Jump to content


Photo

General Comments/Suggestions


  • Please log in to reply
1143 replies to this topic

#681 Hasfusel

Hasfusel

    title available

  • Members
  • 425 posts
  • Location:England

Posted 16 September 2008 - 03:08 PM

So, how is the Inn Hero system gonna work? I had some good ideas, but I'm not sure if you noticed. What's happening there so far?

#682 Fyro11

Fyro11

    title available

  • Project Team
  • 554 posts
  • Location:England

Posted 16 September 2008 - 03:12 PM

Someone and their ideas...

:p

It's messed up imo, as it is already.
Posted Image

#683 Hasfusel

Hasfusel

    title available

  • Members
  • 425 posts
  • Location:England

Posted 16 September 2008 - 03:19 PM

(*insulted* I'm goin' back to Ranch Story, you guys are mean...)

#684 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 16 September 2008 - 07:25 PM

Rob's awol, so no decisions are really being made atm...

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#685 Hexman

Hexman

    Master of Myself

  • Members
  • 246 posts
  • Location:Portugal
  • Projects:Making programes for TI84 Plus and learning Asturias for guitar
  •  Crazy Guitarrist

Posted 17 September 2008 - 08:28 PM

I think the the fortress should have a increasse of life (hp) when purchase a ultimate building (i don´t know how name it :p), like the wizard tower
Posted Image
Posted Image

#686 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 17 September 2008 - 08:38 PM

Maybe, but you already have the armor upgrade as a prerequisite for that.

So, Idk :p

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#687 Shikari

Shikari

    Allons-y!

  • Project Team
  • 1,327 posts
  • Location:UK
  • Projects:RJ - RotWK
  •  2D Art

Posted 17 September 2008 - 08:58 PM

^^ Posts moved from 'Fortress' topic ^^

Posted Image
Posted ImagePosted ImagePosted ImagePosted ImagePosted Image
Posted Image


#688 Hasfusel

Hasfusel

    title available

  • Members
  • 425 posts
  • Location:England

Posted 20 September 2008 - 11:40 AM

There's one thing which, if codeable, would make this mod attract everyone.
All Heroes should have the Toggle Stance button removed, and replaced with room for a sixth power. I think you'll all agree when I say that it would be absolutely amazing.
Aragorn could toggle between foot and mounted, Gandalf could have his Leadership back, Saruman could have an passive Industry or Leadership ability or even a red Word of Power. Elrond could have Summon Flood, and Celeborn could have an Elven Gift power. The Witch King could have his Flaming Sword ability, or a toggle between Horse and Foot as well as a Foot and Nazgul toggle. There are so many possibilities...
This change would greatly enhance the game, and win over all those people who prefered the system in BFME1.

Also, the Heroes of Gondor skin for Aragorn should be changed to the one he wears at the Black Gate in the Return of the King. The one we have so far just looks more or less like the old one but with a breastplate.

Edited by Hasfusel, 20 September 2008 - 11:56 AM.


#689 Fyro11

Fyro11

    title available

  • Project Team
  • 554 posts
  • Location:England

Posted 20 September 2008 - 12:58 PM

I concur.
Posted Image

#690 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 20 September 2008 - 01:28 PM

It's planned, but not with those powers :rolleyes:

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#691 Puppeteer

Puppeteer

    title available

  • Global Moderators
  • 2,947 posts
  • Location:United Kingdom
  •  Faute de Mieux
  • Division:Community
  • Job:Magazine Staff/Global Moderator

Posted 20 September 2008 - 05:07 PM

or even a red Word of Power

Ugh.

Elrond could have Summon Flood

Oooh ;) without horses, I hope :rolleyes:

I'm glad they're being removed, they really never did enough to be worthwhile

#692 Scryer

Scryer

    title available

  • Project Team
  • 565 posts
  • Location:Canada

Posted 20 September 2008 - 05:11 PM

Oooh without horses, I hope


Only without horses... Unless we want Elrond to have a power that another hero already has *cough*tornado*cough*.
Posted Image
Posted Image

#693 Puppeteer

Puppeteer

    title available

  • Global Moderators
  • 2,947 posts
  • Location:United Kingdom
  •  Faute de Mieux
  • Division:Community
  • Job:Magazine Staff/Global Moderator

Posted 20 September 2008 - 07:55 PM

*cough*toggle*cough*leap*cough*arrowwind*cough* (to my knowledge) :rolleyes:

#694 Hasfusel

Hasfusel

    title available

  • Members
  • 425 posts
  • Location:England

Posted 24 September 2008 - 03:46 PM

I concur.


If you aren't going to take me seriously, then say so, so that I'm not wasting my time.

*cough*toggle*cough*leap*cough*arrowwind*cough* (to my knowledge) :p


Would you like a throat sweet for that? It sounds pretty bad.

(I was kinda joking about the red Word of Power, but you should still consider removing the stance button for heroes. You'd reel in many many more players)

#695 Fyro11

Fyro11

    title available

  • Project Team
  • 554 posts
  • Location:England

Posted 24 September 2008 - 04:11 PM

I concur.


If you aren't going to take me seriously, then say so, so that I'm not wasting my time.

Who said I wasn't taking you seriously. Godd...

Edited by Fyro11, 24 September 2008 - 04:12 PM.

Posted Image

#696 Puppeteer

Puppeteer

    title available

  • Global Moderators
  • 2,947 posts
  • Location:United Kingdom
  •  Faute de Mieux
  • Division:Community
  • Job:Magazine Staff/Global Moderator

Posted 24 September 2008 - 04:38 PM

If you aren't going to take me seriously, then say so, so that I'm not wasting my time.

Yeah wtf?

#697 Pasidon

Pasidon

    Splitting Hares

  • Network Admins
  • 9,127 posts
  • Location:Indiana
  • Projects:Writing Words With Letters
  •  I Help
  • Division:Community
  • Job:Community Admin

Posted 24 September 2008 - 05:20 PM

:p

Awkward... (Oh my gosh, I spelt awquard right!)

#698 Hasfusel

Hasfusel

    title available

  • Members
  • 425 posts
  • Location:England

Posted 25 September 2008 - 12:51 PM

I was merely commenting on the fact that Fyro11 appeared to be annoyed about the fact that I was posting a lot.

Anyway.

Perhaps that you could make a special scenario for your War of the Ring campaign at the end? I was thinking the Scouring of the Shire. You could have a Sharkey (or maybe just keep him called Saruman to avoid confusion with Sharkú) unit, with the Wormtoungue model but a different skin.
The four hobbits would have to drive Saruman and Wormtoungue out of the Shire, along with all the ruffians (wild men of dunland) that they have brought with them (maybe lead by Wulf?). A battle between hobbits and Dunlendings might be quite good - you could even include Dunedain Rangers, as according to the previous Shire level.

New hero


Sharkey (Saruman but with Wormtoungue model - grey coat, or white, instead of black like Wormtoungue)
Starts in Scouring of the Shire scenario at Lvl. 8
Can be recruited in Skirmish maps when playing as Isengard, only when Saruman has fallen three times and instead of Saruman.
Has high life points and a high attack.
Powers:

Lvl.1: Speechcraft (grants excellent experience to troops)
Lvl.2: Doubt (enemy units suffer armour and damage penalties)
Lvl.4: Voice of Saruman (temporarily dominates enemy units within a large range)
Lvl.6: Last Rememberance (high damage melée cripple attack with poison damage)
Lvl.10: Dominate (permanantly dominates enemy units within a small radius)

EDIT: There's an unused Forbidden Pool model in the Ithilien map. Perhaps this could be changed into a capturable building that builds either Rangers or Dark Rangers depending on faction?

Edited by Hasfusel, 26 September 2008 - 05:08 PM.


#699 Hasfusel

Hasfusel

    title available

  • Members
  • 425 posts
  • Location:England

Posted 01 October 2008 - 06:47 PM

Some updates:

If you plan on removing CAH, then maybe make an Inn Hero for each of the pre-set CAHs, e.g. Berethor, Idrial, Hadhod, Fhaleen, etc.
The Goblin fortress doesn't seem to have as many upgrades as the others - perhaps a Tainted Ground upgrade, that corrupts the nearby land giving bonuses to troops?
Are the Elven Mage units going to completely replace the Ents as Elven siege units?
How does Arnor and Angmar Inn system work? Perhaps it could mean that Arnor can recruit certain Hobbit, Dunedain and Elf units while Angmar can recruit Rhuadar Spearmen, Axe Throwers and Wildmen of Dunland.

Some Hero changes:

Boromir:
Last Stand power (see earlier) changed; rather than allowing Boromir to fight on like a troll after death, he gains boosts with armor, damage and speed when close to death instead.

Morgomir (Angmar):
He needs a bit of a re-vamp, in my opinion. He is the Witch-King's second in command, after all. EA doesn't give him the credit he deserves.
Cost increased to 2000
Health, damage and attack speed slightly increased
Does small splash damage, like Glorfindel
New Power:

Lvl. 8: Wrath of Angmar (summons a small whirlwind with medium duration)

King Brand:
New powers:

Toggle Weapon
Lvl. 2: Leadership

Prince Bard:
Uses EA's Prince Brand model
New power:

Lvl. 10: Black Arrow of Bard (does strong damage against monsters and excellent damage against flying units)

Damrod:
New power:

Ranger Leadership

Karsh:
New power:

Lvl. 4: Silent Shadow (Karsh and nearby Wights are temporarily stealthed)

Shelob:
Again, Shelob deserves a bit more. She is the descendant of an evil Maiar, Ungoliant.
Health increased.
New powers:

Lvl. 1: Spider Leadership (passive; nearby spiderlings and spider-riders gain Leadership bonuses)
Lvl. 8: Summon Spiderlings (summons two hordes of spiderlings)

Here are some powers for the Blue Wizards, according to what Tolkein said their names meant:

Romestamo:

If there is available space, I haven't yet seen the Beta wizards or their power slots...
New power:

Lvl. 8: Darkness Slayer (deals excellent damage to monsters or Evil Heroes)

Morihentar:

Again, depending on space...
New power:

Lvl. 8: East-Helper (grants leadership bonuses to nearby MotE units)

#700 Fyro11

Fyro11

    title available

  • Project Team
  • 554 posts
  • Location:England

Posted 02 October 2008 - 10:36 AM

Hasfusel seems to think we are mocking her whenever someone supports her/him. And when we don't then :p . Yes I know, says it all.

The Wrath of Angmar power proposed by yourself is all too common. Needs to be more creative, though Tolkienistic.

Does Damrod not already have ranger leadership, or was it someone in Arnor I'm confusing?

Oh and the Istari Order wizards are getting Rob's treatment, and it's a good one. 'Nuff said.
Posted Image




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users