"EvilMen" faction!
#481
Posted 26 July 2008 - 11:20 PM
@Zarnik: We can always use talent, and Modelers are often very pressed on work loads. So if you can model, we're interested
Especially if you learned to use those programs ^
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#482
Posted 26 July 2008 - 11:30 PM
And I'l download RenX and see if it's so much different from Blender.
If it isn't, then maybe I can help.
#483
Posted 26 July 2008 - 11:42 PM
The EvilMen have most things as WiP or done already, but there are other things needed too =)
But lets stay on topic here though. If you wanna talk more about Team membership, we can talk in SEE Mod and Forums section... there's a "Looking for Crew" topic there
Edit: HERE it is!
Edited by Nazgûl, 26 July 2008 - 11:44 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#484
Posted 27 July 2008 - 11:55 PM
New screens added! Renders of:
- Haradrim Archers
- Haradrim Swordsmen
- Haradrim Lancers
All with new models, LUA, and new skins (that will be enhanced with random versions as well)
See the 1st post
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#485 Guest_Guest_*
Posted 28 July 2008 - 05:47 PM
#486
Posted 28 July 2008 - 06:15 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#487
Posted 28 July 2008 - 06:31 PM
#488 Guest_Arthadan_*
Posted 29 July 2008 - 07:14 AM
I love the look of the new faction, so much nice work there! But I think the Haradrim head doesn't match the movie. Aren't they supposed to look like this?
Keep the good work!
#489
Posted 29 July 2008 - 07:32 AM
The helmets and extra addons such as shields, bows, swords, etc on there back will be used ingame along with random textures (Different faces, Clothing, Colours, etc) to allow much randomization for the haradrim.
As also seen in the movie, none of the haradrim really had a set dress code. Most of them had different chest armor, weapons and so onwards..
#490 Guest_Arthadan_*
Posted 29 July 2008 - 08:05 AM
I meant in the movie they wear only (or at least mainly) that kind of dark blue or dark red turban, but I suppose the helmet heads will be seldom used in game so they add variety, but keeping the movie look.
Good work man!
#491
Posted 29 July 2008 - 10:42 AM
The renders just happened to show loads of units wearing that helmet, but in game most of them will have the "ninja" style and secondly the turban, thirdly (common-wise) the helmet. For archers I think we'll skip the helmet completely though, for logical reasons
The renders are mainly to show all the stuff we'll have at our disposal now, using LUA codes
Edited by Nazgûl, 29 July 2008 - 10:44 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#492
Posted 30 July 2008 - 02:27 AM
I've FINALLY started to code EvilMen into the game/mod, and here's a first ingame screen of the first official unit for SEE's EvilMen faction - The Porter! You will see the first version of this faction in Beta 4.7...
Edited by Nazgûl, 30 July 2008 - 09:47 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#493
Posted 30 July 2008 - 09:45 PM
Rhûn Windmill!
CREDIT: Robnkarla!
Edited by Nazgûl, 30 July 2008 - 09:47 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#495
Posted 31 July 2008 - 02:56 AM
Suladân however, have a nice scimitar to symbolize the Sword of power he found (lore) =p
Next update:
Second added structure!
Rhûn Armory!
CREDIT: Robnkarla!
Edited by Nazgûl, 31 July 2008 - 02:56 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#496 Guest_Arthadan_*
Posted 31 July 2008 - 07:05 AM
#497
Posted 31 July 2008 - 09:54 AM
GREAT
#498
Posted 31 July 2008 - 11:21 AM
Edited by Nazgûl, 31 July 2008 - 11:21 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#499
Posted 31 July 2008 - 12:08 PM
I will motivate youJust finished coding Forged Blades and Heavy Armor for the Armory. Only Banner Carrier upgrade left... *I hate coding* =p
#500
Posted 31 July 2008 - 01:30 PM
Can´t wait to SEE it in my own game
Out of the Great Sea to Middle-earth I am come. In this place I will abide, and my heirs, unto the ending of the world
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