The 4th Age discussion's topic..
#42
Posted 18 June 2007 - 12:29 PM
Aaanyway, Lauri... have you noticed these:
- Burning Sun -
Side: Harad
Effect: The sun begins to shine with great power, distracting (stunning) enemy units on the entire map.
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- Land of Ashes -
Side: Rhun
Effect: In the selected area, the ground becomes dark and rocky, the plants rot; all enemy units lose their Leadership bonuses, and, furthermore, their movement AND attack speed will be reduced by 25%
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- Summon the Ents of Fangorn -
Side: Rohan
Effect: Summons 4 Ents from Fangorn forest.
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- Corrupted Souls -
Side: Rhun
Effect: Gurthgul and other Wraiths of Khoragon gain +20% damage and +20% armor (passive)
___
- Dwarven Equipment -
Side: Rohan
Effect: units gain +20% damage (passive)
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#43
Posted 18 June 2007 - 04:38 PM
Anyways, yeah, I've noticed them... but it was when I just got my new laptop, so I didn't comment on them
Hehe, I like this one...- Burning Sun -
Side: Harad
Effect: The sun begins to shine with great power, distracting (stunning) enemy units on the entire map.
Hm, besides the fact that Rhûn isn't a land of ashes, I don't think it would fit them very well....- Land of Ashes -
Side: Rhun
Effect: In the selected area, the ground becomes dark and rocky, the plants rot; all enemy units lose their Leadership bonuses, and, furthermore, their movement AND attack speed will be reduced by 25%
The ents will maybe be in, haven't really decided yet- Summon the Ents of Fangorn -
Side: Rohan
Effect: Summons 4 Ents from Fangorn forest.
nah... You can only summon the wraiths, so the power would mostly go to Gurthgul only, and... he's not Aragorn or Gandalf if you get me- Corrupted Souls -
Side: Rhun
Effect: Gurthgul and other Wraiths of Khoragon gain +20% damage and +20% armor (passive)
Well, no.. They don't all get dwarven stuff, only a few do..- Dwarven Equipment -
Side: Rohan
Effect: units gain +20% damage (passive)
The 4th Age version 0.8 has been released: Link
#44
Posted 18 June 2007 - 05:17 PM
Anyways, yeah, I've noticed them... but it was when I just got my new laptop, so I didn't comment on them
This explains much
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- Dwarven Equipment -
Only a few do, eh ? Well, what if these would get some bonus to armor and damage by this power, then ? Like the Dwarven Warriors (they don't have any upgrade apart from "Banner Carrier" anyway) and maybe the Men of Eastfold (so Rohan's ONLY spearman unit would gain a small but important boost).
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SPECIAL NOTE 1: Well, I have many, MANY ideas for powers, but there's a little problem: most of them are based on powers from BfME 2 - while this mod is based on BfME 1, right ? I don't really know the maximum possibilities of power-creating in BfME 1.
I also would like to see a "summon-one-single-but-very-strong-unit" -type power (like "Summon Balrog"), but I don't really want to bring the Balrog into this mod
Is it possible to make powers similar to the ones in BfME 2 ? I won't make new power-suggies until answer arrives. Hope you understand. I don't want to suggest something what is impossible to make.
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SPECIAL NOTE 2: Maybe there could be a (few) new ring(s), forged by Khoragon or such. I know this would make the story even more complicated, but hey, it's "Lord of the RINGS" universe, isn't it ?
And therefore there could be powers based on these rings. And maybe even a few Ringwraiths (not the nine fallen kings, these would be new ones, maybe Khoragon's personal servants) ?
...okay, it was a weird idea, but I couldn't hold myself back
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#45
Posted 18 June 2007 - 05:47 PM
SPECIAL NOTE 1; Hehe, they didn't make a completely new game, they just added features Most of BFME2's things can be done in BFMF1, so yeah, sugg away
SPECIAL NOTE 2: No. There is no reason for him to make rings really, and I don't think that they would do any good... after all, he just want's revenge on the West And those few Ringwraiths are practically the Wraiths of Khoragan
The 4th Age version 0.8 has been released: Link
#46
Posted 19 June 2007 - 08:36 AM
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- Signal Fires -
Side: Rohan / Gondor
Effect: Places a special "tower" on the map in the selected area; units in a large radius around this "tower" will move much faster and gain +20% armpr. Once the "tower" is destroyed, the effect will be dispelled.
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- Cursed Mist -
Side: Rhun
Effect: Summons a cloud of dark mist on the selected area of the map; units who try to pass trough this "mist" will lose 50% movement speed, 25% attack speed, 25% damage and 50% armor. Doesn't effect allied units.
___
- Chop the Forest -
Side: Rohan (!)
Effect: Trees in a selected area will be immediately cut down and will be converted into resources.
NOTE: yeah, I know it sounds strange at first, but hey, wood is an important material for the people of Rohan. Quite few people have stone houses. And besides, in these desperate times they need much wood to construct siege engines (catapults) and/or to reinforce villages and smaller fortresses.
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- House of Healing -
Side: Gondor
Effect: All units gain the ability to slowly regenerate their wounds (passive)
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- Metal Craft -
Side: Rhun
Effect: Increases the damage of melee combat units by +25% (does not affect Rhunic Spearmen and Wraiths of Khoragon)
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- Gondorian Equipment -
Side: Harad (!)
Effect: Harondor Warriors and Harondor Hunters gain +20% damage and +20% armor (passive)
___
I hope they are good
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#47
Posted 19 June 2007 - 09:25 AM
also, we have wells, so I don't think House of Healing is a good one, and the Metal Craft... I'd have to alter that one in many aspects
Gondorian Equipment... Again, two units for one power... no
keep 'em comming... I should probably think out a spellbook myself soon, and post it on the site, and then you could fill in the missing gaps, or maybe say better things
The 4th Age version 0.8 has been released: Link
#48
Posted 19 June 2007 - 11:18 AM
No, I don't really understand why you don't like it... think logically. Rohan needs wood for building houses, small fortresses, siege engines and to make polearm weapons (spears)... and they need it quickly because of the advancing Rhunic army...
keep 'em comming... I should probably think out a spellbook myself soon, and post it on the site, and then you could fill in the missing gaps, or maybe say better things
That would help me much; I hope you finish it soon
Aaanyway...
______________________
- Ambush -
Side: Gondor
Effect: Units in an area become stealthed (invisible) for a short time.
___
- Sands of Harad -
Side: Harad
Effect: Turns the selected area into a rocky desert; the Haradrim are at home in the desert, but others lose leadership bonuses as well as 30% armor and 30% movement speed.
___
- Warg Cage -
Side: Rhun
Effect: Summons a special building with Wargs and a "trainer". Here you can train Wargs (single unit), and if the enemy comes too close, the "trainer" releases the Wargs...
___
- Hasharin -
Side: Rhun
Effect: Selected hero dies, no matter how strong it is.
NOTE: as far as I know, the "Hasharin" (or how it's spelled) are Rhunic assassins. Correct me if I'm wrong.
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- Wrath of Aglarond -
Side: Rohan
Effect: Causes a smaller earthquake, damaging every unit and building in the area of effect (so it effects allied units and buildings, too)
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- Commander -
Side: Gondor
Effect: Summons a Commander; it's a mounted unit, has great line of sight, has many HP, deals good damage, and provides a strong Leadership bonus.
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- Scorched Ground -
Side: Harad
Effect: In the selected area, oil appears, then it begins to burn...
NOTE: idea from BfME 2, Corsairs of Umbar: Fire Bombs...
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- The Sorcerer's Might -
Side: Rhun
Effect: Khoragon gains +400% armor, +400% damage, +50% attack speed, and his attack will have a small area of effect for a short time.
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...so ?
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#49
Posted 19 June 2007 - 12:45 PM
Ambush... don't think it's possible... besides, only the Marksmen would really fit this The other troops of Gondor would most likely never be hidden with their armor
Sands of Harad... AFAIK, that ain't possible either... with the ground, turning to sand... I belive that it can only turn to the Scoured earth, Rohan's summon, and Elven allies...
Warg Cage.... No, I don't want buildings to float around
Hasharin.... Harad! Harad ye nut!
They are the assasins of Harad, although I have no idea if they are Tolkien, or someone else's thinking... Anyways, no.. I don't want that kinda power
Wrath of Aglarond.... nah, to unrealistic
Commander.... nah to this too he'd probably be with his troops all the time
Scorched Ground... again, that wouldn't do much good.... they can't get burned in BFME1 And personally, I don't like it too much... fire bombs..
The Sorcerer's Might... hm.. *thinks silently, don't disturb... for a few hours..writing own spellbooks*
The 4th Age version 0.8 has been released: Link
#50
Posted 19 June 2007 - 01:00 PM
*thinks silently, don't disturb... for a few hours..writing own spellbooks*
...huh ? Well, okay then
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#52
Posted 19 June 2007 - 02:37 PM
...but then my help isn't needed anymore, is it ?
Aww...
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#54
Posted 19 June 2007 - 09:33 PM
Units ?
Soldiers of Western Rhun, Men of Eastfold, Dwarven Catapult, Harandor Hunters...
Heroes ?
Amara, Kurok, Éohelm, Valranur...
Powers ?
<Too much to remember>
I think you know what I mean... you have what you needed (hopefully), so there's nothing else I could help you with, right ?
I fear I can't help this great mod too much anymore...
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#55
Posted 19 June 2007 - 09:56 PM
yes, yes... many good choices here... although, I can tell you that I won't have a Dwarven Catapult, but more likely a Dwarven Ballista Maybe, just maybeUnits ?
Soldiers of Western Rhun, Men of Eastfold, Dwarven Catapult, Harandor Hunters...
Oh, and I'm not sure yet about the Soldiers of Western Rhûn... I like their purpose and all, it's just... ah, I think I might have an idea... won't tell you though Gotta think about it for awhile... But I like the mod, and get them on gondor in some way
Amara, the huntress, aye? I'm not too sure about her... I would like it more to be a male reallyHeroes ?
Amara, Kurok, Éohelm, Valranur...
Kurok, the half-troll, yup
Èohelm... hehe, he's now Èoelm
Valranur.... He's going in as his troops no matter what won't have him as a hero if I don't add his troops if you get me
hehe, damn rightPowers ?
<Too much to remember>
Still, it's been fun to acctually have someone to make suggestions, and I'm glad you've taken your time Still, I have loads of things to think about now that school is over, so yeah, thanks again I think I have what I need So, unless you suddenly one day think about something very uniqe or such, remember this place
The 4th Age version 0.8 has been released: Link
#56
Posted 20 June 2007 - 06:56 AM
Once again, I'm glad I could help to make this mod better
(But there's a little problem: now that you have what you needed, then this suggestion-topic doesn't have too much use now, does it ?)
So, unless you suddenly one day think about something very uniqe or such, remember this place
I will, Lauri
(<whispers> Mwehehe... another topic had been conquered ! And now, beware, "Wars of the East" ! I'm coming ! MWAAHAHAHaha-)
Umm... you didn't hear the last one, okay ?
See ya' !
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#57
Posted 20 June 2007 - 07:41 AM
And some day, I might need more ideas, and other people can suggest things that they would like to see It's not like I'm going to shut out the other members because you've done a huge amount of thinking
hehe, poor WotE
The 4th Age version 0.8 has been released: Link
#58
Posted 27 June 2007 - 02:28 AM
#59
Posted 27 June 2007 - 11:45 AM
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#60
Posted 27 June 2007 - 12:46 PM
and maybe the Solders of Western Rhun, but Matias has very good reasons for not having them... I might wanna make them as first-strike units for Rhûn instead, and by first-strike, I mean heavy strike (I hate the Axemen of Rhûn )
The 4th Age version 0.8 has been released: Link
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