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#841 mike_

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Posted 03 September 2008 - 10:51 PM

Who said they all need it?

#842 Ring o' Fate

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Posted 03 September 2008 - 11:59 PM

Yeah, Rohan only had one kind of resource building in BFME1!
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#843 Dalf32

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Posted 04 September 2008 - 01:30 AM

well then how would we determine which factions get extra options/bonuses and which ones are deprived? doesnt it also throw in a bit of imbalance that some factions get those benefits and others dont?

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#844 Pasidon

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Posted 04 September 2008 - 05:08 PM

Well... if a faction in the ends seems weaker than the bunch, then we would have reason to give them a certain advantage, so maybe the system should be determined when the balence is analysed and all.

#845 Fyro11

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Posted 04 September 2008 - 06:12 PM

That's the problem. That can only properly happen at the end of the mod's days, if ever they do come. Hope there's a BFME3. Maybe when The Hobbit is out in cinemas. Anywho...where was we? Oh yes, the balance. For now, we would have to make an estimate.

Edited by Fyro11, 04 September 2008 - 06:14 PM.

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#846 Pasidon

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Posted 04 September 2008 - 09:13 PM

Maybe the factions with the most expensive items, like Dwarfs and Isengard. They got the big honkin' units that cost a bunch.

#847 Dalf32

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Posted 05 September 2008 - 12:05 AM

yea but theyre expensive for a reason so dropping their prices without dropping the prices of other standard units op's those two factions.

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#848 Ring o' Fate

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Posted 05 September 2008 - 12:23 AM

How bout the not-good-not-bad area? Like elves and Angmar.
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#849 Dalf32

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Posted 05 September 2008 - 12:35 AM

we should probably wait until we get the new update before we start talking too much about the elves...

i think it would be kind of awkward if we only gave it to one faction. i guess for me it needs to be all or none.

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#850 Pasidon

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Posted 05 September 2008 - 03:44 PM

I have a feelin' that we won't be doing it. I bet EA went over the same problem with the BFME II transition and decided to forget it because certain factions would be overpowered. Now we have twice as many factions, so it makes it even harder to keep the balence.

#851 Dalf32

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Posted 05 September 2008 - 10:55 PM

im not against the idea if we can balance it out or give it to all the factions, but unless we can i think it is more trouble than its worth.

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#852 mike_

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Posted 06 September 2008 - 03:32 PM

Hmm...
-Gondor: Farms (infantry reduction) and Blacksmiths (upgrade reduction).
-Arnor: Farms (infantry reduction) and Hobbit Houses (increased pop. cap?).

That's the best I've got.

#853 Devon

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Posted 06 September 2008 - 04:52 PM

Farms were cav reduction, wells infantry, and statues hero.


In bfme1 anyway...

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#854 mike_

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Posted 06 September 2008 - 06:23 PM

Yeah. Those were my suggestions for the mod :mellow:

#855 Fyro11

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Posted 07 September 2008 - 08:14 PM

I can see it happening. I mean- it does get a bit repetitive for the eyes watching tens of Farms across the map. There needs to be some degree of eye-candy. Maybe each faction could have 2 rbs, both adding to the pop. cap, but providing their own bonuses, as well as the usual resources.
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#856 Dalf32

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Posted 07 September 2008 - 08:21 PM

that was the suggestion, its just im not sure that we have enough ideas atm to implement it. if you have any im all ears.

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#857 mike_

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Posted 07 September 2008 - 09:25 PM

Well, let's see. Ideas for buildings (not bonuses):
-Gondor: Blacksmith and Farm.
-Arnor: Blacksmith and Hobbit Farm.
-Rohan: Farm and King's Pastures.
-Elves: Mallorn Tree and Timeless Glade (Lorien), Enlightened Sanctuary and Hunter's Lodge (Mirkwood), Wanderer's Outpost and Hall of Mirth (Rivendell).
-Dwarves: Mead Hall and Mine Shaft (or Forgery).
-Mordor: Slaughterhouse and Slave Fields (or Forge).
-Isengard: Forge and Lumber Mill.
-Goblins: Abyss and Mine Shaft.
-Men of the East: Market and Oasis (Harad), Windmill and Armoury.
-Angmar: something.

#858 Dalf32

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Posted 07 September 2008 - 09:52 PM

hmm, those seem good to me. especially angmars ;)

a few questions however:
how does the enlightened sanctuary produce resources?
did you mean furnace rather than forge for isengard (they currently have a furnace)?
would the lumber mill still use workers and will it be dropped from the other factions that have it?
what exactly would the abyss be?
and what will rhun's armory be renamed to? or will it work like gondor's blacksmith?

i really like those ideas so lets get some powers for 'em!

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#859 Rafv Nin IV

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Posted 07 September 2008 - 10:19 PM

Goblins should not have mine shafts, but instead should keep tunnels. It's significantly more savage.

In The Hobbit, it says something about how goblins had invented the most gruesome torture machines and reveled in evil innovation. I think they ought to have a Torture Chamber instead of an Abyss.

Dwarves: Mineshafts produce more resources and have the transportation thing still (although this is void in buildplot or RJ maps). Mead Halls produce less resources but have a rechargeable buff ability. When the ability is used, nearby battalions are granted +50% armor and attack for a long period (this way they can actually get to a battle before it wears off). The long duration is balanced by a long recharge time.

Goblins: Tunnels produce more resources and have the transportation thing still (although this is void in buildplot or RJ maps). Torture Chambers provide a VERY strong debuff to enemies in the vicinity. It would have to be strong enough to balance out the fact that it isn't offensive.


The Haradrim engineers must be pretty damn good to be able to build an oasis on spot ;)

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#860 Dalf32

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Posted 08 September 2008 - 12:37 AM

im assuming that mike meant tunnels when he said mines for the gobbos.

as for the standard buildings like farms, furnaces, lumber mills, etc. i suggest we just carry their bonuses over from bfme1 with perhaps a few changes.
gondor farms, infantry cost reduction
gondor blacksmiths, upgrade cost reduction
rohan farms, cavalry cost reduction
mordor slaughterhouses, i dont remember ;)
isengard furnaces, ditto :blink:
isengard lumber mill, building cost reduction

although now that i look at it, its all cost reductions...

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