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#741 {IRS}Athos

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Posted 07 January 2009 - 01:08 AM

The hammer guardians already are a different unit. :D
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#742 Dalf32

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Posted 07 January 2009 - 01:58 AM

well yes, they are a separate unit, but from what i remember, they are exactly the same as the standard guardians until they are upgraded.

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#743 Argeleb

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Posted 07 January 2009 - 12:53 PM

IMO infantry should do much less dmg to buildings so siege machines would be needed more so there's no need for hammer guardians.

Edited by Argeleb, 07 January 2009 - 12:58 PM.

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#744 Scryer

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Posted 07 January 2009 - 09:16 PM

IMO infantry should do much less dmg to buildings so siege machines would be needed more so there's no need for hammer guardians.


The Dwarven Guardians that use the Hammers unit (can you tell I forgot their name?) are mean't to be effective against structures.

But if the Cata-Emplacements gets in, I'm thinking that these units would shortly become useless unless someone can convince me otherwise.
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#745 Dalf32

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Posted 07 January 2009 - 09:56 PM

they are meant to be slightly more effective against structures than their vanilla counterparts, they are by no means building killers.

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#746 Rafv Nin IV

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Posted 08 January 2009 - 12:28 AM

Easy, Scryer. They'd still be hell-a-useful in build-anywhere games.

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#747 Scryer

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Posted 08 January 2009 - 04:01 AM

they are meant to be slightly more effective against structures than their vanilla counterparts, they are by no means building killers.


Hmm, I wasn't aware of their intended use.... Sorry guys, I'll take what I said about them back.
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#748 dojob

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Posted 12 January 2009 - 09:11 PM

they are meant to be slightly more effective against structures than their vanilla counterparts, they are by no means building killers.


Then they're kind of a waste tbh, since they also have demolishers and catas. Add to that the fact that they need to upgrade in order to get their hammers :p Imo, it would be better if either Guardians were like they were before (where there was 1 unit that could get either blades or hammers) or perhaps a new "miner" unit could be cool and fill a more unique role than just "guardians, but with hammers". At the very very least hammer guardians should have their hammers from the beginning, since the current unit is just retarded imo :/
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And please add Bear-mans


#749 Dalf32

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Posted 12 January 2009 - 09:37 PM

i would much rather see them either return to being one unit until you upgraded them or having the hammer from the start. it would certainly give them a more defined purpose because, atm, i never get them.

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#750 dojob

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Posted 12 January 2009 - 11:53 PM

Same, but they can come in handy if u mix them in with other units, so that way they don't stick out like catas or rams, and if u have enough anyway, then it'll at least be more annoying for somebody to target them all.
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And please add Bear-mans


#751 Hasfusel

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Posted 13 January 2009 - 01:52 PM

I say Guardians with both Forged Blades and Hammers at the same time, but since that seems to be impossible I'm happy with just having Guardians how they used to be in the vanilla game - upgradeable either way. You can always join them, remember?
I like the idea of a miner unit that's really handy against buildings. They could have those little candle helmets and pickaxes. They should be tough against buildings but relatively weak against everything else.

I really don't like the new Dwarven heroes, although that's a matter of opinion. To me, their powers (especially those of Prince Bard) have no real thought or particular theme, they're just random Dwarf/Archer powers. I'd keep Thorin III Stonehelm, because he's a descendant of Oakenshield and therefore cool, although I'd put a little more design into his powers. And then I'd completely get rid of Borin VI, because he has practically no relevance to the War of the Ring in the slightest, and swap with him Dwalin, who could then be my long-coveted Loremaster hero. Dwalin never went to Moria, making him one of the only remaining members from Thorin's company (the others are either uninteresting or too overweight to fight *coughBombur*

Dwalin
Cost: 3250
Description: Recruit the brother of Balin and guardian of the Lonely Mountain
Looks: Well, he has a hammer. Just don't make the colouring as bad as Borin, who looked dreadful. That means no blue and white armor against brown clothes.
Attack, health and defense: All relatively strong, especially health. Has good line of sight.
Powers:

Lvl.1: Might of the Mountain (throwing axe attack that is good against monsters)
Lvl.4: Summon Ravens (summons a flock of ancient Ravens who detect stealth and have excellent line of sight; like the strongest version of the CAH Familiar power, but can move around)
Lvl.7: Flaming Fury (temporarily does 150% extra damage and sets enemies on fire)
Lvl.10: Cloudburst (Same FX as Glorfindel's Starlight; stuns nearby enemy units in a large radius)

Edited by Hasfusel, 17 January 2009 - 10:33 PM.


#752 Lord of Mordor

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Posted 13 January 2009 - 06:44 PM

How about making the hammer a weapon switch for the Guardians (weak against troops), and keeping the blades as the only upgrade?

At the very least, I'd give them their hammer from the start and have FB as their upgrade. A unit that has to be upgraded to be in any way distinct from another is, in my opinion, bad design.

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#753 Uruk King

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Posted 17 January 2009 - 03:48 PM

How about making the hammer a weapon switch for the Guardians (weak against troops), and keeping the blades as the only upgrade?

At the very least, I'd give them their hammer from the start and have FB as their upgrade. A unit that has to be upgraded to be in any way distinct from another is, in my opinion, bad design.


I agree, I almost always forget about the hammer guardians

@ Hasufel, As for Dwalin, I like his abilities, except for the Earthquake and cloudburst, perhaps the first three would do, but not so spread out, otherwise a good dispersing of abilities. Mabye instead of a hammer a pickaxe or a sword.
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#754 Hasfusel

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Posted 17 January 2009 - 10:33 PM

The Cloudburst one is taken from the Battle of Five Armies, at which Dwalin was present. It refers to the title (and weather) of the chapter - The Clouds Burst.
The small earthquake was just because it seemed appropriate for a Dwarven Loremaster. But come to think of it, I guess you're right. *changed*
And the weapon could be anything, I guess.

Edited by Hasfusel, 17 January 2009 - 10:33 PM.


#755 Silky

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Posted 23 January 2009 - 05:46 AM

About Those Moria units(has anyone been 2 Games workshop?)

http://oz.games-work...log/default.htm

i just wanted 2 show everyone that both dwarven archers and rangers made sense 2 be in the dwarven faction

Edited by Silky, 23 January 2009 - 05:49 AM.

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#756 shadowfoxt

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Posted 23 January 2009 - 07:41 AM

I agree with you, just the thought has never crossed my mind. Doesnt worry me what happens though i think it is good at the moment :shiftee:

Edited by shadowfoxt, 23 January 2009 - 07:42 AM.

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#757 Devon

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Posted 23 January 2009 - 02:10 PM

This reminds me of an old idea I had...Mike's idea really for isengard, but I stole it and cannibalized it for dwarves :p


Basically, you start with basic sword dwarves, then from the armor or barracks or wherever you can buy pike, axe, bow, hammer, and throwing axe upgrades. The first four work as you would expect, but when throwing axes are equipped all dwarves get Gimli's axe throw power. Solves the issue of the rediculousness of axe throwers, but keeps axe throwing in game for people who love it.

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#758 mike_

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Posted 23 January 2009 - 10:19 PM

STOP WITH THE DWARF RANGERS AND STEALING MY IDEA!!!!!!!11111111111111111111111111111111111!!!11!!11!!1












EDIT: ;)

Edited by mike_, 23 January 2009 - 10:19 PM.


#759 Devon

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Posted 23 January 2009 - 10:29 PM

No.


It's a good idea, and it fits dwarves ;)

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#760 mike_

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Posted 23 January 2009 - 10:46 PM

How?




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