Dwarves
#361
Posted 01 July 2008 - 11:14 PM
I wouldn't care either way; since the Dwarves aren't really a mobile faction anyway a light infantry unit with a fast-recharging charge ability and some good speed would be enough for me if they don't get any cav.
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#363
Posted 01 July 2008 - 11:22 PM
Maybe if the dale cav were to be high-end. I mean, was dale ever noted for it's horses? They're on the edge of a mountain. More then likely, horses would be reserved for the nobility. So, maybe the cav would be fairly strong? Not quite as strong as, say, rohirrim, but they could hold their own.
What do you think?
Oh, and anyone notice the addition to my sig?
Edited by Elvenlord, 01 July 2008 - 11:22 PM.
#364
Posted 01 July 2008 - 11:23 PM
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#365
Posted 01 July 2008 - 11:24 PM
#366
Posted 01 July 2008 - 11:46 PM
three times three.
What brought they from the foundered land
over the flowing sea?
Seven stars and seven stones
and one white tree.'
#367
Posted 01 July 2008 - 11:57 PM
-Edmund Burke
"Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death and judgement. For even the very wise cannot see all ends.
-John Ronald Reuel Tolkien
#368
Posted 02 July 2008 - 12:10 AM
Anyways I think that it was agreed that Daleian units would provide the player with some speed while you built up your strong Dwarven forces. Therefore, Calvary wouldn't be needed because we already have enough Daleian units to provide that purpose. Not only that but no calvary kind of adds a unique edge to the Dwarves. Sort of like Mordor before EA decided to give them Haradrim Riders.
Edited by Scryer, 02 July 2008 - 12:11 AM.
#369
Posted 02 July 2008 - 12:21 AM
Gonna have to agree with what lorphreak just said. By the way, your display picture manages to entertain me whenever I read your posts . Just thought you should know that.
Anyways I think that it was agreed that Daleian units would provide the player with some speed while you built up your strong Dwarven forces. Therefore, Calvary wouldn't be needed because we already have enough Daleian units to provide that purpose. Not only that but no calvary kind of adds a unique edge to the Dwarves. Sort of like Mordor before EA decided to give them Haradrim Riders.
Agree 100%
PS I found the pic on photobucket and had to get it on revora.
Edited by lorphreak, 02 July 2008 - 12:23 AM.
-Edmund Burke
"Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death and judgement. For even the very wise cannot see all ends.
-John Ronald Reuel Tolkien
#370
Posted 02 July 2008 - 01:00 AM
dale cavalry makes little sense lore-wise imo, nor do they make for the most unique dwarven faction ever.
and the guardians already have a charge ability that they get at level 2. ive never been able to get it to be all that useful, but unless rob has taken it out already (which i dont think he has) then its there.
#371
Posted 02 July 2008 - 02:35 AM
Anyway, I think an early-game Dale cavalry unit would work much better than the, hehe, 'Battlewagons'. Perhaps also go with the suggestion of giving the Dwarven warriors a decent trample.
#372
Posted 02 July 2008 - 03:04 AM
And I noticed elven
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#373
Posted 02 July 2008 - 07:06 AM
soo basically from like 10 people youre the only one who likes em . . . .
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#374
Posted 02 July 2008 - 02:18 PM
So I ask again, what's wrong with them?
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#375
Posted 02 July 2008 - 02:33 PM
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#376
Posted 02 July 2008 - 02:40 PM
and i don't think it's stupid because it's small, broad and unique like the dwarves, its bulky size makes it perfect for bringing down the enemies line of defense using tramples, the upgradable axe throwers and archers are pretty silly because they don't seem to add longevity or protect it's life much. besides it makes a nice addition to cavalry alongside wargs and the plain old horse
Edited by Ed Of The 3rd Kind, 02 July 2008 - 02:51 PM.
#378
Posted 02 July 2008 - 05:10 PM
I like battlewagons because they don't play like normal cavalry. I don't think Rohirrim or Warg Riders belong in the Dwarves faction either, Myrdin. Which is why I like the idea of a cavalry support unit. And it requires way different tactics for a battlewagon than for other cavalry, because there's only one and it's slower and stronger.
Yeah, Dalf, I only ever buy the Banners upgrade so they heal themselves--the other ones are all useless. Although the explosive barrels are pretty awesome, 'cause you can take out pikemen with the barrel and then go for the archers. And a level 10 battlewagon is pretty powerful.
Does anyone else think it strange that Demolishers can level up, but catapults can't? In an FFA game, it's kinda unbalanced when Dwarven seige gets level 10 after taking out a base, but everybody else's doesn't level up.
#379
Posted 02 July 2008 - 06:30 PM
Just to counter:
If this is your logic, then during a long fight the Dwarves would have to stop to take their axes back which would be embedded in all manner of things before returning to bombard.as for the axethrowers - logically, i would pick up my weapon after the fight, coz weapons are pretty expensive ( and those mitrhil ones . . . . . ouch, to loose that ), soo it makes sense they would do the same in the "real world ".
They have high stamina and durability, but not necessarily strength.next we are speaking about dwarfs, the sturdy, powerful durable dwarfs, that can carry much higher weight than human ever could, and the axes are pretty small ( tomahawk like ).
How can you dismiss the concept of realism and then go on about your own "aesthetics", if they can be so called, as an actual point? That is pure hypocrisy, your own emotional attachment to them do not make them fit in perfectly. And if you decide to omit the "realistic" arguement here, why stop there?the last thing - its a game, soo please dont even bother to " think realistic " when it comes to think like axethrowers, its just not sufficient of a reason. Becouse of COURSE there were no real axethrowers in the real world that would carry 20 sharp axes and throw them at enemies. The thing is BECOUSE it is unreall it looks soo damn good in the game, really i just enjoy the wiev of those armored dwarfs throwing deadly steel. Soo i think they fit in the game perfectly, and none archers could replace them, at least not the feeling you get from thoose beardies
I agree with you now, mike .
Edited by Puppeteer, 02 July 2008 - 06:31 PM.
#380
Posted 02 July 2008 - 07:27 PM
EDITZ: Thank you, puppet
Edited by mike_, 02 July 2008 - 07:28 PM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users