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#461 Dalf32

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Posted 08 July 2008 - 09:21 PM

*ignoring what jsut happened above*
i dont think gloin needs anything except perhaps some way to not get decimated by trolls. other than that hes good for a cheap hero.

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#462 Scryer

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Posted 08 July 2008 - 09:31 PM

*ignoring what jsut happened above*
i dont think gloin needs anything except perhaps some way to not get decimated by trolls. other than that hes good for a cheap hero.



Me too. I was kind of thinking a late/mid-level siege-weapons leadership for him. I definitely stole that idea from Mike in the Angmar thread so don't give me credit for originality. But I think I might be off with this one.

Other than that I pretty much like him the way he is except what you mentioned.

Edited by Scryer, 08 July 2008 - 09:32 PM.

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#463 Dalf32

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Posted 08 July 2008 - 11:55 PM

not too late if hes getting another power because he already has a lvl 10 power (earthquake thingy). perhaps a power like that should be given to a later game hero because i dont want him (gloin) to get a price increase; he fits the role of an early-game hero very well imo. and before anyone suggests it (if they were thinking about it) gimli doesnt need a siege weapon leadership. hes fine :)

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#464 Scryer

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Posted 09 July 2008 - 12:03 AM

not too late if hes getting another power because he already has a lvl 10 power (earthquake thingy). perhaps a power like that should be given to a later game hero because i dont want him (gloin) to get a price increase; he fits the role of an early-game hero very well imo. and before anyone suggests it (if they were thinking about it) gimli doesnt need a siege weapon leadership. hes fine :)


I definitely wouldn't want Gimli to get a siege-leadership. It just wouldn't suit him.

I guess I always viewed Gloin as a late-game hero.... Which is why I suggested another power. Can you tell I'm power-crazy?

One thing though (this might be in the wrong thread), you can't revive Gloin in the Iron Hills mission in the campaign if he died. Was this intended?

Edited by Scryer, 09 July 2008 - 12:04 AM.

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#465 mike_

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Posted 09 July 2008 - 12:09 AM

Next to nothing in the current campaign is finished, so no I don't think it's intended :)
I say Dain should get it..he should be very leadership-based, being the essential High-King of the Dwarves and all.

#466 shadowcreature

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Posted 09 July 2008 - 01:00 AM

I am inclined to agree. Perhaps King Brand should also get a leadership for the Dale units? That and maybe a toggle? If Gloin did get a siege-leadership power I would think level 7. But then again, it can fit for Dain.

#467 Devon

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Posted 09 July 2008 - 02:46 AM

Scryer to the rescue ^_^

Idk...don't play dwarves much. He's still fairly strong against buildings, isn't he?

Oops, didn't read this page, was still on last when I posted.'



Just wanna mention, not every hero has to be fully decked out with abilities. In bfme1 only gandalf and aragorn had 6 powers, and also only those heroes had level 10 powers.

Edited by YodaWarrior, 09 July 2008 - 02:48 AM.

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#468 Myrdin

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Posted 09 July 2008 - 08:27 AM

umm well, maybe one more power if you mean this, but the other things, i think hes ok, all of dwarfs hero are ok mor or less ( maybe just reskin ), they can endure a lot of pain, and have powers that reload pretty quickly.
But one thing about gloin bugs me, he bears massive huge siege hammer, yeth he kills just one unit per attack ?, give him small AoE pls, and change his dmg type ( hero, or blunt, slash, whatever he has ) into siege type, hes mainly thought as siege hero.

btw, the new power could be
" Ironhills Enginering " - lvl unknown - summon 2 battlewagons ( since people say that these guys remain in game ), one ironhill catapult, and one demolisher

Edited by Myrdin, 09 July 2008 - 08:28 AM.

"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#469 Dalf32

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Posted 09 July 2008 - 02:29 PM

gloin's first power (cant remember the name) already gives him aoe if you use it against units, and that recharges relatively quickly so i think hes fine w/o a constant aoe.

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#470 Myrdin

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Posted 09 July 2008 - 02:33 PM

you mean that " slash them with that BIG hammer thing ? ", didnt notice ^_^ just thought about it as " power ", not about what it does.
But with the spell i suggested i think i might hit the nails head, since i heared voices here speaking about making gloin into more siege capable hero.
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#471 the-king112

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Posted 09 July 2008 - 07:15 PM

Big hammer?
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#472 Myrdin

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Posted 09 July 2008 - 08:24 PM

i dont wanna know what you were thinking about, when you were writing that ^_^
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#473 Scryer

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Posted 09 July 2008 - 09:44 PM

I'm going to have to go with Yoda and Dalf on this one. I just wanted to fully explore Gloin for game, in case there was something that needed to be added.

I don't mind his model at all, by the way. I think it's very suiting and like Dalf said, his first power has a fast recharge timer.

Umm, if anything (like Yoda said) a siege leadership should go to Dain if it's pussible. I wouldn't want it to be a huge increase in anything. Maybe like a %10 increase in range and a %20 increase in speed. Siege is powerful enough as it is IMO, so I think that instead of increasing its attack we should look at other ways to enhance siege weaponry, only if it's possible though. Hope you know what I meant in that last sentence.
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#474 shadowcreature

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Posted 10 July 2008 - 04:01 AM

Speaking of Dain, I'm thinking maybe his attack swing should be a little faster, or to compensate for slow swinging, have him have either AoE or meta-impact damage. But maybe that could be unrealistic maybe. :)

#475 Devon

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Posted 10 July 2008 - 04:34 AM

I said nothing about dain scryer :) You're confusing my post with someone elses :p

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#476 Scryer

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Posted 10 July 2008 - 04:50 AM

oops. Yes I am. Sorry about that Mike :) . Anyways continue on..
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#477 Rafv Nin IV

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Posted 21 July 2008 - 01:53 AM

I'm back. And all that jazz. But I haven't read the evil dudes forum yet...

Anyway, am I the only one who thinks giving +10% range to Demolishers would be awkward?

If you want to make seige more powerful, give Demolishers the oil barrel thing that catapults and battlewagons have, and give a Deploy type power to Catapults.

Gloin doesn't need anything else. If anything, I'd take away his level 10 power and give him a tad more attack speed. His power is useless anyway, because by the time you get to level 10 with a mid-game hero you've probably already won.

Edited by Ravnin IV, 21 July 2008 - 01:53 AM.

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#478 Devon

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Posted 21 July 2008 - 06:55 AM

Demolishers are among the most op units in game atm :p

I'm not talking about their siege...I'm talking about their trample. 6 of rob's completely devastated a FU uruk army.

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#479 Myrdin

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Posted 21 July 2008 - 07:36 AM

giving oilt barrel to demolisher makes no sense, absolutely none lol how would it launch it ?
Gloin has only 3 powers right now, taking away just one more, and itll look " wtf ! "

i must ask myself yoda - what an idiot ( no offense, its more like question to think about, with none real sense ), would throw FU U. army vs 6 demolishers ?. They can trample anything - btw makes sense, since they are slow, most people manages to awoid being trampled, (and then theres the thing of weight - huge stone ram, mounted on such construction, being pulled by two "boar " like creatures, well im 100% I wouldnt want to fall beneath its wheels.
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#480 Devon

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Posted 21 July 2008 - 08:11 AM

Half my army was pikes, and he threw them at me.

Still, you should be able to kill the people pushing it :p

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