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#821 tomy

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Posted 03 September 2008 - 01:01 AM

then what about changing the farm's name to house and its model and skin?
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#822 Dalf32

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Posted 03 September 2008 - 01:04 AM

what about just using the blacksmith model and skin? :thumbsupdrool:

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#823 tomy

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Posted 03 September 2008 - 01:25 AM

I wouldn't be dissappointed if they used the blacksmiths, but, again, if we included houses (just the building, not the complicated civilian system) it would be more visually pleasing. Besides, it would be weird to see blacksmiths everywhere. Just my opinion though
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#824 Devon

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Posted 03 September 2008 - 01:26 AM

Why would it be weirder than seeing furnaces anywhere? Or mills? :thumbsupdrool:

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#825 tomy

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Posted 03 September 2008 - 01:29 AM

Ummmm... you are right :thumbsupdrool:
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#826 {IP} Aridor

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Posted 03 September 2008 - 04:42 AM

I don't want the Civilian system. I am just look for visual diversity. I liked how there was more resource build diversity in BFME 1. It made the game visually less boring. I want to see the game go back in that direction.

#827 Fyro11

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Posted 03 September 2008 - 03:14 PM

For those that argue for a blacksmith and having solely that, then wouldn't blacksmiths being just a few hundred metres apart look peculiar? I would stick to farmhouses, if such was the only alternative.
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#828 dojob

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Posted 03 September 2008 - 03:50 PM

Then we may as well get rid of furnaces while we're at it.
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And please add Bear-mans


#829 Pasidon

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Posted 03 September 2008 - 03:50 PM

Yea, fine, forget the civilian system. Sort of stinchy of to bring up a subject that would last for a week and end up dead anyway. How diabolical of me....

And I agree with the fact that we should have more resorce structure choices that would give certain advantages.

#830 {IP} Aridor

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Posted 03 September 2008 - 03:50 PM

I am saying use the Blacksmith and change the farm to a house. That is all. It simply a matter of visuals.

#831 Fyro11

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Posted 03 September 2008 - 05:41 PM

Wholly agreed. Just have a few different models for the houses that will cycle, that's all.

Edited by Fyro11, 03 September 2008 - 05:42 PM.

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#832 Argeleb

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Posted 03 September 2008 - 05:50 PM

But will those houses make resources?
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#833 Fyro11

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Posted 03 September 2008 - 05:54 PM

They (along with Blacksmiths) will be the rbs.
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#834 Argeleb

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Posted 03 September 2008 - 05:56 PM

So that means they make rescources (sry for my bad english) :DDD and bad netslang
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#835 {IP} Aridor

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Posted 03 September 2008 - 08:17 PM

Yes. It is a simple model and skin change. The houses would work just like a farm.

#836 Dalf32

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Posted 03 September 2008 - 10:25 PM

well if we reskin the farms i would rather not have the blacksmith produce resources.

i definitely agree that there should be more diversity across the factions as far as resource buildings go, but i dont really think there necessarily needs to be multiple resource producers for each faction.

the diversity (or lack thereof) between the good factions is the worst as all of the men-centric ones (gondor, rohan, arnor) use the same farm. perhaps we could come up with something other than farms for arnor as i think farms really make the most sense for rohan.

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#837 mike_

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Posted 03 September 2008 - 10:31 PM

Erm...it could be like in BFME1 where the different buildings give different bonuses?

#838 Dalf32

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Posted 03 September 2008 - 10:37 PM

it certainly could, but i think it would be counterproductive to give all the factions a few resource building choices that each had different bonuses. it would just get repetitious again unless someone has like 8 new ideas that they're keeping to themselves...

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#839 mike_

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Posted 03 September 2008 - 10:42 PM

Variety would get repetitious? :p

#840 Dalf32

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Posted 03 September 2008 - 10:43 PM

no, im saying that if each faction had 2 resource buildings we would end up recycling ones from other factions unless someone has a bunch of ideas for new ones.

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