"EvilMen" faction!
#761
Posted 12 December 2008 - 09:01 PM
#762
Posted 12 December 2008 - 11:08 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#763
Posted 12 December 2008 - 11:14 PM
Already started... But yeah, there are quite a few things that EA started on that were very good, but scrapped... it's sad, but if modders can still make it happen with the left-over codes, it's okay.. We need some challenge
The 4th Age version 0.8 has been released: Link
#764
Posted 13 December 2008 - 08:33 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#765
Posted 14 December 2008 - 09:45 PM
#766
Posted 09 January 2009 - 02:46 AM
#767 Guest_Flame_of_Anor_*
Posted 20 February 2009 - 02:29 AM
It's just a question if we should port to RotWK for this (7 factions max), or force the 7th faction into BFME2 and loose CaH and Stats for that faction...
I think that many people who don't have RotWK will be annoyed. Better to lose CaH and stats for the faction (CaH isn't very appealing to me for some reason).
Edited by Sûlherokhh, 20 February 2009 - 02:33 AM.
#768
Posted 20 February 2009 - 02:33 AM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#769
Posted 20 February 2009 - 01:51 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#770
Posted 25 February 2009 - 10:40 PM
#772
Posted 11 May 2009 - 08:13 PM
To the professor, John Ronald Reuel Tolkien.
-yams in a can
#773
Posted 22 May 2009 - 02:01 AM
now for an elite unit for evil men even though you have one,or maybe for mordor,it could make some sense, it should be black numenorians because they still have pure numenor blood and there were not much of them left,and about the black uruks,personally i dont think they should be elite units and i have good reason, it was stated that sauron used them more than orcs in battle mainly because they were more of a match,not stronger,but closer than orcs to men,
now a really cool one would be the hill trolls of gorogoth i think they would look like the hill trolls from rise of the witch king except they are covered in armor,less like pikeman, and have one handed hammers because they had hammers in the battle of the morannon(black gate) and they would just smash the ground and polverize everyone and just to tell you something,tower guard are NOT elite gondor units,they are the permanent GARRISON of minas tirith,and i like that you changed them to the fountain guard
To the professor, John Ronald Reuel Tolkien.
-yams in a can
#774
Posted 22 May 2009 - 02:05 AM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#775 Guest_KP_*
Posted 26 May 2009 - 12:36 AM
Ah... I have no word for BA this arrangement is sounding. I LOVE it. There are possible changes, though. For example, Rhun could have archers of its own, right? Khand could have Archers, too. Didn't Tolkien say Variags use Axes? And mostly horsemen? Great mod, I would like to know if its on moddb. Does it work with cpus whose owners are having problems with making their own mod? Because only RJ gets past that struggle.EDIT: *poll closed* Matter decided! We WILL add EvilMen, but we will NOT remove Moria (Goblins) It's just a question if we should port to RotWK for this (7 factions max), or force the 7th faction into BFME2 and loose CaH and Stats for that faction...
“EvilMen” Faction!
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Rhün & Harad
Rhûn Fortress Keep
CREDITS: DIGI_Byte
EXPANSIONS
- Corpses in cages (Function like Mordor’s terror exp.)
- Scorpion Expansion (Function like Moria's spiderling exp.)
- Arrow Tower Expansion
UPGRADES
- Faction Flags (Discounts & Leadership)
- Crebain (Stealth detection)
- Fire Arrows
- Reinforced Fortress (+50% armor & pre requisite to Monument)
- Mûmakil Monument upgrade (Summons Wild Mûmakil horde + gives Leadership to all Mûmakil)
Porter
Heroes
Lorgan – Easterling King of Rhûn
Suladân – The “Black Serpent” WarLord of Near Harad
-Image currently removed-
CREDITS: Flameguard (Skin by Eldarion)
Mahûd Chieftain – of Far Harad
CREDITS: Robnkarla (Skin by Nazgûl)
Uldor – Variag Leader of Khand
CREDITS: Lord Istari
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Rhûn Walls
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Rhûn Battle Tower
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"EvilMen" Hero Statue
For bonuses, discounts and CP
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Rhûn Barracks
Easterling Swordsmen - Normal infantry with shields
Easterling Pikemen - Strong anti cavalry
Easterling Spearmen – Very strong spearmen with shields
Easterling Axemen – Super elite infantry, single units (like Isengard's Berserkers)
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Rhûn Stables
Easterling Kataphrakts - Strong cavalry (like Gondor knights)
CREDITS: Model by: Lauri. Edited by: Ed of the 3rd Kind. Skin by: Nazgûl
WainRider – Elite single unit cavalry, limited in numbers
*MODEL NEEDED*
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Rhûn Forge Works (Armory/Siege Hall)
For BC, FB & HA + Siege Equipment
Easterling Catapult – Normal siege unit
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Rhûn Windmills
For resources and CP
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Harad Palace Tent
For Harad Heroes... and whatnot
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Harad Monument
For bonuses and CP (No discounts)
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Harad Barracks
Haradrim Swordsmen - Basic infantry
Harad Hâsharii - Elite infantry / Anti heroes
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Harad Archery Range
Haradrim Lancers – Normal ranged infantry
-Image currently removed-
CREDITS: Flameguard (Skin by Eldarion)
Haradrim Archers – Elite archers
-Image currently removed-
CREDITS: Flameguard (Skin by Eldarion)
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Harad Stables
Haradrim Raiders – Light spear cavalry
>>> MODEL WiP by FLAMEGUARD! <<<
Haradrim Bow Raiders – Light archer cavalry
>>> MODEL WiP by FLAMEGUARD! <<<
Mahûd Camel Riders - Light Spear/Archer cavalry (might replace the Haradrim Bow version ^)
If possible, might use Blow Guns, but doubtful Flame will animate that
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Harad Mûmakil Pen
Mahûd Mûmak Rider – (Instead of Banner Carrier upgrade)
CREDITS: Lauri (Skin by Nazgûl)
Mûmakil – Super heavy cavalry
>>> BFME2 MODEL <<<
Royal black Mûmakil - Super heavy hero cavalry
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Harad Armory
For BC, FB & HA
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Harad Watch Tower
With Haradrim Tower Lancers
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Khand “palace”
Khand Swordsmen – Support units
CREDITS: Lord Istari
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Harad Slave Mill
For resources and CP (high level gains)
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Did Someone say Minifactions? Well... Vote on which one should be the minifaction.
Khand: A Variag Barracks upgrade that adds loads more units and heroes to the structure.
Umbar: Corsair Tavern. So many Corsair and Black Numenorean troops and leaders that you'll call it a faction.
Far Harad: Mix of Mahuds, Half-Trolls, Camels, Camel Riders, Oliphaunts, Oliphaunt Riders, and Mumakils that could very well fill a jungle.
Red Mountains: Men that have Dwarven and Human talents. Alongside Warg-sized Scorpions, Drakes, Dragons, Anacondas, and Vipers.
Dorwinion: Northmen militias called "Sandwatch" who are basically corsairs with hitman tactics instead of pirate tactics.
Whos it gonna be? You have to vote coopertively. Axes n' horses, pirates, jungle-men, multirace talent, or assassin militias?
I've already got one vote to Dorwinion from someone I know. I say Red Mountains or Umbar.
#776 Guest_KP_*
Posted 22 June 2009 - 09:37 PM
Em, no. EA has a Craete-a-hero policy that says "only 8 factions to create-a-hero". And look at Rob's mod, his has 10 factions! So, we can have 8 factions that all have Create-a-hero in this mod, and keep it in BfME2.EDIT: *poll closed* Matter decided! We WILL add EvilMen, but we will NOT remove Moria (Goblins) It's just a question if we should port to RotWK for this (7 factions max), or force the 7th faction into BFME2 and loose CaH and Stats for that faction...
#777
Posted 23 June 2009 - 01:25 AM
#778 Guest_KP_*
Posted 24 June 2009 - 02:18 AM
That's the precise description. Anyway, which minifaction do you want for Evil Men. I'm thinking about a different name and some additional heroes, by the way.
#779
Posted 24 June 2009 - 02:37 AM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#780
Posted 24 June 2009 - 03:17 AM
RIP 2323
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