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#941 Berethin

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Posted 02 February 2009 - 03:13 AM

How about all of the early or mid-game heroes inspire smalls degrees of rage, and late-game heroes inspire fear - Theoden being a unique exception to this.

The dwarves would certainly be dead-set on avenging their fallen heroes, Rohirrim would be the second most so, and Gondor possibly third. Maybe have it unique to their factions, or perhaps to the good factions alone? I can't picture an orc charging out to avenge one of their heroes. :p The MotE might be an exception to this rule, though, as they are men.

Otherwise, I'd like to see this whole system a part of Theoden alone.

#942 The Hawk of Light

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Posted 02 February 2009 - 04:44 AM

No, the first is the Elves, if Elrond or Galadriel die in a battle, the Elves will become unstopables.
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#943 Puppeteer

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Posted 02 February 2009 - 10:47 AM

Faramir, without a doubt, should be one of the ones that makes the allies more powerful upon his death. Beregond killed 3 other citadel guards because Faramir and what not.

I was thinking about Faramir, and there's a little dilemma. I would have thought that in Ranger form, fellow rangers would have become demoralised, due to their dangerous and cloak & dagger style, but in Knight form, I would have thought that fellow knights would have become totally enraged.

#944 {IP} Aridor

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Posted 02 February 2009 - 02:21 PM

The elves aren't ones for rage and revenge. Other than the line of Feanor.

#945 Neth

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Posted 02 February 2009 - 11:04 PM

What happend to this idea?

Edited by Nethelen Narcu, 02 February 2009 - 11:04 PM.

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#946 {IP} Aridor

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Posted 02 February 2009 - 11:13 PM

Heck yes archers should be able to be given a hold position command. Pikes would be nice too.

#947 Devon

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Posted 02 February 2009 - 11:22 PM

Pikes have that. It's called porcupine :shiftee:

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#948 mike_

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Posted 03 February 2009 - 12:05 AM

Actually, both Gimli and Aragorn remarked in TT (book, foo') that troops of Orcs were notorious of tracking down the slayers of their captains for days without end.

#949 Devon

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Posted 03 February 2009 - 12:11 AM

Show me the quote. Do it. I dare you.

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#950 Berethin

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Posted 03 February 2009 - 03:28 AM

That's a good point about the orcs. Now that you mention it, I remember something about that after they escaped from Moria, where Aragorn had killed the orc chieftain at the tomb.

But, then again, I believe that at the actual moment the chieftain's death caused the orcs to retreat, allowing the Fellowship time to escape. So the immediate effect of a heroes death, I think, would be negative if anything for the evil factions.

#951 The Hawk of Light

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Posted 03 February 2009 - 04:15 AM

A hero death will be a negative point especially for the orcs, thei simple flee our become with fear for a long time, becase Orcs dont think alone, thei neede a brain.
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#952 {IP} Aridor

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Posted 03 February 2009 - 12:58 PM

The orcs would flee b/c they are motivated by fear. The Dwarves would go besserk if they lost any hero, and the men would be somewhere in between. The Elves would most likely not be affected one way or the other. This is of course a generalization and different types of units would behave differently.

On a side note the porcpine formation is retarded and useless.

#953 Rafv Nin IV

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Posted 03 February 2009 - 06:06 PM

If you're playing the comp, sometimes they're stupid enough to trample right over your pikes, but I've never used it in an online match except to creep warg lairs faster.

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#954 Dalf32

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Posted 03 February 2009 - 11:25 PM

its only really any good to block up a choke point (castle gate perhaps) that the enemy has to go through. although it is only really good for that if the enemy has cavalry obviously.

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#955 {IP} Aridor

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Posted 03 February 2009 - 11:59 PM

I liked it in BFME 1 where the pike formation was just pikes lowered forward. It upped their attack a lot but made them really slow. It was really good against holding choke points against cav. You could set you pikes on the side of a ford and hold it against cav. Back that up with a lot of archers and you have that ford pretty much sealed. But in a circle is useless. It does jack.

#956 Wanderer∞

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Posted 04 February 2009 - 12:43 AM

It makes more sense to have all pikes hold a line formation. Every phalanx works best that way, at least according to most movies it does :p
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#957 Dalf32

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Posted 04 February 2009 - 01:01 AM

it really makes no sense to have them in a circle as that greatly reduces the number of pikes pointing towards any given enemy and completely wastes any pikes fortunate enough to be in the back of the supposed circle-o'-death that is the porcupine formation should the attack only be coming from the one side which just so happens to be just about the only situation where you would use such a stance anyways.
heh, no punctuation :p

Edited by Dalf32, 04 February 2009 - 01:01 AM.

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#958 Puppeteer

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Posted 04 February 2009 - 06:10 PM

heh, no punctuation

Bastard.
Yes, I think I remember the old pikemen formation. I loved the aesthetics of seeing a slow moving mass of Uruk pikemen descend towards the enemy. I don't get the same feeling from the circle-of-uselessness.

#959 Vithar-133

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Posted 04 February 2009 - 09:23 PM

Personally, I think I only managed to get the porcupine to work once or twice. The Gondorian Soldier's Block Formation or the Tower Guard's Shield Wall would make more sense as the Formation of choice.

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#960 {IP} Aridor

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Posted 05 February 2009 - 12:42 PM

Shield wall works real good.




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