Comments & Suggestions for Beta 4.5
#821
Posted 18 October 2007 - 10:37 PM
Would it be possible to somehow have the corpses of dead soldiers and debris of destroyed siege weapons STAY dead/destroyed on-screen, as in, have the bodies and debris stay there without sinking into the ground.
I think it would add a higher level of realism, but of course, there are the costs of supreme lag and what not...
92% of today's teens have moved onto rap. If you are part of the 8% that still listens to real music, copy and paste this to your signature.
#823
Posted 18 October 2007 - 10:42 PM
The Khazad Guard
http://tinypic.com/v...pic=2wdmyxj&s=2
#825
Posted 18 October 2007 - 11:19 PM
Doable yes - playable NOOOO!!!! (Laaaaaaaaaaaaaaaaaaaaaaag)Here's a thought:
Would it be possible to somehow have the corpses of dead soldiers and debris of destroyed siege weapons STAY dead/destroyed on-screen, as in, have the bodies and debris stay there without sinking into the ground.
I think it would add a higher level of realism, but of course, there are the costs of supreme lag and what not...
I also think it would clutter the screen terribly and make it rather messy and difficult to see anything clearly.
EDIT: just like Zach reminds us here below... =p
Edited by Nazgûl, 19 October 2007 - 04:21 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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#827 Guest_Úlairi_*
Posted 19 October 2007 - 12:20 PM
Why does he have brown hair?
I tought he was more than 250 years old, when he died defending Prince Brands dead body during the battle of Dale 3019 T.A.
Or is dwarven haircolor not affected by their age?
Like all Axethrowers having white beards
btw: Is different "beardcolor" for dwarves included in 4.5?
PS: Love this Mod, playing it first yesterday
#828
Posted 19 October 2007 - 01:56 PM
Axethrowers have brown beards now (since I thought they all looked like little Santas with white) and they will get varied beard color (just like the elves hair colors) eventually, but not until Beta V =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#829
Posted 19 October 2007 - 05:11 PM
#830
Posted 19 October 2007 - 05:23 PM
Axethrowers have brown beards now (since I thought they all looked like little Santas with white) and they will get varied beard color (just like the elves hair colors) eventually, but not until Beta V =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#831
Posted 20 October 2007 - 07:29 PM
Anyway, another thought. We know that when a unit gets to level 2, they get a banner carrier, so why not give it forged blades at level three, and heavy armor at 4.
And another idea, in BFMEI you can't just upgrade your building, you have to keep creating units till it upgrades itself, you should return that but still allow the option to just buy an upgrade.
And if you use the create a hero to make heroes (Like Rj did which made me mad ) might as well delete create-a-hero, and use the CAH portraits and voices for the cheap CAH heroes. Although I wouldn't recommend just keeping CAH when still having CAH heroes, it makes them look like clones.
Eagles and Fellbeasts(Isengard) should be recruitable like builders rather than heroes, I send my heroes to battles and the Eagle always tags along, Which is annoying. They should be limited to two or three and have a little shortcut same as builders since thier level doesn't matter since its always ten (But the Isengard Fellbeasts arne't ).
And finally, Sometimes I see an enemy (ally) builder go through my walls!!(fences for Gobbies) AND BUILD IN MY TERRITORY!! I tried to get a screenshot of that but that builder was too fast.
#832
Posted 20 October 2007 - 07:41 PM
Already done in 4.5.And another idea, in BFMEI you can't just upgrade your building, you have to keep creating units till it upgrades itself, you should return that but still allow the option to just buy an upgrade.
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
#833
Posted 20 October 2007 - 09:09 PM
Alright, every time I play on a fortressmap with the Goblins/Elves. I noticed that I cannot buy Drogoth/Gwahir!! since I have no real fortress. Try to make it so that the Fort's keep can recieve upgrades too!
Already being attended too. So far, only MotW can use 'White Tower', and only at Minas Tirith. It will be this way with every faction. They will have one fortress map that they consider 'Home Territory' and it automatically comes with the super fortress upgrade.
I already hate that i can't switch off the banner carrier at level 2. Forget it.Anyway, another thought. We know that when a unit gets to level 2, they get a banner carrier, so why not give it forged blades at level three, and heavy armor at 4.
Allready done.And another idea, in BFMEI you can't just upgrade your building, you have to keep creating units till it upgrades itself, you should return that but still allow the option to just buy an upgrade.
We are not.And if you use the create a hero to make heroes (Like Rj did which made me mad ) might as well delete create-a-hero, and use the CAH portraits and voices for the cheap CAH heroes. Although I wouldn't recommend just keeping CAH when still having CAH heroes, it makes them look like clones.
Thinking about it.Eagles and Fellbeasts(Isengard) should be recruitable like builders rather than heroes, I send my heroes to battles and the Eagle always tags along, Which is annoying. They should be limited to two or three and have a little shortcut same as builders since thier level doesn't matter since its always ten (But the Isengard Fellbeasts arne't ).
And finally, Sometimes I see an enemy (ally) builder go through my walls!!(fences for Gobbies) AND BUILD IN MY TERRITORY!! I tried to get a screenshot of that but that builder was too fast.
Some walls still have 'holes'. We need to fix that.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#834
Posted 21 October 2007 - 06:53 AM
(Bob_the_Balrog @ Oct 20 2007, 09:29 PM) *
Anyway, another thought. We know that when a unit gets to level 2, they get a banner carrier, so why not give it forged blades at level three, and heavy armor at 4.
I already hate that i can't switch off the banner carrier at level 2. Forget it.
So Units won't get Banner Carriers at Level 2?
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
#835 Guest_Guest_*
Posted 21 October 2007 - 09:53 AM
- New BannerUpgrade ^: Troops don't replenish until this upgrade is purchased. Can be purchased at higher levels than level2, but increases level to a max of level 2. Marked by the CE-Banner Glow.
#836 Guest_Guest_*
Posted 21 October 2007 - 12:45 PM
#837
Posted 21 October 2007 - 02:04 PM
#838
Posted 24 October 2007 - 06:12 PM
1. How about making it so that "The Ring" has a bigger purpose or role in the SEE Mod?
For example you could give a player who picks up the ring alot of improvements to various units/buildings/hero's.
2. Furthermore I remember from another mod played (Think it was Elvenstar mod) that there was some kind of Trade Unit.
How about introducing trade units into the SEE mod? So players can trade using those units, and have to protect those caravans while going from fortress to fortess. And when the trade unit arrives at the allies fortress you get extra resources. If the enemy destroy's a trade unit however, it has the same effect as destroying a Goblin Cave/Warg Cave/Trol cave, and various treasure chests appear which the enemy can pick up (not the player who used the caravan)
Just some idea's
#839
Posted 24 October 2007 - 06:41 PM
In that game there was such a Unit, I LOVED this unit. I always had 30-40 of this Market wagons
For all, who doesn't know that game:
you were able to build markets, to sell/buy ressources. Also you were able to build Market Wagons.
If you sent them to a Market, belonging to your ally, it went to that other building and back again. As soon as it arrived at your market again you got ressources. The larger the discatnce is, the more ressources you get.
Also you were able to build upgrades, that your wagons were faster, you were allowed to send tributes to allies/enemies only, if you had a market...
I would love it to see this in BfmE
Mordor already have a unit, you could use as a such a unit. (remember BfmE I the evil campaign in Harad? )
The Ring Idea:
I wouldn't say more Buildings/Heros/Units.
I would love Lord of Mordor's idea. His idea was that the ring give you faster Spellpoints, less recharge times for Spells, new spells, etc.
That would be great^^
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
#840
Posted 25 October 2007 - 12:19 AM
Search for Gollum RingStealer
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"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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