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"EvilMen" faction!


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#461 Nazgûl

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Posted 17 April 2008 - 11:50 PM

Raising cash flow in SEE is not exactly hard. About 10-15 mins into the game I constantly have huge amounts of cash... About 30 mins into the game as EvilMen, you will have np getting like 10 mumakil :thumbsupsmiley:

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#462 Insurance Salesman

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Posted 05 June 2008 - 09:49 PM

At first I was little skeptical about the idea of an "Evil Men" faction, but after seeing all the hard work you put into this I can't wait for them to be playable! However, I'm just wondering about one unit; the Easterling Berserker. Is he going to act exactly like the Isengard one, or is there going to be a way to distinguish between them? Many of Isengard's new unique units seem to already be shared by other factions (like the elite Uruk-Hai) and others are also available to other factions (like the warg riders), and I would like SOME difference between them and the other factions other than some stat differences and different heroes.

#463 Guest_Predi_*

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Posted 07 June 2008 - 02:17 PM

How about this "easterlin berseker" based on this concept art? It's the right in the middle line

http://www.ea.com/of...sp?skin=default

I played a lot with tis game and it's really gives back the movie feeling of pelennor fields :thumbsupsmiley: You could get some pretty good skin or model idea from it....

#464 spiderspag

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Posted 08 June 2008 - 09:48 AM

Here's a few ideas for you-

The Evil Men's answer to the Beserker could be the "Haradrim Assassin", an expert in hand-to-hand combat who, although not as powerful or as armoured as the Beserker, is agile enough to avoid being trampled in cavalry charges, and can change from two short-swords to a returning razor-discus (ala Xena.) Is stealthed when not moving, and gets a poison passive ability at Level 2.

An idea for an Evil Men hero-

Pallando the Easthelper: Once friend and ally to the now dissappeared Alatar the Darkness-Slayer, Pallando was corrupted by a lust for power like Saruman, and fell under Sauron's influence. He led a dark cult of sorcerers in an assault against Dol Amroth and later became allied with the Dragon, Vishnor the Swift, in an effort to take the Blue Mountains for himself.
Abilities-
Level 1: Wizard Blast
Level 2: Foresight (Gives allied archers range bonus, all allies an attack and defence bonus)
Level 5: Whirlwind
Level 7: Silencing Spell (Temporarily turns enemies in radius to stone, rendering them unable to attack or defend but giving them armour bonus)
Level 10: Mount Vishnor

Vishnor: The fastest dragon in the land, but smaller in stature than the Great Dragons Smaug and Drogoth, he was driven from the North by the Dwarves and fled Eastward, where he became allied with Pallando, who promised his triumphant return to his home.
Level 1: Fireball
Level 5: Soar (Vishnor climbs above the range of arrows, allowing for suprise attacks or safe retreats.)

Palantir power suggestions-

Drought: Decreases enemy building production time
Sandstorm: Creates cloud of swirling sand, decreases enemy movement speed, attack and defence. Renders allied units invisible whilst standing still.
Desolate Wind: A dry, demoralizing wind arrives from the East, cancelling Cloudbreak and Darkness and Freezing Rain, and also cancels enemy leadership bonus's and slows power recharge times.
Summon Assassin's: Summons a group of Assassin's.

#465 SovietSoldier

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Posted 17 July 2008 - 02:41 AM

well,i see the Variags of Khand,as Mongolians actually.it would be cool to give them strength like the Mongolians.the clothing (and i am glad it is) is kind of reminding me of some Japanese warriors.it doesn't look good when the clothing is Mongolian,because then we might think they are nomads,which they aren't.You know the Nazgul that was hit by the eagles at the black gate first?some people say thats Khamul.well,he was the second in command of the nazguls after Witchking,and Games workshop released a picture of him in easterling/nazgul clothing.what about using that for the evil men faction?

NOTE:I'm sorry if this idea(s) was already posted.my eyes were killing me when i looked in so many other pages.

Edited by SovietSoldier, 17 July 2008 - 02:45 AM.

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#466 Nazgûl

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Posted 17 July 2008 - 06:57 PM

Uhm, I'm sorry, but I didn't quite get the question here ^ ?
;)

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#467 Jonasking

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Posted 17 July 2008 - 07:22 PM

They won't be any berserker(*Check screenshots and techtree in Nazgul's first post*).The Easterling Axeman are the EvilMen elite ;)

#468 SovietSoldier

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Posted 17 July 2008 - 09:37 PM

this is what i mean:
http://lotr.wikia.com/wiki/Khamul
sorry,but i know games workshop released a figure of the black easterling in his usual easterling form.ill try to find it,and when i do,i will post.

*EDIT*:i found the picture of khamul.here it is:
http://uk.games-work...evil/khamul.jpg

um,i fear someone else posted this picture.if that is the case,im sorry.

Edited by SovietSoldier, 17 July 2008 - 09:39 PM.

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#469 Nazgûl

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Posted 17 July 2008 - 11:16 PM

Yeah I know about Khamul, but the Nine will stay as they are... the Nine ;)

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#470 SovietSoldier

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Posted 17 July 2008 - 11:46 PM

Yeah I know about Khamul, but the Nine will stay as they are... the Nine ;)


ok,you hit me there.but anyways,i was talking about khamul in his easterling form as a hero to evil men,and the khamul nazgul as a hero for mordor(just saying,if you understood what i said)
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#471 Nazgûl

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Posted 18 July 2008 - 11:17 AM

Yes I understood. But that would make the same person apear twice in the same game. We want to avoid that for final release. That's why the Good ring hero (Galadriel) will go away eventually too, and be replaced by something else... If we didn't have all the 9 nazguls with Mordor we could do that, but since we do, we can't use Khamul with EvilMen.

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#472 SovietSoldier

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Posted 18 July 2008 - 06:00 PM

ok,i think i have some more ideas.when aiming with bows against mumakil,you have 2 options.to aim for the archers on the mumak,or aim at the mumak itself.that would be interesting.
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#473 Nazgûl

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Posted 18 July 2008 - 07:15 PM

That would indeed be very nice. Good suggestion. Not sure if it's codeable though, but I like the idea =) *noted*

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#474 SovietSoldier

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Posted 19 July 2008 - 04:04 AM

1)also,you know the wild wargs and wild cave trolls,and etc?how about wild mumakil?they would be without haradrim marks,and without haradrim on top of them.just a plain mumak.but i dont really like that idea,because mumakil are hard to kill,unless you have archers with fire arrows.
2)i dont know if this was added,when the haradrim came in the movie,the chief of mumakil riders sounded a horn,which inspired fear to the rohirrim.can the chief mumakil rider(i forgot his name) have that horn to inspire fear into enemies?(just like boromir)
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#475 Beriadan

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Posted 19 July 2008 - 04:45 AM

I must have dreamed of it, but I could swear I once told my archers to fire at some Haradrim riding a Mumakil :)

Anyhow, I would like to point something out here: just because you call them "evilmen" doesn't mean it won't sound weird ;) I mean, they are still called 'Evil_Men'! lol or Men of the East, as they are [horribly] *cough-cough* called in RJ's mod.

My point is, it would sound A LOT better (and I said this before in another thread but will say it again) to call them something like "Rhun" (which means "East" in elvish and, well, after all, all "evilmen" came from there, the East! Easterlings, Khand-men and even Haradrim, who came from 'Harad' [or the south], came from the east too, or at least the south-east, of Middle-earth).

Would love to see you do that, just as you're [hopefully] renaming the Elves into Lorien (hey don't say no now! it's in the To-do List! :p)

Although that's just my humble suggestion: we would have Lorien, Erebor, Gondor [God-willing], Mordor, Isengard, Moria AND "Rhun" :p (and not all that AND "evilmen" ;) wow sounds horrible indeed)

Your call Naz :p

Cheers

PS: love the idea of a horn for mumakil rider :crazed:

Edited by Beriadan, 24 July 2008 - 01:32 AM.


#476 Nazgûl

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Posted 19 July 2008 - 11:09 AM

1)also,you know the wild wargs and wild cave trolls,and etc?how about wild mumakil?they would be without haradrim marks,and without haradrim on top of them.just a plain mumak.but i dont really like that idea,because mumakil are hard to kill,unless you have archers with fire arrows.
2)i dont know if this was added,when the haradrim came in the movie,the chief of mumakil riders sounded a horn,which inspired fear to the rohirrim.can the chief mumakil rider(i forgot his name) have that horn to inspire fear into enemies?(just like boromir)


We'll see about the names. Rather low prio atm, but we'll see :crazed:

1) We will have a Wild Mûmakil horde of say 4-5 beasts. At least it's planned that way since a long time. They will be a summon power and enter from off screen, run in and cause havoc and then run off again. Kinda like dragon strike (Smaug)

2) The Mahûd is already a finished model, and if we can mount him on the mûmakil, we will most likely have the horn as well. It's also been planned for a long time :)

Edited by Nazgûl, 19 July 2008 - 06:54 PM.

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#477 SovietSoldier

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Posted 19 July 2008 - 03:10 PM

1)to make it more realistic,how about when mumakil goes,it can accidentaly stomp a fellow orc,just like in the Rotk.
2)Beriadan,they were called corrupted men in the movie i think,and they never mention rhun(which upsets me),and this mod comes from the movie.
3)I dont like the summon of mumakil as a power.I think they should be made in a mumakil pen.


*OFFTOPIC*:I have a dream to be a mapper,and when i achieve it,I will make maps for SEE.probably even with units inside the map(just like the fellowship games we see in bfme2)
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#478 Nazgûl

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Posted 26 July 2008 - 11:02 PM

*1st post updated with screens* :p

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#479 Zarnik

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Posted 26 July 2008 - 11:10 PM

Looks really really nice, but you can still only play against the computer. The fun is playing with other people, is there anyone who feels like fighting me. And btw I could help with models, I got some modelling experience. What program are you using? Do you think you could make models in blender and use them in the game?

#480 Pixel

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Posted 26 July 2008 - 11:13 PM

What program are you using? Do you think you could make models in blender and use them in the game?

Renx or 3ds max is the most common modeling application used for bfme modding. However, it is possible to model with blender and export to 3ds. Wich then another modeler would have to bind.




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