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THE BUG HUNT - for Beta 4.5


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#101 The Best Guest

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Posted 14 July 2007 - 06:11 PM

yes it was after i loaded a saved game
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#102 Sûlherokhh

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Posted 14 July 2007 - 07:56 PM

Weird things happen if you load a savegame. I have no idea why. So, next time anything antoward happens to your (or anyone's) grafix, check if it was a savegame first! :p

It happened to me with the snowy floors of bases too. Once loading a snowy savegame, the ground turned back to 'un'-snowy! Go figure.

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#103 Crashdoc

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Posted 15 July 2007 - 07:35 PM

Hi,

I know you had the correction of Rohan Stables bug (the smith with a waist attached to the wall) in the todo for 1.05, but I've fixed it already. So feel free to use the corrected model that will soon be available to download in the resource section of t3a.

Actually, I've pm'd ched 'cause I can't get it to upload (it says file too big even though it's aout 250K).

If any of you can help me instead of ched, send me a pm, and you'll just have that model sooner :ninja:


Thanks

Crashdoc

#104 Sûlherokhh

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Posted 15 July 2007 - 07:53 PM

Thanks for the offer! What file format do you use? Best you zip it... :ninja:

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Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#105 Crashdoc

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Posted 15 July 2007 - 08:30 PM

I've tried zip and rar too, but it still says: The file you are trying to upload is too large (97 kB).

:ninja:

#106 Nazgûl

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Posted 16 July 2007 - 02:55 AM

Wow, how did you fix that? So you're a modeler I presume? :p
Anyway, PM me and I'll give you my email adress, and we'll gladely ad it to SEE for this next iminent relase ;)

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#107 Guest_Guest_*

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Posted 17 July 2007 - 03:49 PM

- Bug: CaH troll helmet is black when I get ingame
- Object: CaH troll helmet
- Place: all maps
- Condition: when I get the CaH troll

- Bug: Ugluk face gets meced up when he attacks
- Object: Ugluk's face
- Place: all maps
- Condition: when Ugluk attacks

#108 Strider

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Posted 17 July 2007 - 04:03 PM

I have bug that no one else seems to have and that I have been getting forever. I call it the shadowy bug.

Bug: Men Barracks turns Black when a second one is build
Objects: Barracks
Place: Any map
Conditon: Men Barracks

Bug: Walls turn black
Object: Walls
Map: Any Non-custom map
Conditon: When walls are built

Bug: Fortress towers turn black when more then one is built
Object: Fortress towers
Map: Any non-custom map
Condition: When more then one tower is built on any fortress.

All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.


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#109 Nazgûl

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Posted 20 July 2007 - 03:54 AM

*moved all replies about Graphics Card Drivers here:*
http://forums.revora...showtopic=52052

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#110 Guest_Zach_*

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Posted 20 July 2007 - 12:51 PM

First of all, completely awesome mod, can't wait 'till finished product. However, when I tried to start the good campaign, my game crashed and the error said "ReplaceModule Tag_02 was not found for GondorGwahir_Summoned, cannot continue." and "Error parsing field 'ReplaceModule' in block 'Object' in file 'maps\MAP GOOD Rivendell\map.ini', line 89." Please let me know how I can fix this, so I can play the campaign with your awesome mod!

#111 The Best Guest

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Posted 20 July 2007 - 12:52 PM

This Mod is not compatible with any campiahns srry :)
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#112 Guest_Guest_*

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Posted 20 July 2007 - 12:56 PM

OHHHHHHHHHHHHHHHHHH. No big deal, but it might be something to think about for the finished mod.

#113 Nazgûl

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Posted 20 July 2007 - 08:24 PM

Beleive me when I say: WE DO! :sad:

But the work load is insane, and if we do it, it will be LAST, since none of us really like the Campaign anyways =p

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#114 Rindy

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Posted 22 July 2007 - 09:59 PM

Bug: Can't revive Glorfindel at the fortress after he died
Object: Gorfindel
Map: Rivendell, as the player who stays in Rivendell with the big fortress
Conditon: He can't be summoned again, there's no icon for him

Bug: Can't build another fortress (not sure if this has to be so)
Object: Elvem-Fortress
Map: Rivendell, as the player who stays in Rivendell with the big fortress
Conditon: It seems, you can only have the House of Elrond (fortress) in this map and can't build any more fortresses

Bug: Can't go over 1000 CP
Object: Mallorn trees? Or more the Rivendell map? Or the House of Elrond?
Map: Rivendell, as the player who stays in Rivendell with the big fortress
Conditon: Even if i build more Mallorn trees, my cp-counter stops at 1000 (settings are cpx100)

Edit: k, thank you, tbg.

Edited by Rindy, 22 July 2007 - 10:10 PM.


#115 The Best Guest

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Posted 22 July 2007 - 10:01 PM

on fortresses maps no fortresses but the one that came with the map can be built :p

Edited by That Best Guest, 22 July 2007 - 10:02 PM.

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#116 Mordor Slayer

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Posted 22 July 2007 - 10:17 PM

Beleive me when I say: WE DO! :p

But the work load is insane, and if we do it, it will be LAST, since none of us really like the Campaign anyways =p


But why not just change the campaign to make it better :p ?
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#117 Nazgûl

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Posted 22 July 2007 - 11:47 PM

^ Editing and basically making up new campaigns is crazy work load, and we have a million things to do before that. Not to mention just getting the campaign to start... :p

@ Rindy: NONE of the SCENERY maps (Rivendell, Minas Tirith, Helm's Deep...) work 100% with this mod, only "normal" maps. The scenery maps will be edited for Beta V =p

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#118 Rindy

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Posted 23 July 2007 - 08:09 PM

... :p ... :blink: ... ;) ... :cry:

and I wanted to play either helms deep r minas tirith this evening :(

#119 Nazgûl

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Posted 24 July 2007 - 04:31 AM

Yeah I know... same here, I hate it. I'm really sorry, but the map issues has been a problem all along cause I've had a hard time finding a decent mapper that can edit maps, and secondly, my head coder might be able to do it, but he's kinda busy trying to finish other things.

It's a high priority though, so we'll get there...

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#120 The Best Guest

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Posted 24 July 2007 - 01:19 PM

you can still play them just don't expect everything to work right
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