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THE BUG HUNT - for Beta 4.5


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#141 Blendor

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Posted 01 August 2007 - 06:51 PM

Arwen horse disgusting

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#142 Nazgûl

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Posted 02 August 2007 - 03:03 AM

What settings do you use? ^

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#143 Blendor

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Posted 02 August 2007 - 07:26 AM

All Ultra High

Edited by Blendor, 02 August 2007 - 07:27 AM.

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#144 Nazgûl

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Posted 02 August 2007 - 05:49 PM

Strange, the Arwen skin does not look Ultra High, niether she or the horse? I'll check if we might need to add the High Res skin to the mod. It's in the game for sure...

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#145 Harad King

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Posted 03 August 2007 - 04:22 PM

I don't know if this is really a bug when you recuit an ent from the entmoot the only type of ent it recuits is ent ash instead of other types of ent like birch and fir and another thing that I don't know if is really a bug that when the CP get to high the game crashes
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#146 Nazgûl

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Posted 03 August 2007 - 04:32 PM

I think your installation is defect... ^ :(

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#147 Harad King

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Posted 03 August 2007 - 05:41 PM

what can I do to fix my installation?
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#148 Nazgûl

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Posted 03 August 2007 - 08:26 PM

The bext way is to remove everything = uninstall all games and remove mods. Then reinstall game + patch + install mod.

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#149 frinkmakesyouthink

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Posted 11 August 2007 - 10:16 AM

I don't know if this has been said before, but Saruman's power where he takes control of an enemy unit for a limited period of time lasts indefinitely. Well, it does if you do it against Elves (that's all I've used it against)

#150 Lord of the Rings Junkie

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Posted 11 August 2007 - 04:20 PM

I just tried to have a skirmish with MajorDima, but the game said we had different mods. :D We're both running Beta IV with patch 1.06, and neither of us have other mods that may conflict.

Edited by Lord of the Rings Junkie, 11 August 2007 - 04:21 PM.

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#151 clonecommand

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Posted 11 August 2007 - 05:01 PM

Hmmmm...Ever try restarting your computer? That solves millions of problems.

EDIT: I have as many posts as I have MB of RAM :D

Edited by clonecommand, 11 August 2007 - 05:01 PM.


#152 EggyDan

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Posted 12 August 2007 - 01:24 PM

I found a bug, I don't know if it is 100% true or not, as it was my friend during a network multiplayer match that found it and told me.

My friend's evil man create-a-hero used the coerce power on some units, which of course didn't cost any command points. But when the units died, the command points went down, meaning that it would be able to build up an incredibly huge army but coercing and sacrificing, to give more cp effectively. Again, I'm not entirely sure on this.

Keep up the good work!

#153 Hobbit Hunter

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Posted 22 August 2007 - 02:17 PM

Bug: Rohan Porter Recruitable
Object: Rohan Porter/Fortress
Place: Minis Tirith Helms Deep (havent tried anywhere else
Condition: Ummm clicking on the cidatel :good: ;)

Edited by Hobbit Hunter, 22 August 2007 - 02:25 PM.

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#154 King_of_Blades

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Posted 22 August 2007 - 06:07 PM

I don't think this really matters, but with the Rohan Stables, the little guy pounding on the horse's foot has a very misshapen body. His torso seems to stretch to the left, toward the stables. But like I said, I dont think it's a high priority, nor a low priority. Just thought I'd let you guys know.
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#155 Sûlherokhh

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Posted 22 August 2007 - 06:57 PM

Bug: Rohan Porter Recruitable
Object: Rohan Porter/Fortress
Place: Minis Tirith Helms Deep (havent tried anywhere else
Condition: Ummm clicking on the cidatel :good: ;)


I don't think this really matters, but with the Rohan Stables, the little guy pounding on the horse's foot has a very misshapen body. His torso seems to stretch to the left, toward the stables. But like I said, I dont think it's a high priority, nor a low priority. Just thought I'd let you guys know.


Both already fixed.

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#156 Guest_Guest_*

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Posted 02 September 2007 - 02:14 AM

Umm wicked sweet mod! anyways I found a bug with Drogoth on the mordor map. I built the dragon nest and then summoned drogoth the timer went arround and he greyed out, but he never arrived. but in the top right corner of the monitor where you get completion updates it had a MISSING: tooltip or script or something relating to the wild fire drake. Ive read the to do list and didnt see this on there sorry if its already been addressed.

#157 Guess Who

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Posted 02 September 2007 - 02:21 AM

i found a bug in the latest beta i was chasing smeagle and i could see some bones moving around and sticking out.
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#158 Nazgûl

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Posted 02 September 2007 - 04:18 AM

- What map?
- Bones as in "W3D bones" of the model, or as in white fleshless bones as in those that are inside living things?
- Bones of Smeagol or of your unit chasing him?

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#159 Guest_njm1983_*

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Posted 06 September 2007 - 02:05 AM

I have bug with the nazgul, I had all nine built and on foot, when moving them as a group they make the same sounds as if they are on horseback: hooves and nieghing, it doesnt seem to happen when selected individually though this was on the evendim map. and it was a saved SEE game i loaded.

#160 Nazgûl

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Posted 06 September 2007 - 02:27 AM

Hm, that's odd... were ALL your nazzies on foot at this time? Or was some of them on horseback?

// C}{riZpc_punch.gif
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