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Comments & Suggestions for Beta 4.5


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#181 Guest_vajaspiritos_*

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Posted 18 June 2007 - 08:20 PM

hi!
i have some idea ,maybe can some be used (sorry i learn just 1 age english)
basic: get more hp to units heros, when those level up

men: ithilian rangers and dunedains can change weapon

eomer can change weapon (arrow)

elves: sam give 2x damage to shelob,spiders
mirkwood swordmen

drawens:
new hero king of dale powers:1 leadership , weapon change
3 archer traning
6 dragon slayer shot ( get very big damage to dragons and monsters) 10 army of dale (summon 2 men of dale swordmen 2 men of dale archer)

mordor: new unit royal mumak with CE mumak skin(black white) from mumakil pen 2 level
when nazguls die the killer poisioned or cripled
attack troll available from a level 3 troll cage
attack troll give more damage to swordmen and archer

isangard: ring hero: saruman
armor upgraded uruks has metal color armor

goblins: moria menace elite unit has two shields and two knife
pic:http://decipherstore.fanhq.com/Resources/CardImages/LOTR15111.jpg

drogoth start level1
ring hero: barlog or drogoth
drogoth ring hero: 1,5x health and damage ,powers recharge 2x faster
new power:lord of the fire (animation is drogoth die explosion) destroy all unit in arena and get very big damage to buildings

#182 clonecommand

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Posted 18 June 2007 - 08:25 PM

I HATE THE BFME2 MUSIC (hehe all caps :) ) It is so dang boring!

I highly doubt that website is...legal....

#183 LOTRguy

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Posted 18 June 2007 - 09:00 PM

About the music: found this AWESOME site LOADED with game music: http://gh.ffshrine.org/

If we download some tracks of The Third Age (some are 6 min!) for example, we can easily double the amount of music we have right now!

@ LOTRguy: but how would be determined when or what a special event is?

Edit: is it also possible to make the fire stones from catapults brighter and with a longer fire tail? The Deezire mod for TBFME I had that, and it was really cool!





Let's say that your men and your enemy is Mordor and your based at minas tirith you let you units out of the City and attack the enemy base but then you are losing and you retreat back to the gate then it plays the theme.

#184 Garrison Nomad

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Posted 18 June 2007 - 09:06 PM

what if the one feature in this mod that WASN'T LoTR was the music...i mean, what would be better than massing orcs to the sound of some serious death metal?
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#185 Sûlherokhh

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Posted 19 June 2007 - 12:25 AM

About the music for S.E.E: Only music from LotR will find it's way into the 'official' mod. But gou check out this thread: Old Suggestions (click me) and scroll down to the 'customizer'. :)

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#186 Mordor Slayer

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Posted 19 June 2007 - 06:12 AM

hi!
i have some idea ,maybe can some be used (sorry i learn just 1 age english)
basic: get more hp to units heros, when those level up

men: ithilian rangers and dunedains can change weapon

eomer can change weapon (arrow)

elves: sam give 2x damage to shelob,spiders
mirkwood swordmen

drawens:
new hero king of dale powers:1 leadership , weapon change
3 archer traning
6 dragon slayer shot ( get very big damage to dragons and monsters) 10 army of dale (summon 2 men of dale swordmen 2 men of dale archer)

mordor: new unit royal mumak with CE mumak skin(black white) from mumakil pen 2 level
when nazguls die the killer poisioned or cripled
attack troll available from a level 3 troll cage
attack troll give more damage to swordmen and archer

isangard: ring hero: saruman
armor upgraded uruks has metal color armor

goblins: moria menace elite unit has two shields and two knife
pic:http://decipherstore.fanhq.com/Resources/CardImages/LOTR15111.jpg

drogoth start level1
ring hero: barlog or drogoth
drogoth ring hero: 1,5x health and damage ,powers recharge 2x faster
new power:lord of the fire (animation is drogoth die explosion) destroy all unit in arena and get very big damage to buildings


I like some of those suggestions... Like the unit killing a Nazgul getting poisoned. But that should only be for melee units though.
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#187 Troll Ranger

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Posted 19 June 2007 - 06:55 AM

Some of the new introducted units are hard to select, you need to aim for their feet. Annoying in the heat of battle. (dunno if this has been done already yet.)

Edited by Troll Ranger, 19 June 2007 - 06:55 AM.

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#188 Mordor Slayer

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Posted 19 June 2007 - 10:16 AM

Some guy on MEC commented this:

Hey, why don't you make an icon for the shortcut, it would somewhat complete this awesome mod. If you don't have the extension to save them as a .ico I think it is, download this addition for Photoshop: http://22pixels.com/flock.php


That's a pretty nifty idea, I think!
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#189 CapnAstroSponge

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Posted 19 June 2007 - 03:04 PM

I've got a comment/question thing.


Did you know Lorien Warriors were in the game before you gave them to the Elven Faction, and they had their own picture and everything? It's true. Just start up any normal game as Good in Minas Tirith, click on the Inn, and ta-dah! There they are, looking just like you've got them looking in the mod, Fire Arrows and all.

EDIT: I've only done Minas Tirith as MotW, so it may or may not be the same for other Good Factions.

Edited by CapnAstroSponge, 19 June 2007 - 03:05 PM.

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#190 Garrison Nomad

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Posted 19 June 2007 - 04:11 PM

technically, they were in the game long before EA patched them into the inns. actually, noldor warriors are not new to RotWK, either. If you look at the unmodded ini for the elven barracks you'll notice that there are two options that are disabled...i think one is the noldor warrior and the other is the "imladrim" warrior, or the elven warrior from Bfme1.

btw, perhaps the lorien archer should use the Helm's Deep Elf firing animation. Less twitchy.

Edited by Garrison Nomad, 19 June 2007 - 04:12 PM.

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#191 Athem

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Posted 19 June 2007 - 04:16 PM

I think MEN faction need a "hero horde"(i mean something like Black Uruks etc.) :xcahik_:
My suggestion: Grey Company - it was Halbarad, who led the Grey Company comprised of 30 Dúnedain :grin:
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Edited by Athem, 19 June 2007 - 04:17 PM.

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#192 Sûlherokhh

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Posted 19 June 2007 - 04:16 PM

Both were in the codes since BfME1. The Noldor only for cinematics.

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#193 clonecommand

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Posted 19 June 2007 - 08:31 PM

Some of the new introducted units are hard to select, you need to aim for their feet. Annoying in the heat of battle. (dunno if this has been done already yet.)


http://forums.revora...showtopic=50544 :blink:

MotW has an elite: towerguards. But they need a better, new one.

#194 Lauri

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Posted 19 June 2007 - 08:47 PM

may I ask why they need a better one?

come on, Tower Guards are the finest soliders in the Gondorian army :blink: Yet, EA decided to make them very easily get-able :blink:

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#195 clonecommand

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Posted 19 June 2007 - 09:15 PM

I was going to put why, put then I lost it after I typed it, didn't feel like re-typing it, etc. I also expected this response, though.

The memory of really bad versions of good units are stuck in my memory. I can't imagine them good. And, to be honest, the skin isn't my favorite.

#196 Garrison Nomad

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Posted 19 June 2007 - 09:57 PM

The bfme1 model with shields was definately the best for tower guards. perhaps they should be reduced in battalion sive, and men should get a rohan pike unit (WAYY better than those crappy ones they came up with in RotWK).
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#197 Troll Ranger

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Posted 20 June 2007 - 09:46 AM

Thank you clonecommand! At least someone will acknowledge my existence .

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#198 clonecommand

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Posted 20 June 2007 - 12:17 PM

hehe Your welcome :sad2:

MotW will be getting Gondor pikes. Check the previous Comments thread, and go back a bunch of pages.

#199 saumya

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Posted 20 June 2007 - 03:14 PM

Are you going to add new sounds for new units.as you are going to add gondor spearman and dol amroth swan knights and you have already added noldor warriors dont you think you should give them new sounds and stuff for beta 5

#200 clonecommand

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Posted 20 June 2007 - 04:23 PM

Woah, run on sentence with the period in the wrong place :sad2:

There will be new sounds if voice actors step up, and yah....




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