THE BUG HUNT - for Beta 4.5
#101
Posted 14 July 2007 - 06:11 PM
#102
Posted 14 July 2007 - 07:56 PM
It happened to me with the snowy floors of bases too. Once loading a snowy savegame, the ground turned back to 'un'-snowy! Go figure.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#103
Posted 15 July 2007 - 07:35 PM
I know you had the correction of Rohan Stables bug (the smith with a waist attached to the wall) in the todo for 1.05, but I've fixed it already. So feel free to use the corrected model that will soon be available to download in the resource section of t3a.
Actually, I've pm'd ched 'cause I can't get it to upload (it says file too big even though it's aout 250K).
If any of you can help me instead of ched, send me a pm, and you'll just have that model sooner
Thanks
Crashdoc
#104
Posted 15 July 2007 - 07:53 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#105
Posted 15 July 2007 - 08:30 PM
#106
Posted 16 July 2007 - 02:55 AM
Anyway, PM me and I'll give you my email adress, and we'll gladely ad it to SEE for this next iminent relase
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#107 Guest_Guest_*
Posted 17 July 2007 - 03:49 PM
- Object: CaH troll helmet
- Place: all maps
- Condition: when I get the CaH troll
- Bug: Ugluk face gets meced up when he attacks
- Object: Ugluk's face
- Place: all maps
- Condition: when Ugluk attacks
#108
Posted 17 July 2007 - 04:03 PM
Bug: Men Barracks turns Black when a second one is build
Objects: Barracks
Place: Any map
Conditon: Men Barracks
Bug: Walls turn black
Object: Walls
Map: Any Non-custom map
Conditon: When walls are built
Bug: Fortress towers turn black when more then one is built
Object: Fortress towers
Map: Any non-custom map
Condition: When more then one tower is built on any fortress.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
#109
Posted 20 July 2007 - 03:54 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#110 Guest_Zach_*
Posted 20 July 2007 - 12:51 PM
#111
Posted 20 July 2007 - 12:52 PM
#112 Guest_Guest_*
Posted 20 July 2007 - 12:56 PM
#113
Posted 20 July 2007 - 08:24 PM
But the work load is insane, and if we do it, it will be LAST, since none of us really like the Campaign anyways =p
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#114
Posted 22 July 2007 - 09:59 PM
Object: Gorfindel
Map: Rivendell, as the player who stays in Rivendell with the big fortress
Conditon: He can't be summoned again, there's no icon for him
Bug: Can't build another fortress (not sure if this has to be so)
Object: Elvem-Fortress
Map: Rivendell, as the player who stays in Rivendell with the big fortress
Conditon: It seems, you can only have the House of Elrond (fortress) in this map and can't build any more fortresses
Bug: Can't go over 1000 CP
Object: Mallorn trees? Or more the Rivendell map? Or the House of Elrond?
Map: Rivendell, as the player who stays in Rivendell with the big fortress
Conditon: Even if i build more Mallorn trees, my cp-counter stops at 1000 (settings are cpx100)
Edit: k, thank you, tbg.
Edited by Rindy, 22 July 2007 - 10:10 PM.
#115
Posted 22 July 2007 - 10:01 PM
Edited by That Best Guest, 22 July 2007 - 10:02 PM.
#117
Posted 22 July 2007 - 11:47 PM
@ Rindy: NONE of the SCENERY maps (Rivendell, Minas Tirith, Helm's Deep...) work 100% with this mod, only "normal" maps. The scenery maps will be edited for Beta V =p
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#118
Posted 23 July 2007 - 08:09 PM
and I wanted to play either helms deep r minas tirith this evening :(
#119
Posted 24 July 2007 - 04:31 AM
It's a high priority though, so we'll get there...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#120
Posted 24 July 2007 - 01:19 PM
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