As for Rohan, alright, but imagine a Rohan VS Rohan match... it would be quite interesting... lots of cavalry, and no spearmen or real infantry.
Or think about a Rohan VS Gondor match. Gondorians slaughter the Rohirrim cavalry with Spearmen of Minas Tirith (or with Soldiers of Western Rhun ), then they send in their own cavalry... and there are the Rohirrim, without any counter-unit.
A Rohan VS Rhun match would be even worse.
So: SPEARMEN ARE NEEDED. I think we all agree in that. As for the Spear-throwing skill for Men of Eastfold... original and cool, but wouldn't help much. Rohan just needs a "regular" spearman unit.
It could be the "Men of Eastfold" battalion, surely, but only with spears, or with a weapon-toggle.
Oh well, I'll leave it to you
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AND NOW...
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- Harandor Hunters -
Side: Gondor (!)
Role: Special ranged "ambush-unit"
Appearence: Haradrim men, wearing somehow combined haradrim/ithilien clothes, wielding javelins
Description: "After Sauron's fall, some tribes in Northern Harad who joined Sauron only because of fear welcomed the Gondorians as their saviors. Thanks to these tribes was Gondor able to expand its borders even within Harad, and so a relationship had developed between Gondor and these smaller Haradrim tribes. In this northern area of Harad, the Haradrim people kept their ancient rituals and culture yet became loyal allies of Gondor, and were even helping them quelling rebellions in Southern Harad. However, not long after the rise of King Selath, these northern tribes were betrayed by one of their closest neighbours, the "Desert Snake" tribe, which was led by Amara the Huntress. Amara said to Selath that these northern tribes are preparing to launch an attack with the aid of Gondor to conquer Inner Harad, and so they must fall to state an example about "how the King of entire Harad deals with traitors". After this, some decided to join Selath's service, but most of the survivors fled to the southern regions of Gondor and Ithilien, and now, even after the fall of Minas Tirith, these haradrim warriors are still loyal to their Gondorian allies, waiting for the right time to take their ancient lands back."
Special ability: can hide near trees
NOTE 1: spear-thrower unit, effective against monsters (Half-Trolls, Trolls, Mumakil) and swordsman
NOTE 2: hey, if Gondor is already going to have "Soldiers of Western Rhun" at its side, then it can't get any worse, can it ?
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- Outlaws of Gondor -
Side: Rhun (!)
Role: Cheap, stealthy and fast cannon fodder
Appearence: well... I dunno how Gondorian bandits look like...
Description: "Altrough Gondor is a quite safe country, criminals and bandits on the roads aren't a rare sight. The brave warriors of Gondor do everything they can to catch these harassing men, but altrough of these efforts new gangs of bandits rise over and over again. Now, after the lost battles against the Easterlings, some of these bandits decided to offer their services to Khoragon as stealthy mercanary soldiers."
Special ability: can hide near trees
NOTE: well, if Gondor is already going to have Rhunic warriors at its side, then why not ?
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HERO IDEA
Name: Rasim
Side: Gondor
Role: leader of the Harandor Hunters
Appearence: similar to his men, but could have more "majestic" clothes
Description: "After his tribe was betrayed by Amara the Huntress, Rasim and the survivors of Selath's raids had escaped into Ithilien. Being a skilled hunter himself, Rasim just can't wait for the moment to take revenge on Amara for her treachery."
__Skills__
Level 1 - Hide
When activated, Rasim becomes and remains invisible while standing still.
Level 1 - Harandor Ambush
Nearby Harandor Hunters gain +50% damage.
Level 3 - Raid
Nearby allies gain resources for killing enemies.
Level 5 - The Hunter's Spear
Throws a spear at a single enemy, causing extremly high damage.
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POWER IDEAS
- Whip the Slaves -
Side: Harad / Rhun
Effect: within an area, resource buildings will be twice as effective as before for a short time.
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- Raiders -
Side: Harad
Effect: Units gain resources for killing enemies.
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- Blessing of Rhovanion -
Side: Rohan / Gondor
Effect: Similar to the "Elven Lush"; creates a small woodland, where allies gain +50% armor, while enemies lose their leadership bonuses.
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How about these ?
Edited by MorrisB, 13 June 2007 - 05:18 PM.