New Ring Heroes? Debate - Movies v/s Books
#81
Posted 23 May 2007 - 06:39 AM
#82
Posted 23 May 2007 - 08:40 AM
Wow wow, hold the phone, I meant NO! Sorry, I was tired when I typed that . Just stop the ring hero debate, it's getting to big and complicated.
lol I know, I was concurring you
To others:
Ideas are fun, but if we're gonna be realistic nothing bigger than this said will be done any time soon
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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#84
Posted 23 May 2007 - 08:33 PM
YEs, like I said before, you are free to hurl ideas as much as you want, but it's highly unlikely that anything radical is going to be made the the Ring business other than:
- New Ring Heroes
and
- Only heroes beeing able to pick it up (don't really have any logic here, I just like to "complicate" things a bit)
Any alterations further than that is not in any way planned at the moment
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#87
Posted 23 May 2007 - 10:37 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#88
Posted 25 May 2007 - 04:03 AM
Personally even though it's hard to believe that Galadriel would fight for the Dwarves, I say just leave the Ring_Heroes as is.
My idea (or suggestion which ever the case may be) is that you should modify Sauron and Galadriel so that they become high end heroes, not uber-destructive heroes.
I.E.
1. Give experience levels sp that they level up like regular heroes (Aragorn, Elrond, Mouth of Sauron, etc) Powers and All
2. Nerf their health and damage so that they don't kill everything in front of them with pretty much one swing of the sword; but in doing so make sure that their still toughest heroes on the battlefield when purchased.
3. The One Ring should only be picked up by Heroes not infantry. Why see #4.
4. What ever hero pick up the ring should get a leadership buff/debuff. They become incased with its power and gain some additional attributes when carrying it to the fortress. And once it's brought to the fortress, they become normal again. But the Fortress however doesn't. See #5.
5. The fortress and surrounding structures who holds the ring gets the same effect as the hero who carries it; but in a more structure buff/debuff fashion. (What I did was increase production speed, Faster spell recharge time, and loses 35% armor while holding the one ring) SEE PHOTOS
6. The Modifier goes away once the hero is built though.
7. So the option becomes , do I build the Ring_Hero , or do I just hold onto the One Ring and make myself more productive (powerful) but in the same time my defenses become more vulnerable because of the One Ring's callous means.
Before Obtainng the One Ring
Fortress and structures after obtaining the One Ring SEE GREEN AURAS AROUND BUILDINGS
Different View
Henry Miller, Tropic of Cancer
#89
Posted 25 May 2007 - 12:44 PM
Another idea (branching from downfall), is create a menu in the fortress. Have a bunch of upgrades/superpowers that require the Ring to buy/use (getting and having the ring is costly enough. Make it so they have really long build times (like 10min or less). Powers could include +200% production in farms, greater bonuses for heros (+200% attack).
Or make each one have a timer. Make it so you can only have one at a time and each lasts 5min or so.
I think I'd rather have uber upgrades than an uber-destructive hero.
#90
Posted 25 May 2007 - 06:17 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#91
Posted 25 May 2007 - 08:17 PM
And I think that the FX is the FX when Ents are created from the ent moot.
#92
Posted 26 May 2007 - 12:27 AM
But I gues I could've used Lurtz's Carnage Effect to make the buildings all red; but that would be just strange and weird.
Right now the things that I'm playing with are
1. Fixing those damn (sorry for language) white blocks in my Power Point Tree
2. Trying to get the hang of creating FXs.
Henry Miller, Tropic of Cancer
#93
Posted 26 May 2007 - 01:14 AM
What mod are you working on? (If you have told me, I'm sorry - I suffer from bad short term memory).
This getting production bonuses for the ring is really starting to etch into my mind - I really like the idea =)
In reply to your numbers...
1. White blocks in.. sorry what? "Power Point Tree"???
2. I'd say you already have some hang of it?
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#94
Posted 26 May 2007 - 05:24 AM
But wait... I thought you were a skinner? Not a modder?
What mod are you working on? (If you have told me, I'm sorry - I suffer from bad short term memory).
This getting production bonuses for the ring is really starting to etch into my mind - I really like the idea =)
In reply to your numbers...
1. White blocks in.. sorry what? "Power Point Tree"???
2. I'd say you already have some hang of it?
Actually, I kind of do almost a little bit of everything, except for AI and Modeling (which includes animating).
I really just started with really sitting down with the FX and playing with it See Video
I'm not really working on any mods; I come and go here and there; but as long as people don't mind, I'll do my best to give suggestions when given the opportunity. (PS my memory sucks too )
The production effect's best part is that it really doesn't take up as much time as lets say adding personal ring heroes for every faction.
I have ROTWK, and I get the white blocks when I go to purchase powers from the branching tree (EARTHQUAKE, SUNFLARE, HEAL, etc.). Personally I think it has to do with the patch that just came out. Because I never got them with BFME2, or ROTWK-unpatched.
I'm starting to get there. I hope
Plus great job on you and your team for the great and hard work into this mod.
Sample FX
Henry Miller, Tropic of Cancer
#95
Posted 26 May 2007 - 06:37 AM
You could always take a nod from the Evenstar mod and have it so that ring heroes for every faction are recruitable without the ring, but the ring gives them a massive power boost. Another thing they did was give each ring hero a "ring power". Effectively a spell of mass destruction that they can use when they have the ring regardless of level.
The old world will burn in the fires of industry! The forests will fall! A new order will rise...we will drive the machine of war with the sword and the spear and the iron fist of the Orc! We have only to remove those who oppose us...
#96
Posted 26 May 2007 - 12:11 PM
SoS, yes thats about my thinking too =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#97
Posted 26 May 2007 - 01:09 PM
I love that power attack! What hero is it? I couldn't see the features.
I have seen you before. A modder that has a lot of good stuff, yet doesn't show it (hence the 23 posts). But I can't place you...
EDIT: For some reason, when I hit return, to create a space in between lines, it shows up in the post has about three of them. Isthat common? I'll leave it like that for a bit to show what I mean.
Edited by clonecommand, 26 May 2007 - 01:11 PM.
#98
Posted 26 May 2007 - 04:54 PM
I do like that idea. But morgul looking thingys in the middle of a farm? Maybe different color? Different placement? But it would work with evil factions
I love that power attack! What hero is it? I couldn't see the features.
I have seen you before. A modder that has a lot of good stuff, yet doesn't show it (hence the 23 posts). But I can't place you...
EDIT: For some reason, when I hit return, to create a space in between lines, it shows up in the post has about three of them. Isthat common? I'll leave it like that for a bit to show what I mean.
What would a corruptive color look like to you I.Y.O.? I could look into the placement of where it's located, but i believe that has to with more with the structure than the FX itsself. Correct me if I'm wrong.
That's Glorfindel. I hate the terrible silver armor that they gave him, so I just created a new one (copied and reskinned Elrond). Although, I might change it to an Arwen reskin just so he can mount a horse.
Henry Miller, Tropic of Cancer
#99
Posted 26 May 2007 - 08:27 PM
#100
Posted 26 May 2007 - 08:32 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
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