I agree with Wrath of Angmar being too common - Elrond, Galadriel and the Elven CAH's already have a Whirlwind power, and so does Círdan. Perhaps something akin to Saruman's Lightning Blast (which in any case, if kept, should be given more damage, faster recharge time and a larger radius - it's supposed to have the equivalent usefulness to Word of Power)? I was primarily thinking along the lines of something like Battle Rage or Bloodlust, something to give him a massive temporary boost in power due to his speech, which is warlike and agressive, but he already has that Dark Glory power, so...
I trust RJ's judgement on the Wizards fully. Their actual names were Alatar and Pallando; Morihentar (East-Helper) and Rómestamo (Darkness Slayer) were both titles they had, although Tolkein never specified which Wizard had which title. So it would make sense if these were included in the units.
I'm updating my viewpoint on Glorfindel, as well. I've just finished re-reading the whole Book One of TFotR, and it seems that he deserves much more glory than EA gave him.
He's supposed to be one of the mightiest Elf-Lords around. He slew a Balrog (although he died in the process), and actually hunted some of the Ringwraithes. The book said he was "terrible in his wrath", appearing surrounded by a brilliant light at the Fords of Bruinen. He is one of the few who have actually been killed and gone to the Undying Lands, then returned to Middle-Earth, meaning that he has power that other great Elves such as Elrond and Celeborn do not. According to Gandalf, people like him are "in both worlds at once, and are mighty against both the Seen and the Unseen".
If not for Merry and Pippin, he would most likely have gone with the Fellowship as one of the Nine Walkers.
Glorfindel
Cost raised to 2750 (4000 if I had it my way, but that would completely change his role in the game)
Health and armour increased
Trim changed to silver, although his hair remains golden.
Has the same "bubble shield" passive power as Gandalf when fighting Nazgul, Wights, Balrogs and other dark creatures
Mount/Dismount toggle button replaced with something better looking, like with the S.E.E mod.
Increased mounted speed, mounted armour and crush.
New Power:
Lvl. 7: Light of the Havens (attack similar to but stronger than Istari Light)
Arwen
Increased attack and rate of attack
Small splash damage
New Powers:
Lvl. 4: Beacon of Hope (I put this for Eowyn, too; passive, gives nearby units resistance to fear)
Lvl. 7: Hero's Aid (same as the power for Gamling and Hama)
I would also like to suggest having two different Aragorns, in the style of the Nazgul; When he dies (twice, though), you can revive him as the next model (although at the same level he was when he died), and when he dies (twice), revive him as the last model. This means that Heroes of Gondor will only give him Andúril, as a new armour skin for each one would be hard.
This idea means that Aragorn can be used in all his different skins and gives him the full depth of character from the books and film.
Aragorn No.1 (Strider)
Ranger hero. This is Aragorn as he was before the Fellowship was founded.
Strong Health and Attack, but weak armour. The only Aragorn with a ranged attack.
Lvl. 1: Toggle Weapon
Lvl. 1: Athelas
Lvl. 2: Dunedain Shot (ranged attack; does severe damage to an enemy hero or monster)
Lvl. 4: Blademaster
Lvl. 7: Rain of Arrows
Aragorn No.2
The EA Aragorn, without any changes.
Aragorn No.3 (King Elessar)
Aragorn as he was at the Black Gate in the film.
Lvl. 1: Toggle Mount
Lvl. 1: Leadership
Lvl. 4: Flame of the West (Elendil + Blademaster - two powers in one; he gains a boost, and nearby enemies suffer penalties to armour and damage)
Lvl. 7: King of Gondor (grants excellent experience to units and temporary boosts to attack or armour)
Lvl. 10: Light of the Evenstar (the same as Glorfindel's Starlight power)
Edited by Hasfusel, 03 October 2008 - 03:35 PM.