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Comments & Suggestions for Beta 4.5


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#821 King_of_Blades

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Posted 18 October 2007 - 10:37 PM

Here's a thought:

Would it be possible to somehow have the corpses of dead soldiers and debris of destroyed siege weapons STAY dead/destroyed on-screen, as in, have the bodies and debris stay there without sinking into the ground.

I think it would add a higher level of realism, but of course, there are the costs of supreme lag and what not... :)
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#822 CapnAstroSponge

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Posted 18 October 2007 - 10:41 PM

Not a bad idea, not sure if it's possible though.
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#823 Bob_the_Balrog

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Posted 18 October 2007 - 10:42 PM

Ok here it is (Credit goes to my sister the genius :) ).

;) The Khazad Guard :p

http://tinypic.com/v...pic=2wdmyxj&s=2
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#824 m@tt

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Posted 18 October 2007 - 11:07 PM

Err... thats Dain Ironfoot :)

http://www.tuckborou...es.html#Dain II
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#825 Nazgûl

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Posted 18 October 2007 - 11:19 PM

:p Yeah, and if you're gonna refer to your work as "perfect" you should be sure to live up to it too... That was maybe perfect for you, but not for SEE. It's way to yellow and the background is not the parchment we use :xd: But hey, thanks anyway for the effort... =) We already have "perfect" art for Khazad though. They use the same look as they have in game and not hero portraits :)

Here's a thought:

Would it be possible to somehow have the corpses of dead soldiers and debris of destroyed siege weapons STAY dead/destroyed on-screen, as in, have the bodies and debris stay there without sinking into the ground.

I think it would add a higher level of realism, but of course, there are the costs of supreme lag and what not... ;)

Doable yes - playable NOOOO!!!! :) (Laaaaaaaaaaaaaaaaaaaaaaag) :wacko:
I also think it would clutter the screen terribly and make it rather messy and difficult to see anything clearly.

EDIT: just like Zach reminds us here below... =p

Edited by Nazgûl, 19 October 2007 - 04:21 AM.

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#826 zachdaddy_3000

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Posted 19 October 2007 - 02:58 AM

The dead units idea has already been suggested, and the decision on that was that it would make the game way too lag-y
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#827 Guest_Úlairi_*

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Posted 19 October 2007 - 12:20 PM

Talking about Dain Ironfoot...
Why does he have brown hair?
I tought he was more than 250 years old, when he died defending Prince Brands dead body during the battle of Dale 3019 T.A.

Or is dwarven haircolor not affected by their age?
Like all Axethrowers having white beards

btw: Is different "beardcolor" for dwarves included in 4.5?

PS: Love this Mod, playing it first yesterday :good:

#828 Nazgûl

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Posted 19 October 2007 - 01:56 PM

I have no idea, but since Dain has brown (dark) beard in pictures (Thain's Book site) I gave him that in the mod too. Gloin has grey though...

Axethrowers have brown beards now (since I thought they all looked like little Santas with white) and they will get varied beard color (just like the elves hair colors) eventually, but not until Beta V =)

// C}{riZpc_punch.gif
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#829 Bob_the_Balrog

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Posted 19 October 2007 - 05:11 PM

Wait are they ALL going to have brown beards? Or are they going to have different color beards?
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#830 Nazgûl

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Posted 19 October 2007 - 05:23 PM

Axethrowers have brown beards now (since I thought they all looked like little Santas with white) and they will get varied beard color (just like the elves hair colors) eventually, but not until Beta V =)


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
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#831 Bob_the_Balrog

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Posted 20 October 2007 - 07:29 PM

Alright, every time I play on a fortressmap with the Goblins/Elves. I noticed that I cannot buy Drogoth/Gwahir!! :good: since I have no real fortress. Try to make it so that the Fort's keep can recieve upgrades too!

Anyway, another thought. We know that when a unit gets to level 2, they get a banner carrier, so why not give it forged blades at level three, and heavy armor at 4.

And another idea, in BFMEI you can't just upgrade your building, you have to keep creating units till it upgrades itself, you should return that but still allow the option to just buy an upgrade.

And if you use the create a hero to make heroes (Like Rj did which made me mad :) ;) ) might as well delete create-a-hero, and use the CAH portraits and voices for the cheap CAH heroes. Although I wouldn't recommend just keeping CAH when still having CAH heroes, it makes them look like clones.

Eagles and Fellbeasts(Isengard) should be recruitable like builders rather than heroes, I send my heroes to battles and the Eagle always tags along, Which is annoying. They should be limited to two or three and have a little shortcut same as builders since thier level doesn't matter since its always ten (But the Isengard Fellbeasts arne't :grin:).

And finally, Sometimes I see an enemy (ally) builder go through my walls!!(fences for Gobbies) AND BUILD IN MY TERRITORY!! I tried to get a screenshot of that but that builder was too fast.
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#832 Lord of the Rings Junkie

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Posted 20 October 2007 - 07:41 PM

And another idea, in BFMEI you can't just upgrade your building, you have to keep creating units till it upgrades itself, you should return that but still allow the option to just buy an upgrade.

Already done in 4.5. :good:
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#833 Sûlherokhh

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Posted 20 October 2007 - 09:09 PM

Alright, every time I play on a fortressmap with the Goblins/Elves. I noticed that I cannot buy Drogoth/Gwahir!! :good: since I have no real fortress. Try to make it so that the Fort's keep can recieve upgrades too!


Already being attended too. So far, only MotW can use 'White Tower', and only at Minas Tirith. It will be this way with every faction. They will have one fortress map that they consider 'Home Territory' and it automatically comes with the super fortress upgrade.

Anyway, another thought. We know that when a unit gets to level 2, they get a banner carrier, so why not give it forged blades at level three, and heavy armor at 4.

I already hate that i can't switch off the banner carrier at level 2. Forget it. :xd:


And another idea, in BFMEI you can't just upgrade your building, you have to keep creating units till it upgrades itself, you should return that but still allow the option to just buy an upgrade.

Allready done.

And if you use the create a hero to make heroes (Like Rj did which made me mad :) ;) ) might as well delete create-a-hero, and use the CAH portraits and voices for the cheap CAH heroes. Although I wouldn't recommend just keeping CAH when still having CAH heroes, it makes them look like clones.

We are not.

Eagles and Fellbeasts(Isengard) should be recruitable like builders rather than heroes, I send my heroes to battles and the Eagle always tags along, Which is annoying. They should be limited to two or three and have a little shortcut same as builders since thier level doesn't matter since its always ten (But the Isengard Fellbeasts arne't :grin:).

Thinking about it. ;)

And finally, Sometimes I see an enemy (ally) builder go through my walls!!(fences for Gobbies) AND BUILD IN MY TERRITORY!! I tried to get a screenshot of that but that builder was too fast.


Some walls still have 'holes'. We need to fix that. ;)

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#834 Mercyy

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Posted 21 October 2007 - 06:53 AM

(Bob_the_Balrog @ Oct 20 2007, 09:29 PM) *
Anyway, another thought. We know that when a unit gets to level 2, they get a banner carrier, so why not give it forged blades at level three, and heavy armor at 4.

I already hate that i can't switch off the banner carrier at level 2. Forget it. :huh:


So Units won't get Banner Carriers at Level 2?
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#835 Guest_Guest_*

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Posted 21 October 2007 - 09:53 AM

http://forums.revora...showtopic=53833

- New BannerUpgrade ^: Troops don't replenish until this upgrade is purchased. Can be purchased at higher levels than level2, but increases level to a max of level 2. Marked by the CE-Banner Glow.



#836 Guest_Guest_*

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Posted 21 October 2007 - 12:45 PM

i was thinking that it would be cool if the balrog was all in smoke so u couldn't c most of his body as in the films you can't c much, and then when he ignites he would be come fully visable..... good? bad? the ugly?

#837 Sharpk1ll3r

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Posted 21 October 2007 - 02:04 PM

:huh: How about making the Grond chant play when allied units are within a certain area of Grond?

#838 Wundai

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Posted 24 October 2007 - 06:12 PM

Hey I'm not sure if this has been suggested before, but I guess going through 42 pages was a bit much for me :shiftee:

1. How about making it so that "The Ring" has a bigger purpose or role in the SEE Mod?

For example you could give a player who picks up the ring alot of improvements to various units/buildings/hero's.

2. Furthermore I remember from another mod played (Think it was Elvenstar mod) that there was some kind of Trade Unit.

How about introducing trade units into the SEE mod? So players can trade using those units, and have to protect those caravans while going from fortress to fortess. And when the trade unit arrives at the allies fortress you get extra resources. If the enemy destroy's a trade unit however, it has the same effect as destroying a Goblin Cave/Warg Cave/Trol cave, and various treasure chests appear which the enemy can pick up (not the player who used the caravan)

Just some idea's :huh:
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#839 Mercyy

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Posted 24 October 2007 - 06:41 PM

Wundai, do you play Age of Empires?^^
In that game there was such a Unit, I LOVED this unit. I always had 30-40 of this Market wagons :p
For all, who doesn't know that game:
you were able to build markets, to sell/buy ressources. Also you were able to build Market Wagons.
If you sent them to a Market, belonging to your ally, it went to that other building and back again. As soon as it arrived at your market again you got ressources. The larger the discatnce is, the more ressources you get.
Also you were able to build upgrades, that your wagons were faster, you were allowed to send tributes to allies/enemies only, if you had a market...


I would love it to see this in BfmE :shiftee:

Mordor already have a unit, you could use as a such a unit. (remember BfmE I the evil campaign in Harad?:huh: )




The Ring Idea:
I wouldn't say more Buildings/Heros/Units.
I would love Lord of Mordor's idea. His idea was that the ring give you faster Spellpoints, less recharge times for Spells, new spells, etc.
That would be great^^
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#840 Nazgûl

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Posted 25 October 2007 - 12:19 AM

We already have a part of the new Ring system ready in Beta 4.5. I'm too busy to write about it here though but if you search these forums you'll find it... :xd:

Search for Gollum RingStealer :xd:

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