Dwarves
#741
Posted 07 January 2009 - 01:08 AM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
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#743
Posted 07 January 2009 - 12:53 PM
Edited by Argeleb, 07 January 2009 - 12:58 PM.
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Argeleb
#744
Posted 07 January 2009 - 09:16 PM
IMO infantry should do much less dmg to buildings so siege machines would be needed more so there's no need for hammer guardians.
The Dwarven Guardians that use the Hammers unit (can you tell I forgot their name?) are mean't to be effective against structures.
But if the Cata-Emplacements gets in, I'm thinking that these units would shortly become useless unless someone can convince me otherwise.
#748
Posted 12 January 2009 - 09:11 PM
they are meant to be slightly more effective against structures than their vanilla counterparts, they are by no means building killers.
Then they're kind of a waste tbh, since they also have demolishers and catas. Add to that the fact that they need to upgrade in order to get their hammers Imo, it would be better if either Guardians were like they were before (where there was 1 unit that could get either blades or hammers) or perhaps a new "miner" unit could be cool and fill a more unique role than just "guardians, but with hammers". At the very very least hammer guardians should have their hammers from the beginning, since the current unit is just retarded imo :/
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And please add Bear-mans
#749
Posted 12 January 2009 - 09:37 PM
#750
Posted 12 January 2009 - 11:53 PM
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Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#751
Posted 13 January 2009 - 01:52 PM
I like the idea of a miner unit that's really handy against buildings. They could have those little candle helmets and pickaxes. They should be tough against buildings but relatively weak against everything else.
I really don't like the new Dwarven heroes, although that's a matter of opinion. To me, their powers (especially those of Prince Bard) have no real thought or particular theme, they're just random Dwarf/Archer powers. I'd keep Thorin III Stonehelm, because he's a descendant of Oakenshield and therefore cool, although I'd put a little more design into his powers. And then I'd completely get rid of Borin VI, because he has practically no relevance to the War of the Ring in the slightest, and swap with him Dwalin, who could then be my long-coveted Loremaster hero. Dwalin never went to Moria, making him one of the only remaining members from Thorin's company (the others are either uninteresting or too overweight to fight *coughBombur*
Dwalin
Cost: 3250
Description: Recruit the brother of Balin and guardian of the Lonely Mountain
Looks: Well, he has a hammer. Just don't make the colouring as bad as Borin, who looked dreadful. That means no blue and white armor against brown clothes.
Attack, health and defense: All relatively strong, especially health. Has good line of sight.
Powers:
Lvl.1: Might of the Mountain (throwing axe attack that is good against monsters)
Lvl.4: Summon Ravens (summons a flock of ancient Ravens who detect stealth and have excellent line of sight; like the strongest version of the CAH Familiar power, but can move around)
Lvl.7: Flaming Fury (temporarily does 150% extra damage and sets enemies on fire)
Lvl.10: Cloudburst (Same FX as Glorfindel's Starlight; stuns nearby enemy units in a large radius)
Edited by Hasfusel, 17 January 2009 - 10:33 PM.
#752
Posted 13 January 2009 - 06:44 PM
At the very least, I'd give them their hammer from the start and have FB as their upgrade. A unit that has to be upgraded to be in any way distinct from another is, in my opinion, bad design.
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#753
Posted 17 January 2009 - 03:48 PM
How about making the hammer a weapon switch for the Guardians (weak against troops), and keeping the blades as the only upgrade?
At the very least, I'd give them their hammer from the start and have FB as their upgrade. A unit that has to be upgraded to be in any way distinct from another is, in my opinion, bad design.
I agree, I almost always forget about the hammer guardians
@ Hasufel, As for Dwalin, I like his abilities, except for the Earthquake and cloudburst, perhaps the first three would do, but not so spread out, otherwise a good dispersing of abilities. Mabye instead of a hammer a pickaxe or a sword.
#754
Posted 17 January 2009 - 10:33 PM
The small earthquake was just because it seemed appropriate for a Dwarven Loremaster. But come to think of it, I guess you're right. *changed*
And the weapon could be anything, I guess.
Edited by Hasfusel, 17 January 2009 - 10:33 PM.
#755
Posted 23 January 2009 - 05:46 AM
http://oz.games-work...log/default.htm
i just wanted 2 show everyone that both dwarven archers and rangers made sense 2 be in the dwarven faction
Edited by Silky, 23 January 2009 - 05:49 AM.
#756
Posted 23 January 2009 - 07:41 AM
Edited by shadowfoxt, 23 January 2009 - 07:42 AM.
#757
Posted 23 January 2009 - 02:10 PM
Basically, you start with basic sword dwarves, then from the armor or barracks or wherever you can buy pike, axe, bow, hammer, and throwing axe upgrades. The first four work as you would expect, but when throwing axes are equipped all dwarves get Gimli's axe throw power. Solves the issue of the rediculousness of axe throwers, but keeps axe throwing in game for people who love it.
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#758
Posted 23 January 2009 - 10:19 PM
EDIT:
Edited by mike_, 23 January 2009 - 10:19 PM.
#759
Posted 23 January 2009 - 10:29 PM
It's a good idea, and it fits dwarves
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#760
Posted 23 January 2009 - 10:46 PM
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