gondor. Also, another thing I'd love is if you could have 2-6 players rather than just two in the War in the North/South maps.
Oh, and two more changed heroes:
Haldir:
Price changed to 1500
Arrow of Light power moved to lvl. 10, and becomes more effective against monsters and heroes.
New Power:
Last Stand (same as the power for Boromir; when Hero dies, he fights on with 2x strength and speed for awhile before dropping dead.
Edited by Hasfusel, 12 September 2008 - 06:48 PM.
#675
Posted 12 September 2008 - 11:47 PM
in that mission you HAVE to play as Gondor because it was Gondor who was fighting, Arnor was already defeated
Edited by tomy, 12 September 2008 - 11:48 PM.
three times three.
What brought they from the foundered land
over the flowing sea?
Seven stars and seven stones
and one white tree.'
#676
Posted 13 September 2008 - 04:28 AM
Haldir:
Price changed to 1500
Arrow of Light power moved to lvl. 10, and becomes more effective against monsters and heroes.
I'm going to brainstorm with you a little here... This is definitely in the wrong thread but I'll go against my better judgement .
I would like to see Haldir gain a power that emphasizes his swordsmen skill. I'm thinking of something along the lines of a "Blade of Light" power that would be the melee equivalent to his Arrow of Light power (but that sounds more like a Glorfindel power to me..).
Another idea that I had would to play around with his leadership power: Basically if Haldir is using a bow, his leadership bonus would only be granted to ranged Lothlorien Units (like marchwardens, or archers); And when he uses his sword, his leadership power would only affect melee Lothlorien units (like swordsmen, spearmen, melee calvary, etc....).
The reason that I would like to see Haldir have something for his melee toggle is that at the moment, I hardly see any point in switching him to use a sword. Right now, I just switch his sword for his bow because there is no real benefit to have him do melee. But that's just my opinion.
Edited by Scryer, 13 September 2008 - 04:30 AM.
#677
Posted 13 September 2008 - 09:18 PM
Also, there are several errors I have noticed with missing text and the like (like Dunedain Archers in WotR). And MotE don't have any WotR.
For some reason, the Evil Campaign preview does not work well, and it's kinda pointless because RJ hasn't made an Evil campaign.
#678
Posted 13 September 2008 - 09:29 PM
#679
Posted 13 September 2008 - 09:52 PM
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