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#981 Vithar-133

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Posted 07 March 2009 - 07:33 PM

I think the first task is to finish the Elves. Then I think it's going to be mostly campaign work from there. Unless mike gets his way.

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#982 Uruk King

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Posted 07 March 2009 - 07:40 PM

To be honest, I'd prefer it if the other factions were given any finishing touches, or factions that are displeasing in some way they could get a face-lift.

But of course, Rob is the man at the Helm, in charge.
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#983 mike_

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Posted 07 March 2009 - 08:14 PM

LOL @ Vithar. What he's referencing is my want to revamp Angmar and to finish Rohan and Arnor (in that order).

Though I think Rob's wanting to get the Campaign(s) under way first, though.

#984 Dalf32

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Posted 07 March 2009 - 11:32 PM

well ive been stockpiling ideas for the dwarves, so i would like to tack the dwarves to just after angmar on mike's list there.
most likely gonna be the campaign though, so theres still plenty to look forward to after this release.

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#985 Vithar-133

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Posted 08 March 2009 - 03:07 AM

Well, at least the dwarven buildings look better than EA's

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#986 LordTurgon

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Posted 08 March 2009 - 03:20 AM

Well, I don't know if this has been found yet, but there is a bug where when I upgrade the Rivendell training Grounds with everything except the stable upgrade, I can't get the stable upgrade.

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#987 Gfire

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Posted 08 March 2009 - 03:30 AM

I think the effects from darkness should be removed. They are rather useless, since all units are effected anyway.

The stable upgrade worked for me, but you can't get the stable and the archery at the same structure: you need to get two training grounds.
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#988 LordTurgon

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Posted 08 March 2009 - 03:34 AM

Ok, is it supposed to be that way?

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#989 LordTurgon

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Posted 08 March 2009 - 03:41 AM

Ah, I found another bug, There is a triangular hole in the rivendell wall tower when it isnt upgraded with enchanted foundations

Edited by LordTurgon, 08 March 2009 - 03:42 AM.

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#990 robnkarla

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Posted 08 March 2009 - 04:34 AM

Yes, you are only allowed to buy either the stables upgrade or the archery upgrade for Rivendell and either the stable or the barracks upgrade for Lothlorien. I liked the idea of the single building where you could buy different types of units, but I didn't want all three types to be available. So thus the option of which one you want.

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And seriously be carefuly of the AI and spells. They used them all now. (Still have to do the heroes individaul AI) Yoda said a gondor AI even used cloudbreak and AotD on top of each other....

#991 Vithar-133

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Posted 08 March 2009 - 05:28 AM

Oh, that should be interesting...Wait a second, EA didn't code the whole spell book thing in for the AI!?

Edited by Vithar Megilaglar, 08 March 2009 - 05:29 AM.

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#992 njm1983

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Posted 08 March 2009 - 05:57 AM

Nope. That was one of things Sul put into the current private Beta of SEE, glad to see Rob did the same. :lol:

#993 Vithar-133

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Posted 08 March 2009 - 08:00 AM

EA isn't the best on the planet, obviously. They build a spell book...and then don't code it it for use...idiots.

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#994 Devon

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Posted 08 March 2009 - 01:00 PM

Killed my entire army ;)

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#995 Guest_Valin_*

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Posted 08 March 2009 - 06:38 PM

A thing I'd love to see in the game is a new stance for those fortress battles.

When you place archers on the wall they go running everywhere, I'd like them to 'not' move but still attack any enemies within range.

#996 mike_

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Posted 08 March 2009 - 07:47 PM

well ive been stockpiling ideas for the dwarves, so i would like to tack the dwarves to just after angmar on mike's list there.

After having played a game with Dwarves, I agree ;)

#997 Florisz

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Posted 08 March 2009 - 07:57 PM

After playing with the Elves, I found that it was very unclear when you could buy units from Rivendell, Mirkwood or Lorien. It would be better if you could hear horns or something. So you know Rivendell, Mirkwood or Lorien has come, but your enemy also, and it would be so much more realistic, because when the Elves arrive at Helm's Deep, you hear horns, at Minas Tirith, when the Rohirrem arrive, horns sound.
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#998 Devon

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Posted 08 March 2009 - 08:33 PM

Click on the beacon on the top of the fortress. There should be a timer.

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#999 Dalf32

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Posted 08 March 2009 - 09:02 PM

still, having a horn would be a nice addition. all we would have to do is get a hold of a good horn sound...

@valin, try pressing 's' when you have your units selected, it will stop them from moving but they will still be able to attack/auto-acquire. it usually works for me.

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#1000 Neth

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Posted 08 March 2009 - 10:09 PM

@valin, try pressing 's' when you have your units selected, it will stop them from moving but they will still be able to attack/auto-acquire. it usually works for me.

Does this make them not move always or just stop them moving if they are already moving?
Also post no. #1000 ;) (In this topic, not for me)

Edited by Nethelen Narcu, 08 March 2009 - 10:09 PM.

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