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#821 Uruk King

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Posted 08 February 2009 - 07:51 PM

I really disagree witht that one, Dwarves as a fact of their miliraty nature did not use mounts of any sort, except stout ponies for long Journeys, but certainly not for war. I'm still in favour of Dale Riders.
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#822 Neth

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Posted 08 February 2009 - 07:54 PM

Dale Riders would get my vote too.

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#823 Hasfusel

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Posted 08 February 2009 - 07:56 PM

I say Dwarves should have no cavalry but Dwarf units such as Guardians, Pikemen and Axethrowers should have really good pierce armor that is heavily upgraded by HA. Axethrowers are special ranged units who do melée damage at a distance, making them excel against enemy archers. They don't need cavalry and adding it would decrease their faction's originality. I have no problem with the Battlewagon, I don't see why you do. There are too many haters on this forum.

#824 Scryer

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Posted 08 February 2009 - 08:16 PM

Not a fan of any form of cavalry for the Dwarves for these reasons:

1. It takes away originality. Kind of like what EA did to Mordor in one of the updates/expansions; which was adding in Haradrim Riders.

2. It causes role confusion for the entire faction. The amount of Daleian (made-up-word alert) units that are in the faction already, is good enough. Any more and it's going to cause Role confusion because you would have these faster daleian units getting their asses kicked in a skirmish while your main dwarven units are still on their way to the battle.

In my opinion, adding cavalry to the Dwarves is going to screw up their pace entirely.
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#825 Uruk King

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Posted 08 February 2009 - 09:09 PM

Well it can either cavalry in limited numbers, or new melee dwarven units adept in slaying archers. Because after all the Dwarves are all about close combat fighting. But for Tolkien's sake no battlewagons please, does Tolkein say anything about Dwarves using wains, wagons or chariots in war?

For originality purposes, the Dale Archers (and possibly cavalry) could be in limited numbers implying Dale's relatively small but effective military, and to prevent a player from massing Archers and Riders of Dale, and resort to Dwarves instead. Unless the whole unit counter system is to be changed, a small cavalry arm, not enough to form an army but enough to sharpen the edge of the Dwarven axe.
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#826 Dubalado

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Posted 09 February 2009 - 12:40 AM

Please, put limits to Dales people. For example:
.- Max 4 arches.
.- Max 3 Horses.
.- Máx 4 soldiers.
.- No wagon, but Strong walls.

#827 dojob

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Posted 09 February 2009 - 01:10 AM

There's no good reason to limit units, it's just bad for RTS games since the whole point is for a player to get the units they want and to make their own strategies, regardless of lore or anything else. If you want to have a true-to-the-lore strategy, then go ahead, but don't go around forcing limits on people who don't really care about that and just want to see armies of their own creation slaughter eachother.

Keep the wagons, they're fun, they're unique, and if you don't like them, then nobody says you have to use them. To replace them with Dale cav would kill my forge rushes, throw more work onto robnkarla's shoulders, and make Dwarven uniqueness die a little inside, and to what end? To have a cavalry unit just like almost all the other factions? To be a little bit more true to the lore? It's a waste of effort tbh :thumbsdownsmiley:

Edited by dojob, 09 February 2009 - 01:10 AM.

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And please add Bear-mans


#828 {IP} Aridor

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Posted 09 February 2009 - 04:30 AM

I would vote for no cav at all for the dwarves. Just restructure how you think about balance.

#829 Dragonforce

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Posted 09 February 2009 - 06:46 AM

Well, BWs' are unique. Any other faction hasn't cavarly unit, which does come single, not in battalion
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#830 {IP} Aridor

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Posted 09 February 2009 - 02:05 PM

I think that the dwarves should have no type of cav.

#831 Hasfusel

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Posted 09 February 2009 - 04:02 PM

Case closed. Go on, nothing to see here.

What about a Loremaster type hero?

#832 Neth

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Posted 09 February 2009 - 04:50 PM

That idea came up already, i thought it was good then and I think its good now. :thumbsupsmiley:

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#833 {IP} Aridor

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Posted 09 February 2009 - 05:51 PM

The case can't be closed until Rob says he wants something that way and it won't change.

#834 mike_

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Posted 09 February 2009 - 10:08 PM

And no LMs like how you suggested them :thumbsupsmiley: this isn't LotRO ;)

#835 Jaguar6

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Posted 09 February 2009 - 10:26 PM

For an anti-archer Dwarf unit how about a light infantry with various single handed weapons, you could call them Runners or something. It would keep the Dwarfs dependent on infantry :thumbsupsmiley:

#836 Devon

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Posted 09 February 2009 - 10:43 PM

All infantry are anti archer in our version. Balance has been really reworked :p

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#837 Dubalado

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Posted 09 February 2009 - 11:02 PM

I think the "problem" is in skirmish and not in multiplayer.
For example:
If i´m the elves and i want to fight with the darws, i don´t want to fight with half warriors from "Dale". Becouse the team is Dwarves and not Dwarves+Dale. And Dale is a minifaction insert in Dwarvs.

Sorry for my english, i´m from argentina ^^

#838 Dragonforce

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Posted 10 February 2009 - 06:56 AM

Well, In 3rd age Dwarves lived mainly in Erebor (and they had some mines in Blue Mountains) and Iron Hills. Erebor needed Dale for food supporting (dwarves weren't farmers) and Dale needed dwarves for armour support and architechture. So Dale needs to be ingame. Not in own faction (too many facs), so it's small minifac inside main dwarven
faction.
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#839 Borko

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Posted 12 February 2009 - 02:42 PM

As i am new, and i tried the mod recently, here is my oppinion on some new and old topics:

1. I also would like to move the Dale men and archers in a separate building/inn any way to have some independance

2. No cavalery. I don't mind the dwarf wagons, but a fast Dwarf anty archer infantry is may be the best Idea.

3. Dwarfs are great craftsman, so they could have more upgrades

4. I would like Beorn to be added as a Hero
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#840 *Ranger*

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Posted 17 February 2009 - 08:47 PM

Just an idea thats popped into my head: dwarves have a hearth for healing troops, but as they are good craftsmen why not have a building that heals walls and buildings? It would act the same way as a hearth, you build it near other buildings and when they get damaged the *havent thought of a name* heals it.

It could look like a mini mine and when a building needs reparing, a builder comes out and start hammering away. There could also be an upgrade where more than one builder comes out and that increases the repair time. Good idea?

Edited by *Ranger*, 17 February 2009 - 08:48 PM.





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