"EvilMen" faction!
#41
Posted 18 June 2007 - 01:30 AM
I like Clonecommand's idea of separating rohan and then adding evil men/harad. That would let you add a lot more rohan and gondor material and get rid of the clutter of heroes.
#42
Posted 18 June 2007 - 01:44 AM
As Naz already said, far far future ... So don't stop throwing stuff together.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#43
Posted 18 June 2007 - 03:39 AM
Before you all go to crazy with ideas... this thing is STILL not (really) open for discussion on HOW to do it, rather than IF we (I) should do it...
Let's make some things clear regarding my thoughts on this...
I will NEVER:
- Split Men faction into Gondor and Rohan!
Why?
> Cause that would give the EXACT same result that I want to AVOID by moving Goblins into Mordor! =p
Meaning?
> Gondor and Rohan are both factions of Men = they belong to a Men faction, not two!
> Goblins and Mordor are both factions of Orcs = they should be an Orc faction, not two!
(Isengard have Saruman's Uruk-hai so they differ enough to be interesting as an own faction!)
> Easterlings, Haradrims, Corsairs (and Dunlendings) are all Evil Men = they should be an Evil Men faction!
Off course, this is only my own logic talking, and naturally all can't agree with me. And that is why I made this thread, to find out what you others think about it. Don't waste TOO much energy on this though, cause IF this would ever be done, it will be FAR away. Maybe even after Sûl has finished his excellent work on SEE, which has so far been utterly fantastic =)
Edited by Nazgûl, 18 June 2007 - 03:39 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#44
Posted 18 June 2007 - 05:01 AM
BTW just finished the hobbit. Man, the Battle of the Five Armies really defines the goblins' true style of warfare. In the battle they rely heavily on mass amounts of warg riders, sparratically attacking swordsmen, pikemen, and archers, and added support from Bolg's bodyguards, whow ere mostlikely mountain orcs. If Goblins get wolf riders, they should be in the first Teir and serve as basic infantry/cavalry in function.
#45
Posted 18 June 2007 - 09:39 AM
#46
Posted 18 June 2007 - 11:39 AM
My biggest problem with putting Gobs in Mordor is that it would be a huge faction. If one faction is huge, shouldn't all the others be? *winkwink* And evil men would be a dinky faction with no value in playing.
I'm thinking that a good plan for this *addition* would be after the "final" release of SEE. Finish up the basic "make more like movie" theme, then have a little expansion pack with the new theme. Keep the SEE going, etc.
But what about Goblins until then.... (open ended response, not looking for a direct reply)
As this idea of moving evil faction won't happen for a long thime, why discuss something that...won't happen for a long time. I think this thread should be aptly renamed to something about changes for Goblins. Start and post 50 and work your way down.
Notice how there has been over 50 replys in less than 24 hours?
Edited by clonecommand, 18 June 2007 - 11:40 AM.
#47
Posted 18 June 2007 - 12:11 PM
Well I think it would be quite hard to test Ithrons Evil Men faction as he hasnt released version with that faction yet but anyway. I dont know how it would turn out that amazing because even though it would surely be good, no doubt on that, it cant be so much different from the other mods that include Evil Men....But its hard to find a good evil men faction in a mod I like (no offense, never played your evil men faction). I think that the way that the SEE is going, an evil men faction would come out rather amazing...
Notice how there has been over 50 replys in less than 24 hours?
I would rather see maybe Dale as faction than Evil Men. It hasnt been done yet so it would be nice too see it in SEE
Yea its crazy how SEE topics get so many replies
#50
Posted 18 June 2007 - 01:13 PM
#51
Posted 18 June 2007 - 02:40 PM
Anyway...
> Once again... why??? Like I said three times; Mûmakil would go away... Easterllings would go away... Haradrim would go away... Corsairs would go away... Goblins and Half-trolls would be added along with Giants. How would that differ so much from now? OR like GN said, I might consider giving the Goblins to Isengard since Isengard indded is closer to Moria... and Saruman had Orcs on his side in the movie... =p Besides MotW is still bigger than Mordor anyway (as a faction).My biggest problem with putting Gobs in Mordor is that it would be a huge faction. If one faction is huge, shouldn't all the others be? *winkwink* And evil men would be a dinky faction with no value in playing.
> I won't claim that it would be amazing to anyone but me The thing is though, that even if MANY mods have the same idea/solution to something, most mods differ VIDELY in gameplay basics and strategy and SEE is pretty alone on the Strategy before Rush-thinking for instance, but mainly in term of balance and such things. This meaning that even if different mods indeed do have the same ideas (like this one) they will still play differently =)I dont know how it would turn out that amazing because even though it would surely be good, no doubt on that, it cant be so much different from the other mods that include Evil Men. I would rather see maybe Dale as faction than Evil Men. It hasnt been done yet so it would be nice too see it in SEE
> Dale will never be a stand alone faction, cause they do not interest me. And talk about having trouble coming up with material for a whole faction (NO do not post ideas!) since they are not in the movie at all. I know the dwarves aren't either, but they do interest me and the "seed" is placed in the mines of Moria in the movie, so I love Dwarves as a faction. Dale will stay a "mini faction" of them...Coming up with units and heroes for Evil Men would NOT be a problem as we all know
And oh yes... the reason for not keeping Goblins (in this theory/idea/thought of mine) is cause as far as I know the game does not allow more than 6 factions. RotWK do, but not BFME2. If it would, the problem would be solved I guess and all would be happy
And once more... Continue posting by all means, but don't forget what I said in post #1: this is only a thought, and even though I'm pretty sure I WILL do it eventually, this eventually will be so far away that this mod will basically be finished by then. This meaning that it will probably end up with two versions. One like this, and one without it. In say.... 1-2 years? =p
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#52
Posted 18 June 2007 - 06:07 PM
Harad could have units from umbar and khand and not from Rhun
Rhun should be in mordor as rhun willingly joined to the cause of mordor and they were not like the haradrim who were forcefully recruited by sauron and his minions
Edited by saumya, 18 June 2007 - 06:08 PM.
#53
Posted 18 June 2007 - 06:16 PM
Plus: Sauron surely used not only persuasion but also more devious tools to force them to do his bidding. Either way, the dunlendings were basically too far away for his influence (unless you count Saruman as his puppet).
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#55
Posted 18 June 2007 - 07:09 PM
Still, i'm in favor of the goblins, but ehre's an idea...why not tack rohan onto the elves? Have mithlonds, mirkwoods, those two new AWESOME elves you guys put in, and ents, then add in rohirrim, peasants, and yeomen? perhaps an archer overload, but hey, it's an idea.
#56
Posted 18 June 2007 - 07:46 PM
#58
Posted 18 June 2007 - 08:13 PM
I'm in faor of Evil men in Alliance, besides Mordor has Minas Morgul. If any chage is to be made then the Goblins should have the Gundabad units.
Edited by Uruk King, 18 June 2007 - 08:14 PM.
#59
Posted 18 June 2007 - 08:55 PM
#60
Posted 18 June 2007 - 09:12 PM
@ clonecommand, Those words are BLASTHEMY!!! i like elves.
I'm in faor of Evil men in Alliance, besides Mordor has Minas Morgul. If any chage is to be made then the Goblins should have the Gundabad units.
Well....Gundaband units would be just the biggest and baddest goblins you've ever seen, considering Gundaband was the capital. Here's an idea of what you'd see coming out of Mount Gundaband:
from The Hobbit
"There a host of wargs came ravening and with them came the bodyguard of Bolg, goblins of huge size with schimitars of steel."
Now that would be a serious gundaband unit, basically a huge muscular goblin with a giant sword. Would help out if half-trolls got kicked, or reduced to mountain orcs.
Edited by Garrison Nomad, 18 June 2007 - 09:12 PM.
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