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#1121 Eärendur

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Posted 29 March 2009 - 10:21 PM

Today I noticed that in RotK the Gondorian Archers don't carry their quivers on their backs, but on the sides of their belts(either one on each side, or only one on the left side). I wonder if that could be implemented into the Gondor Archers' skins in future releases?

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Sorry again about what I said yesterday about the Gondor units.
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#1122 mike_

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Posted 30 March 2009 - 09:09 PM

That's more modelling, animating, and then skinning :p

#1123 njm1983

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Posted 31 March 2009 - 06:18 AM

I was reading the earlier comments on resource buildings, I have a suggestion:

Rename Markets to Guilds and use them as resource buildings, add the Stone Worker back in with Siege Materials upgrades and Cobblestone Roads - same as grand harvest - to increase the guilds production. Iron Ore research would go into the Stone Worker and be available at level 2. Iron Ore is extracted from stone thats why it fits. This would remove farms which dont fit in Gondor, and adjust all the tech to fit in a place with logic to support it. What do you all think?


I apologize if it's been suggested already but I didn't want to read 15 pages of suggestions.

Edited by njm1983, 31 March 2009 - 06:49 AM.


#1124 Uruk King

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Posted 31 March 2009 - 08:22 AM

Interesting idea, on the other hand, there were abundant farming communities in the Southern feifdoms of Gondor, and there's already a voice in for farms under attack, unless of course it can be rectified by a new voicover.

I alsow wonder if the Gaurds of the Fountain Court could become Gondor's MMH, after all Gondor's speciality is infantry, and Because the Fountain Gaurds where trained to be Gondor's finest soldiers. THe KoDA could either be a summon form Imrahil (just as powerful cavalry, not nigh invincible), or part of the Feifdoms summon. OR the Feifdoms could be part of a Summoning Beacon whcih calls Fiefdom units, and the KoDA come in it's latter stages.
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#1125 shadowcreature

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Posted 31 March 2009 - 09:47 AM

The stone worker ideas from NJM are indeed interesting, but like Uruk King mentioned the voiceover is a problem. I don't think the beacon would fit here because that could end up being too many units.

#1126 Uruk King

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Posted 31 March 2009 - 11:13 AM

A similar thing could be said for the elves, if you manage to get dormitories to accomodate All the units of the Elven faction, and build enough fortress beacons to summon a heck of a load of elven units.
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#1127 njm1983

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Posted 31 March 2009 - 01:41 PM

the audio can most certainly be changed. Either by VoiceOver or plugging in a different reference in codes to an audio file that doesn't mention farms in it.

#1128 Devon

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Posted 31 March 2009 - 10:41 PM

Blacksmiths are better than markets I think personally.

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#1129 mike_

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Posted 01 April 2009 - 12:38 AM

Yeah but this is more unique.

#1130 CIL

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Posted 01 April 2009 - 12:50 AM

Lauri has the anims for quiver on side. I don't know about his rules, though. I'll just say he made some. They're pretty cool, too.
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#1131 njm1983

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Posted 01 April 2009 - 03:26 AM

Personally having a bunch of blacksmiths doesnt bother me, its the idea of having access to the upgrades at such a cheap price that doesnt work. The upgrades would need to be moved or the price increased for each upgrade to offset the price difference from the original blacksmith.

Guilds work because they were historically the backbone of medieval economy, responsible for wood, glass, wool, metal, leather and stone goods and sevices. the sale of items brings the income. Makes sense to me. Fine if you dont like the market model, I really dont care use a different building. I jsut worked out all the kinks for you by using existing buildings and showing you where each tech item should go. But if you wanna muck up a good idea cause you dont like the model, poo-poo on you :p

#1132 Anri1

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Posted 01 April 2009 - 04:31 PM

I thoght a little bit about Gondor and Dol-Amroth. There are lots of inn units for Dol-Amroth, so I think It could be a subfaction.

Edited by Anri1, 01 April 2009 - 04:35 PM.

"Sons of Gondor, of Rohan, my brothers! I see in your eyes the same fear that would take the heart of me. A day may come when the courage of Men fails…. When we forsake our friends and break all bonds of fellowship. But it is not this day! An hour of wolves and shattered shields when the age of Men comes crashing down. But it is not this day! This day we fight! By all that you hold dear on this good earth I bid you stand, Men of the West!"-King Ellessar

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#1133 shadowcreature

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Posted 02 April 2009 - 04:46 AM

I disagree, too many units. As far as some of the upgrades, I think they're fine at their current costs.

#1134 Anri1

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Posted 02 April 2009 - 05:42 AM

Why too many? Count the units in elven faction and compare) I mean elves Lothlorien, Mirkwood, and Rivendell have twise, more uits then Gondor would have if a new subfaction of Dol-Amroth existed)

Edited by Anri1, 02 April 2009 - 05:52 AM.

"Sons of Gondor, of Rohan, my brothers! I see in your eyes the same fear that would take the heart of me. A day may come when the courage of Men fails…. When we forsake our friends and break all bonds of fellowship. But it is not this day! An hour of wolves and shattered shields when the age of Men comes crashing down. But it is not this day! This day we fight! By all that you hold dear on this good earth I bid you stand, Men of the West!"-King Ellessar

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#1135 shadowcreature

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Posted 02 April 2009 - 06:59 AM

The Elves have so many to suit their respective kingdoms. Even so, most of the Southern Fiefdom units, Gondor has it's own ie infantry, archery and cavalry.

#1136 Anri1

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Posted 02 April 2009 - 08:44 AM

Gondor cavalary is not very powerful(anyway it shouldn"t be powerful), Dol-Amroth Knights are powerful. There could be some other Dol-Amroth cavalary(except the knights that are elit cavalary), less armored but simular to rohan cavalary. This way Dol-Amroth would fit with Gondor as a cavalary subfaction . Anyhow the infantry of Southern Fiefdom could be less powerful then Gondor infantry.

Edited by Anri1, 02 April 2009 - 11:52 AM.

"Sons of Gondor, of Rohan, my brothers! I see in your eyes the same fear that would take the heart of me. A day may come when the courage of Men fails…. When we forsake our friends and break all bonds of fellowship. But it is not this day! An hour of wolves and shattered shields when the age of Men comes crashing down. But it is not this day! This day we fight! By all that you hold dear on this good earth I bid you stand, Men of the West!"-King Ellessar

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#1137 dojob

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Posted 02 April 2009 - 11:33 AM

But there are enough factions with subfactions as it is. Gondor is pretty well-rounded and complete as a faction without going ahead and messing around with it imo
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And please add Bear-mans


#1138 Uruk King

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Posted 02 April 2009 - 03:09 PM

Regardless, should the Fountain Gaurds take the place of Gondor's MMH, To go along with Gondor's infantry theme?
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#1139 Anri1

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Posted 02 April 2009 - 04:56 PM

Anyway if someone from modding team would look through my idea, that would be nice.


And now i would like to say about some bugs i notised(someone already told about these bugs? than sorry).
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Edited by Anri1, 02 April 2009 - 05:04 PM.

"Sons of Gondor, of Rohan, my brothers! I see in your eyes the same fear that would take the heart of me. A day may come when the courage of Men fails…. When we forsake our friends and break all bonds of fellowship. But it is not this day! An hour of wolves and shattered shields when the age of Men comes crashing down. But it is not this day! This day we fight! By all that you hold dear on this good earth I bid you stand, Men of the West!"-King Ellessar

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#1140 Neth

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Posted 02 April 2009 - 04:57 PM

I think that they should and KoDA and Prince Imrahil should be put into the inn (Bring Damrod back :p )

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