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#361 dojob

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Posted 01 July 2008 - 11:14 PM

Not for uniqueness...

I wouldn't care either way; since the Dwarves aren't really a mobile faction anyway a light infantry unit with a fast-recharging charge ability and some good speed would be enough for me if they don't get any cav.
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#362 Scryer

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Posted 01 July 2008 - 11:17 PM

Not for uniqueness...

I wouldn't care either way; since the Dwarves aren't really a mobile faction anyway a light infantry unit with a fast-recharging charge ability and some good speed would be enough for me if they don't get any cav.


Agreed.
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#363 Elvenlord

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Posted 01 July 2008 - 11:22 PM

Wait.....light infantry with a charge ability? Does that really make sense?

Maybe if the dale cav were to be high-end. I mean, was dale ever noted for it's horses? They're on the edge of a mountain. More then likely, horses would be reserved for the nobility. So, maybe the cav would be fairly strong? Not quite as strong as, say, rohirrim, but they could hold their own.
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#364 dojob

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Posted 01 July 2008 - 11:23 PM

No, if anything they should suck and be limited to scouting and light raiding.
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#365 Elvenlord

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Posted 01 July 2008 - 11:24 PM

Meh, that works too, that was my orginal thought. But I felt like throwing that out there :shiftee:

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#366 tomy

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Posted 01 July 2008 - 11:46 PM

I don't think Dale cavalry would make any sense...
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#367 lorphreak

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Posted 01 July 2008 - 11:57 PM

I think calvary would ruin the dwarvin faction. Dwarves do not need calvary to win a skirmish because they are strong enough on their own.
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#368 Scryer

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Posted 02 July 2008 - 12:10 AM

Gonna have to agree with what lorphreak just said. By the way, your display picture manages to entertain me whenever I read your posts :shiftee: . Just thought you should know that.

Anyways I think that it was agreed that Daleian units would provide the player with some speed while you built up your strong Dwarven forces. Therefore, Calvary wouldn't be needed because we already have enough Daleian units to provide that purpose. Not only that but no calvary kind of adds a unique edge to the Dwarves. Sort of like Mordor before EA decided to give them Haradrim Riders.

Edited by Scryer, 02 July 2008 - 12:11 AM.

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#369 lorphreak

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Posted 02 July 2008 - 12:21 AM

Gonna have to agree with what lorphreak just said. By the way, your display picture manages to entertain me whenever I read your posts :shiftee: . Just thought you should know that.

Anyways I think that it was agreed that Daleian units would provide the player with some speed while you built up your strong Dwarven forces. Therefore, Calvary wouldn't be needed because we already have enough Daleian units to provide that purpose. Not only that but no calvary kind of adds a unique edge to the Dwarves. Sort of like Mordor before EA decided to give them Haradrim Riders.


Agree 100%
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Edited by lorphreak, 02 July 2008 - 12:23 AM.

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#370 Dalf32

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Posted 02 July 2008 - 01:00 AM

ummm, mordor has no cavalry and they do alright. they have trolls that can trample stuff but technically...
dale cavalry makes little sense lore-wise imo, nor do they make for the most unique dwarven faction ever.
and the guardians already have a charge ability that they get at level 2. ive never been able to get it to be all that useful, but unless rob has taken it out already (which i dont think he has) then its there.

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#371 mike_

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Posted 02 July 2008 - 02:35 AM

Why is it Myrdin's posts make me die a little on the inside?

Anyway, I think an early-game Dale cavalry unit would work much better than the, hehe, 'Battlewagons'. Perhaps also go with the suggestion of giving the Dwarven warriors a decent trample.

#372 Devon

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Posted 02 July 2008 - 03:04 AM

I don't mind battlewagons, whats wrong with them, except for the animals pulling it, which can be changed?


And I noticed elven :shiftee:

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#373 Myrdin

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Posted 02 July 2008 - 07:06 AM

well as i see it many guys here doesnt care for dwarven cawalery unit . . . . . and who was it who said it would be imba, and that im unbalancing the game with this idea hmmm any idea yoda ?

soo basically from like 10 people youre the only one who likes em . . . .
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#374 Devon

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Posted 02 July 2008 - 02:18 PM

Ravnin and dojob like them, and a lot of the quieter testers who don't post much like them too.

So I ask again, what's wrong with them?

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#375 Myrdin

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Posted 02 July 2008 - 02:33 PM

its just stupid unit even in the pure concept, " battlewagon " pulled by boar like craeture . . . . dwars doesnt even need it
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#376 Ed Of The 3rd Kind

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Posted 02 July 2008 - 02:40 PM

I for one like the battlewagon, I'm not sure of course it fits culturally with their kinda Norse culture but I like em, in an expanded universe I can imagine such creatures being utilised by the dwarves as easily as every other culture utilised animals, btw are those creatures Aurochs (like in LOTRO)

and i don't think it's stupid because it's small, broad and unique like the dwarves, its bulky size makes it perfect for bringing down the enemies line of defense using tramples, the upgradable axe throwers and archers are pretty silly because they don't seem to add longevity or protect it's life much. besides it makes a nice addition to cavalry alongside wargs and the plain old horse

Edited by Ed Of The 3rd Kind, 02 July 2008 - 02:51 PM.

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#377 Dalf32

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Posted 02 July 2008 - 02:51 PM

i personally dont have much of a problem with em. perhaps we could make some of the upgrades a bit more useful than they are now, but i dont see why they need to go.

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#378 Rafv Nin IV

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Posted 02 July 2008 - 05:10 PM

I don't like the idea of Dale cavalry because the Dalesmen (as I remember) did the vast majority of traveling on water. They sent barges up and down the Long Lake and rivers. I don't remember any mention of a Dalesman with a horse, but it's been a while so I could be wrong.

I like battlewagons because they don't play like normal cavalry. I don't think Rohirrim or Warg Riders belong in the Dwarves faction either, Myrdin. Which is why I like the idea of a cavalry support unit. And it requires way different tactics for a battlewagon than for other cavalry, because there's only one and it's slower and stronger.

Yeah, Dalf, I only ever buy the Banners upgrade so they heal themselves--the other ones are all useless. Although the explosive barrels are pretty awesome, 'cause you can take out pikemen with the barrel and then go for the archers. And a level 10 battlewagon is pretty powerful.

Does anyone else think it strange that Demolishers can level up, but catapults can't? In an FFA game, it's kinda unbalanced when Dwarven seige gets level 10 after taking out a base, but everybody else's doesn't level up.

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#379 Puppeteer

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Posted 02 July 2008 - 06:30 PM

Never noticed that Ravnin IV, does seem a little strange. Though perhaps Mordor catapults were hastily built and never meant to survive long, though they provide much havoc and damage for the enemy so the idea of them levelling but more importantly becoming stronger is a little far-fetched. Perhaps the experience levels for Dwarven siege engines is actually the crew levelling, and becoming more accustomed to using it. Or not :ph34r:
Just to counter:

as for the axethrowers - logically, i would pick up my weapon after the fight, coz weapons are pretty expensive ( and those mitrhil ones . . . . . ouch, to loose that ), soo it makes sense they would do the same in the "real world ".

If this is your logic, then during a long fight the Dwarves would have to stop to take their axes back which would be embedded in all manner of things before returning to bombard.

next we are speaking about dwarfs, the sturdy, powerful durable dwarfs, that can carry much higher weight than human ever could, and the axes are pretty small ( tomahawk like ).

They have high stamina and durability, but not necessarily strength.

the last thing - its a game, soo please dont even bother to " think realistic " when it comes to think like axethrowers, its just not sufficient of a reason. Becouse of COURSE there were no real axethrowers in the real world that would carry 20 sharp axes and throw them at enemies. The thing is BECOUSE it is unreall it looks soo damn good in the game, really i just enjoy the wiev of those armored dwarfs throwing deadly steel. Soo i think they fit in the game perfectly, and none archers could replace them, at least not the feeling you get from thoose beardies

How can you dismiss the concept of realism and then go on about your own "aesthetics", if they can be so called, as an actual point? That is pure hypocrisy, your own emotional attachment to them do not make them fit in perfectly. And if you decide to omit the "realistic" arguement here, why stop there? :shiftee:

I agree with you now, mike .

Edited by Puppeteer, 02 July 2008 - 06:31 PM.


#380 mike_

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Posted 02 July 2008 - 07:27 PM

The Men of Dale did have access to - and used cavalry. When Thorin and friends finally made it to the Lonely Mountain, the Master of Lake-Town sent riders around the Lake to escort ponies and bring supplies to them. Later, mounted messengers were sent to the Elves of Mirkwood to ask for supplies and aid. Finally, it is known that messengers were sent - likely on horseback - to Rivendell for the Council of Elrond, and to the crowning of King Ellesar.
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Edited by mike_, 02 July 2008 - 07:28 PM.





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