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#41 Devon

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Posted 20 July 2007 - 08:21 PM

a passive power that doubles trebuchet damage perhaps?

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#42 el kevo

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Posted 20 July 2007 - 08:58 PM

How about you add the AOTD to Grey Company seeing as they became a part of the GC once aragorn recruited them allowing for a brand new 25pp power
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#43 The Best Guest

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Posted 21 July 2007 - 01:03 AM

Bug when combining godor tower gaurds and gondor soldiers instead of having forged blades availble there is Fire arrows which they cannot use
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#44 fehik

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Posted 23 July 2007 - 01:26 PM

Well when I upgrade the Gondor pikeman with heavy armor their shield looks quiet strange.
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#45 mr_g

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Posted 23 July 2007 - 02:49 PM

Gandalf needs to have an increase of damage for his powers, but they must be a little long to recharge
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#46 The Best Guest

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Posted 23 July 2007 - 03:19 PM

no he already is powerful enough
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#47 Xingdao Fan

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Posted 24 July 2007 - 08:20 AM

Bug when combining godor tower gaurds and gondor soldiers instead of having forged blades availble there is Fire arrows which they cannot use

Already reported this :p I wonder what happens if we buy it.

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#48 The Best Guest

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Posted 24 July 2007 - 12:26 PM

we can't i tried
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#49 Devon

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Posted 24 July 2007 - 05:09 PM

yep, it says unit cannot recieve this upgrade.

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#50 el kevo

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Posted 24 July 2007 - 05:44 PM

the trebuchets are way to op. dojob and i had a hard time just trying to destroy 2 of them
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#51 kmanooch

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Posted 24 July 2007 - 06:53 PM

Ya, my trebs went toe to toe with fully upgraded archers and were still going. However I couldnt figure out how to get them on walls so maybe weaken them and make them be able to go on walls.

Also the height was something I liked and maybe you could add that back?

#52 el kevo

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Posted 24 July 2007 - 07:03 PM

to have trebuchets on walls you need to purchase the expansion on the wall
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#53 kmanooch

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Posted 24 July 2007 - 07:13 PM

Maybe it was me but I did not see any. Also the Ivory tower can be bought before Numenor Stonework.

#54 Dalf32

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Posted 24 July 2007 - 07:21 PM

its supposed 2 b lik that. the ivory tower was cheapened and fire arrows wer put as the numenor stonework postrequesite in 1.06

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#55 dojob

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Posted 24 July 2007 - 10:15 PM

Ya, my trebs went toe to toe with fully upgraded archers and were still going. However I couldnt figure out how to get them on walls so maybe weaken them and make them be able to go on walls.

Also the height was something I liked and maybe you could add that back?


Yeah my fire arrows were almost useless against them. If trebuchets take more damage from magic and fire, I think that could fix it.

Edited by Nu8, 24 July 2007 - 10:15 PM.

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And please add Bear-mans


#56 Zyzzyva

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Posted 29 July 2007 - 09:23 PM

I found a wierd glitch that Im not sure whether its Arnor or Gondor. I was almost done destroying a Arnor base in BFME 1 Revisted and Gandalf ran up the stairs to get some archers on the wall. At least he tried to. He got stuck half way up and couldnt go either up or down. The archers went up and down just fine. I only got him down at the end by using his lightning power. I have no idea whether it was gandalf or the wall.
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#57 Spointz2020

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Posted 02 August 2007 - 03:20 PM

okay so a few things:

1) boromir's horn of gondor has no effect on spiderlings and trolls (from the gob faction) whilst half trolls are indeed effected

2) The Citadel Guards exclaim: "Soldier Batallion Ready" when they are recruited from the barracks

3) Citael Guards have MISERABLE vision range unless they are constantly moving around (they fire a lot furrther compared to their vision range) .. and they seem to have a much greater tendency than other archers to randomly aim and target the same one unit (say u have a gob horde infront of a ranger batt. and another gob horde infront of a citadel guard, citadel guards seem A LOT more likely to attack one unit out of that entire horde) in addition to the fact that they have a quite a slow firing rate... and im not really sure if they are worth their stature and price andd al taht could someone give me the exact numbering of their dmg., hp, armor, etc. vs. those stats for the ithillien rangers? thnx! (<- o also how strong are the citadel guards stat wise in comparison with other melee gondor units? cuz currently im confuzed about where exactly in the entire gondor unit tree they go - even though i do know that they are meant to be quite elite, seeing as they come from lvl 3 archery range)

I don't think that Citadel Guards should be done away with, in fact im loving the fact that now you can go beyond just - "tier 2" it provides a much more interesting unit mixtures and battles and also now, there isn't just this huge gap between the hero hordes and the rest of the factions units (i.e. we can consider basic untis as tier 1, elites like FOuntain guards and rangers tier 2, uber elites citadel guard somewhat tier 3 altho as of now im not exactly sure how strong they are meant to be - i hope they do take on this role of being "tier 3" while hero hordes are tier 4, and heroes can be.... errr tier 5 lol? :tongevil:

EDIT: also i'd like to poitn out how im really satisfied by the current lineup for Gondor, its nice - i'm fine with Fountain Guards - always wante d that model from bfme 1, citadel guards are interesting - cool model and unit. the "new tower guards" kinda surprised me cuz i rlly ddidn't expect soemthign like that. All in all i think thers been a drastic expansion to the faction DESPITE its rohan components being taken away !! :ninja: (<- dats atwo thumbs up !)

Edited by Spointz2020, 02 August 2007 - 03:31 PM.

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#58 Devon

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Posted 02 August 2007 - 06:38 PM

remove KoDA from stables and put nertea's verson and unmounted in the SF inn. make either founted or citedel guards or a new unit hero hordes.

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#59 Dalf32

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Posted 02 August 2007 - 06:47 PM

i dunno bout that, i kinda lik imrahil leading his knights (hes prince of Dol Amroth), so i still wanna hav em in the faction.

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#60 Devon

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Posted 02 August 2007 - 06:57 PM

get an inn then :p. imo, they dont really fit, and the model and skin ea made looks like crap. gondor didnt have them any more readily avaliable than any other SF units

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